Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → aevek

aevek

Feedback comments for LD47

← LD46   LD48 →

aevek's games and stats for all events →

TimestampSince previousGameaevek's comment
Oct 6 18:49:05 Bad Skeleton & the Time Police ♥ 1 This is a ton of fun, I think the party skeleton was a brilliant idea. The visuals and audio are a perfect match and suit the game well. Honestly no suggestions for ways to improve this, its a good design that was really well executed. I just wish I was better at considering the consequences of my actions before shooting the party skeleton.
Oct 6 19:28:04 38m 59s Electronic Toy Racecar Championship ♥ 1 I used to love scalextric as a kid and this definitely captures that core of the pain going too fast around the last corner. I do slightly miss the satisfaction of watching my bad driving causing the car to spin across the room under the couch though. I agree that some kind of indicator of where the bounds of the corner are would help. I'd also like to see the AI wipe out occasionally too, they absolutely annihilated me because I kept having to restart my first few laps since I hadn't figured out the track yet. A little more variation on their performance would help keep things exciting I think. I think this is actually really close to being a lot of fun, its already very enjoyable in its current state (but I may have a pretty strong nostalgia bias)
Oct 6 20:51:22 1h 23m Training for Capitalism ♥ 0 I'm not entirely sure how you tricked me into spending 10 minutes moving a virtual level up and down to make a train go, but you did. Your lack of train noises just meant I had to provide my own, which might even make it more fun. Cool little train game, great job.
Oct 6 21:11:31 20m 09s Orbits ♥ 1 This is a super clean little game. Reminds me of frogger but circular. I really like the way you designed the energy so going down restores energy, but also the sun is expanding so you have less down to go. I see potential for later complex levels with a really cool combination of careful action planning and execution, these first 6 built really well on each other though, a really nice progression. Would definitely play more levels if you made them.
Oct 7 05:02:22 7h 50m River Express ♥ 1 Really fun little puzzles! I think you nailed the puzzle design, especially with the difficultly progression, especially for such a short time to make the whole thing solo and with a concept I haven't seen much before. I know you didn't make the art, but the assets you chose fit the game well. I would like if R still reset me even if I'm in the play mode, since that's when I spotted the mistakes that I wanted to reset but had to press 2 buttons to wipe my slate. That's a minor inconvenience though, and I would have played more levels if you'd had time to build them!
Oct 7 05:26:01 23m 39s HyperLoop ♥ 2 Firstly, I'd suggest adding some screenshots and descriptions to your page, it makes people a lot more likely to try your game out if they have some idea of what they're getting into. It looks like this is y'alls first LD so congrats for finishing, great job getting a game finished in time. Secondly, this game is definitely an interesting idea. I like the idea of building up momentum in the loop to break things and repeat, but I ended up getting bored/frustrated before seeing if there was anything more to the game after the second looping section. The fact that if I released W for any time at all I would reset to 0 was frustrating, so I'd appreciate a more gradual deceleration there. I'd also like it if when I smashed a wall it didn't reset me to 0 but just subtracted whatever the speed requirement to smash it was. It takes so much time to build up speed again that by the time the game was asking me to do it for the 10th time I was honestly sick of it. Please let me know if there is something I'm missing in the mechanics that lead me to getting frustrated there, but with no text anywhere or tutorial at all I ended up figuring out was running until the box was green then starting to run again.
Oct 7 05:35:49 9m 48s Shape Escape - A minimalist strategy game ♥ 1 This one is great. I definitely agree I'd love to have this on my phone. To amarillion's point, I actually ended up deliberately sacrificing pieces to reshape the map in ways that was more convenient for my strategies, so I'm pretty happy with it overall. Super chill relaxing game, very well done.
Oct 7 19:13:52 13h 38m Roundabout Way ♥ 1 This is so crazy, our initial concept was heading in this direction but we couldn't figure out how to make it work, so we ended up pivoting. You seem to have solved all the problems that we saw really well, great work. Love the visual style and jealous of your design skills for making this work.
