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Feedback comments for LD45
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| Timestamp | Since previous | Game | aevek's comment | |
|---|---|---|---|---|
| Oct 8 02:09:46 | Pimp my voxel | ♥ 1 | Cool concept! I had fun playing with changing my character mid-jump to climb really tall things. The camera controls in the editor were pretty wonky though, I would have found it easier to build silly shapes if my "up" direction was preserved. | |
| Oct 8 02:40:39 | 30m 53s | Geary Grinder | ♥ 1 | Really enjoyed this, the 4th level felt like a strange place to end though since it had just introduced a new concept. Really enjoyed puzzling out of how to adapt my old solutions to be able to fit (literally) the new needs. My only real complaint is the up/down controls felt pretty clunky. Great little puzzle game! |
| Oct 8 02:51:43 | 11m 04s | Solar Grid | ♥ 1 | Fun but kind of hard to get started in. I had a hard time figuring out what strategy worked, but once I did I don't think I'd have ever lost. (I spammed solar panels and gave up on guns, guns required activity and so solar panels did a much better job of defending me from enemies I didn't see coming). Some indicators for how much of the energy bar building a thing would cost I think would help a lot. Overall I had fun, and the look and sounds were awesome. |
| Oct 8 03:09:03 | 17m 20s | Sosig | ♥ 1 | That was a blast. I wish there were checkpoints in the second level go I got pretty frustrated at times there. Love the feel of the character controller, chaining jump spin slide spin jump was awesome. |
| Oct 8 20:03:41 | 16h 54m | Det Race | ♥ 1 | Gameplay felt great once I figured out how to brake lol. I would have liked it if the camera showed a little more of where I was driving, as especially at high speed I had a hard time steering in time to avoid hitting trees. Also, I would have liked a little more feedback when I damaged enemies. But for 48 hours this is super impressive! Well done. |
| Oct 8 21:43:40 | 1h 39m | Tardigrades on the Moon | ♥ 0 | Was really enjoying this chill build-ey game but the whole screen went black when I dared to touch the scroll wheel using Chrome. Firefox seems ok, so if anyone else is having this issue try a quick browser switch. Once I switched browsers I absolutely loved it. Ate 45 minutes of my life. Honestly no complaints with the game itself, I just need more planets for my insatiable tardigrade empire to consume. The music was perfect and the feedback for all the actions was excellent. I having to keep the battery moving by constantly expanding my canals to keep everyone fed. |
| Oct 8 22:29:37 | 45m 57s | 0 | ♥ 2 | Incredible concept and really well executed. Awesome game, honestly nothing I would really change. Great job, especially for a 48 compo game. |
| Oct 9 19:58:51 | 21h 29m | Scrappy MC Spaceface VS the terrible tentacoolos | ♥ 2 | Solid game! I really liked the challenge of trying to keep track of moving my ship to dodge projectiles and moving my mouse to collect scrap. The difficulty progression was also really good for a jam, my first time playing I was able to figure things out well enough before I lost so didn't become immediately frustrated. One minor note, you didn't actually list on your controls list that it was space to shoot, so I was confused for a little while. |
| Oct 9 20:14:10 | 15m 19s | incandescence | ♥ 1 | Really great job creating a mood/atmosphere here. Love the look and sound of this. After the music faded away at the end I wasn't sure if it had ended so I kinda just did donuts in the clouds for a while and eventually gave up and closed the game. Probably some kind of clear its over/keep waiting indication there would help. Other than that though, I loved it. It was good enough that I waited around after it ended in case there was more I didn't want to miss. |
| Oct 9 21:18:12 | 1h 04m | Loomed | ♥ 1 | I really enjoyed this, but I might be biased towards first person platforming games this time around lol. The rocketboots + 'force gun' combo was really fun to play with once I got the hang of it. Very impressed at whoever got that 5 minute time. It took me 15 minutes but at least 5 of those were just experimenting with the traversal once I had all the powers. |
| Oct 11 17:20:45 | 44h 02m | Rock It Or Pocket | ♥ 1 | Really cool twist on a classic game. Some kind of transition effect to draw my attention to a new pocket when it appears. My best score was no better than a traditional table, I'm pretty bad at pool lol. I think this could work really well on phones, I enjoyed playing on my touch screen laptop. |
| Oct 11 21:50:52 | 4h 30m | Foxtrot | ♥ 1 | Love the artwork! Good visual feedback on picking up apples. The text seems to mirror when you pick up an apple while running to the left though, but honestly I didn't notice until I'd almost finished the game lol. |
| Oct 12 18:42:42 | 20h 51m | Scope Creep | ♥ 1 | Movement felt precise, would have liked some check points or similar to avoid having to replay the whole first part again, but I think thats part of the 'souls-like' formula you were going for. Every time I died I knew it was my fault and not the games, I just don't have enough patience for my own ineptitude to persevere in this kind of game. |
| Oct 13 20:46:33 | 26h 03m | Space Cell | ♥ 1 | Really cool concept! Building the ship worked really well. I had a good time trying to figure out an optimal ship design. My main complaint was that I couldn't figure out how to restart the game after I'd lost except by closing and relaunching the application. This wasn't too bad once I got the hang of it, but for the first few attempts I was closing the game frequently. Some more indication of build/fight mode on screen could also have helped, as a few times I was not in the right mode and was hit by asteroids even though my mouse was in the right place because I had forgotten which mode I was in. |
| Oct 13 20:52:46 | 6m 13s | Pipka | ♥ 1 | Simple gameplay, but well implemented and well polished. Great audio + visual feedback for every action, I always clearly understood what my actions were doing. Visually looks awesome, and I loved the sound effects (particularly the sound the barrels made when they fell). Great work! |
| Oct 13 21:09:00 | 16m 14s | Greta | ♥ 1 | Impressive to have made in pico8 in this time frame! Very well done. It took me a few false starts to figure out what was going on, but once I'd done that I played a few more times to try to improve my score. Simple mechanics, but the art was awesome, and the sound effects communicated what was going on very well. Solid polished gameplay, implemented in a technically impressive way. Great work. |
| Oct 13 21:17:05 | 8m 05s | POLYMON | ♥ 0 | I had a lot of fun with this one! Sometimes judging the depth was tricky, but I mostly got the hang of it eventually. After getting my kills stolen a few times I adopted a new strategy of preying on the ones other polygons had weakened to steal their kills. This proved much more effective. Combat was cool, kind of reminded me of Joust but with an extra dimension. |
| Oct 13 21:25:34 | 8m 29s | Genesis 1 (God Simulator Procedually Generated) | ♥ 1 | My first world was kind of weird, my second world was absolutely insane, and then just like how in GTA sometimes its nice to drive like a sensible person, for my third world I tried to calm down. Except then I noticed that 'houses' were a creature option. So I had a sensible world with houses roaming free. 5/7. |
| Oct 13 21:42:37 | 17m 03s | Pizza Panic! | ♥ 2 | Love the consistent art style, and the animations were great. Honestly I was a little sad when the game ended because I'd hit $100, I'd managed to fully upgrade my dude and was excited to crank out some mad stacks. |