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aevek

Feedback comments for LD46

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TimestampSince previousGameaevek's comment
Apr 21 19:00:17 Evergreen ♥ 3 Love the visuals and the audio. I ended up way more invested in my tree than I thought I would be initially. One minor I have is I didn't initially realize I could click on the bugs buttons in the top right to see the roots and get a better look at the leaves, so I almost lost in the second year because of the underground boys. Beautiful game, very well done.
Apr 21 19:15:46 15m 29s Save UwU flame chan ♥ 0 I enjoyed this one more than I'd like to admit. Once I had the hang of all the minigames I shot for a high score. I really like the way all the minigames get harder the more you win. My critique is I didn't have time to read all the description text the first time on each game, which was mainly a problem when I had to move my hand to/from the mouse. Once I'd played each a couple times though I had a great time.
Apr 21 19:21:58 6m 12s Civilitris ♥ 1 I love this idea. The idea of the fire spreading was so cool and different and after it ended that run it completely changed how I played the next time. So much depth from such a simple idea, I love it.
Apr 22 05:18:34 9h 56m The Priest and the Bandits ♥ 0 This was a fun, tight, little escort game with an even more person to escort than usual (me, again lol). I particularly enjoyed the "turbo priest" mechanic where I pushed him around to escape bandits faster.
Apr 22 05:22:25 3m 51s Fly Zone ♥ 0 Love this. The idea of making a game like this with the flappy bird control scheme would never have occurred to me, and I'm really curious about what else can be flappy-ified next. Impressive work for 72 hours.
Apr 22 05:30:50 8m 25s Pro Fishing: The Fishing Mini-Game Game ♥ 1 Love this chill fishing game. Really enjoyed the different fish jokes and find it amazing how distinct you were able to get each area feeling with 1-bit color and music. One complaint is sometimes on I think the desert the land was filled in solid, so the line wasn't super visible.
Apr 22 05:42:52 12m 02s Seven ♥ 2 Such a clever puzzle game. Really enjoyed this, some excellent head-scratchers in there. My only complaint is by I still forget what the different colors of numbers mean, so some kind of permanent on screen key, or even a little +/- next to the values could help a lot.
Apr 22 05:49:37 6m 45s Soulbond ♥ 2 Really well made game! Love the leaving your soul in things and having to switch it, particularly on the jump/switch section. That felt great to nail.
Apr 22 05:51:06 1m 29s El Burritón ♥ 3 I love me some good keyboard twister, even better because its about making burritos. Great work.
Apr 24 19:39:32 61h 48m Headbutt ♥ 1 Never played anything like it, but I love it. Simple idea and extremely well executed, well done.
Apr 24 19:49:52 10m 20s The Last Flower ♥ 1 This is a great first jam game! The difficulty progression was actually pretty good, even including that third level panic bit (I lost the first time but the second time I just clicked in their general area really fast) because it taught me how to handle large groups of enemies well, which is useful on later levels. Others have already commented on the movement, but I'll second the slippery comment. My first platformer game actually had a really similar feeling controller. I think faster acceleration and a lower top speed would help a lot, but that might mean you need to redesign some of the later levels a little. I liked the sword shooting mechanic a lot, but I think since the enemies can fly thru obstacles the fact that the swords get blocked by things doesn't feel very fair. If I stand right behind a platform and shoot at an enemy I can't hit it until its basically right on top of me when it flies through the thing that's blocking my attack. Seriously though, a great first jam and I look forward to seeing what you make next LD!
Apr 24 20:04:59 15m 07s Soaring Islands: ludum dare 46 game ♥ 1 Looks really nice, and I like the level design a lot, even though some of the jumps were a little finicky to nail. Something about the jump feels weird to me, and I can't quite put my finger on why, but I got used to it after a level or two. I'd also appreciate a faster reset, I fell off a lot and the time to get back to try again began to get frustrating after a while (not so frustrating that I stopped playing though, so that's a good sign)
Apr 24 20:11:49 6m 50s Touch it! Do it! ♥ 1 Man I missed the Unity footstep sound, its been a while since I heard that lol. I really liked the theming of the enemies around each cube. More feedback in general would have been nice. The first time I played I got killed by an enemy that was behind me and didn't notice since my health bar wasn't visible at the time.
Apr 24 20:55:53 44m 04s Delivery Derby ♥ 1 This is great! I really enjoyed this, and found the physics of ramming other trucks to get my dang package back hugely satisfying. Would deliver to John the Block again.
Apr 24 21:27:38 31m 45s Keep The Spirit Stone Allive ♥ 1 This was a really cool little game! Its definitely cool to watch a garden/mana machine build up. One thing that's kind of a shame is because because there was really no reason for me to close the nature tree UI, it spent almost the whole game hiding the beautiful scene. Maybe it could be always up just off to one side? Also, performance does start to chug for me on the web version, but I assume the desktop download runs a lot better.
Apr 24 23:01:46 1h 34m Jaghund Armoured Organ Delivery Service ♥ 1 I really liked this one. Building up a little team of allied units was not what I was expecting going into this, but actually was really cool. I'd love to be able to give them orders though, like they attack whatever I right click on for example. This is a really cool game and I hope you take it further.
Apr 30 04:48:10 125h 46m FireKeeper ♥ 1 Absolutely gorgeous visuals and mood. I loved the story that was able to be told with such simple actions. I don't think there is much that could be changed that would improve this experience, very well done.