Oct 7 23:51:25 4h 37m Mouse Wheel ♥ 0 This was a clever game! The levels were very well designed, and the progression was pretty good. Love the concept, its a cool interpretation of the theme. I also made the mistake of thinking my goal was to stay in the wheel, but once I remembered how to read I really enjoyed the rest of the game.
Oct 10 06:04:18 54h 12m Oops Loops ♥ 2 Oh man this was great. My first attempt was an absolute disaster but it taught me all the lessons I needed to have a couple of spare cards on the second go. Never played a game like this before and I loved it! Great game.
Oct 10 06:22:01 17m 43s Roundabout Rowdy ♥ 3 Had a lot of fun with this one, then my game ended unexpectedly on the 41st lap. Best death I've had in a game A+. The trees are still dancing.
Oct 16 06:23:49 144h 01m Cursorial ♥ 0 I absolutely love your text presentation. The words themselves were good too, but the transition in and the effects were sublime. I also love the addition of the score in the corner. It caused me to do things that with the context of the rest of the experience I really questioned. Very well done.
Oct 16 20:45:01 14h 21m Loop ♥ 1 I really like the challenge progression in your level design. It managed to get harder at a good rate without being too frustrating. Your mechanics also meant that every failure did feel like my own fault, and the restart time was long enough that I could see what I had done wrong without making me wait too long to try again. I did start to feel frustrated on the last level, I think because I was repeating the same section a lot without really feeling like I was achieving anything, so maybe just adding a few stars around the spiral could help with that? Great game, well done.
Oct 19 08:25:53 59h 40m INSIDE THE LOOP ♥ 2 Love this! Really well executed. I particularly liked the sections where carefully timing the jumps with the rotation was required. I had some difficulty getting used to A/D being clockwise/counterclockwise instead of moving me left/right relative to my camera, but the design of the game pretty much meant that I never had to quickly figure it out until I was more used to it. It looked and sounded awesome, and the game was well designed. Great work.
Oct 19 21:04:40 12h 38m Raceabout ♥ 1 I love finding other games that had the same idea as us, great minds clearly think alike. Because I also worked on a game like this, I tried riding the inside/outside walls almost immediately to see if your spawning was set up right because our game also has that issue lol. I like the consistent visuals, but I think it could be more readable if the car was a different color from all the obstacles.
Oct 21 05:57:42 32h 53m Placid Incandescent Impala ♥ 1 I liked this puzzle and the geometry trick was neat. I like games that are just one big puzzle, and this was well done. Loved the vibe, but the smoothing on the camera controls was really uncomfortable for me. I'd suggest building a character controller before the jam and reusing the code or using someone elses (Unity's default one is fine these days), since its one of the things that can really kill the feel of a game like this.
Oct 21 07:46:11 1h 48m SnakeLoops ♥ 1 I liked this take on the Snake Pass mechanics. The levels were well designed and the progression worked well for teaching mechanics that are unfamiliar to most players. I would have liked some way of varying how tightly I was gripping things because I ended up getting caught on things by wrapping around them. The camera controls could also use some work I think, on the 3rd (I think?) level with the brown cylinders I really had a hard time getting it to look where I wanted. I did love the snake's face though. I enjoyed this one, well done.
Oct 23 00:52:17 41h 06m Terror of the Lazy River ♥ 0 This is a really fun game! The music fit really well. I occasionally lost my mouse on the high-frequency light colors, but I worked through it and was eventually able to finish the game on normal. I would also like a faster reset option, something like the ability to just press 'R' on the lose screen would have reduced my frustration when needing to restart. The core loop was fun enough that I didn't mind these inconveniences much though. Fun game, and incredibly well done for a compo entry.
Oct 26 21:01:36 92h 09m Chicken & Ducklings ♥ 2 Simple, but I enjoyed this take on the theme. Being trapped inside a roundabout is a cool interpretation, and I also really liked the design of the level.
Oct 27 18:15:06 21h 13m Egg Game ♥ 0 This was a cool game! I enjoyed the mechanic of switching between creature and egg to get past different challenges. The first level tutorialized the difference and when to use each really well. I did find that the lack of contrast between the small egg and some of the background occasionally made it hard for me to spot where I was, but it looked great. Maybe making the egg a similar brown-ish color to the creature could help with readability? I would definitely have played more levels if they had been there, so that's a good sign of a solid game, well done.