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Yaroslav Kravtsov

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TimestampSince previousGameYaroslav Kravtsov's comment
Oct 7 22:56:23 NOTHING : A sentient ascendency ♥ 0 I don't get how to play. I have a black screen after NOTHING text and looped sound. I should do something to proceed or it is just a bug?
Oct 7 23:27:13 30m 50s Palely ♥ 3 Oh my gosh, it's unbelivable quality for LD. I complete it to the end. Not sure that I found all letters. I like how you made onboarding.
Oct 7 23:39:40 12m 27s Epoch ♥ 0 I get 17 items from 30, but now I stuck. More items I have -> more combination I need to try. I like your idea to use alchemy gameplay for stone age.
Oct 7 23:46:59 7m 19s Nully ♥ 1 I died a lot on the first enemy before I realize that there no way to kill him and I just need to continue avoid attacks. Idea is good.
Oct 8 00:01:33 14m 34s P.O.S.E.V.Y - [CROPS] ♥ 0 I don't understand how to find some seeds and start growing something.
Oct 8 00:13:50 12m 17s Spooky Mansion ♥ 1 I like this moment when I think that I can avoid gargoyles forever until I get the key :o)
Oct 8 00:23:24 9m 34s Addicted ♥ 2 New build is working, I'm able to play. But it's fking scary. I made a few brick when I saw doll nearby under the heavy post-effects. Scary as hell. And I don't understand how random teleport works.
Oct 8 00:40:39 17m 15s BitterSweet ♥ 1 C'mon, you are using Synty Studios assets (Fantasy Characters and Knights packs). You should opt-out from graphics nomination.
Oct 8 10:36:09 9h 55m Medieval Mayhem ♥ 1 @drjeebus it's okay than not each time you make exactly what you planned. I participate with my students in Ludum Dare not for victory, but for collecting fails that we can use to learn.
Oct 8 10:53:35 17m 26s Limbo ♥ 3 Scary! Usually red bars used for health bar, but here it is stamina bar. And it doesn't clear because it used red color on red color. But ok, it works and I understand mechanic. I didn't realize that flashlight need to be reload in the inventory. Few times I got situation when I grab battery and flashlight turns off right after it. And I don't know why I collect some peaces of paper. In any case, it is just my mumbling. You did good entry: playable, complex, difficult, holistic!
Oct 8 11:06:25 12m 50s Cheese Finder ♥ 1 Only after your video above I realize that for grabbing stick I need hold button E, not just quick press. Game is tiny, but looks good and cute. I like your scheme of core loop mechanics. I suppose you have a lot of things what you can improve in your developing process on the next ludum dare :o)
Oct 8 11:34:55 28m 30s Day Zero ♥ 2 Masterpiece! This is exactly how should look game about creation universe and life appearing (+disappearing).
Oct 8 14:35:16 3h 00m Nothing in Room ♥ 1 The end is never!
Oct 8 20:32:37 5h 57m In the beginning there was NOTHING. ♥ 0 It takes time to understand how it works and what possible combination can be. I like the concept of the factory of letters and words. Good work, nice game! You nailed the ludum dare theme!
Oct 8 20:57:57 25m 20s Super Goat Life ♥ 7 This town needs a hero hero1.png Am not good at being hero hero2.png Still looking for secret super powah
Oct 8 21:07:07 9m 10s A Developer's Adventure ♥ 1 Unfortunaly, interface doesn't fit on wide screen monitons (2560x1080). I can't see my money. No possible to play :o( wide2.png
Oct 8 21:24:11 17m 04s Finished Raccoon Bikini Game ♥ 1 It is incredible how many levels you made. I'm in love how you made tutorial text as a gameplay objects.
Oct 8 21:51:26 27m 15s A Dream Of Life ♥ 1 Yeah, 10 out of 10. Totally correct life simulator. No clue what is going on and what shall I do. Somehow I managed to get the end.
Oct 8 21:59:45 8m 19s God Mode ♥ 1 Haha! Funny story. I'm still trying to summon cats.
Oct 8 22:18:18 18m 33s Press Start For Nothing ♥ 1 Jeff!! Nooo!!!!
Oct 8 22:24:51 6m 33s FUTHARK ♥ 0 Short, but brilliant game. I'd like to know more how you managed to make planets and pathfinding on spheres in Unity.
Oct 9 10:31:27 12h 06m Kitty Litter Defence ♥ 1 Yep, visual style is a top-notch, animations is good and fun. But gameplay is boring. I'd will reduce number of waves per level and put enemy spawns on opposite sides on level to make player move around. But next time I recommend you to think how to make game with less game mechanics. For example, you make large worlds to have exploration gameplay that doesn't require additional coding.
Oct 9 11:00:35 29m 08s Inmate ♥ 4 Pros: - Simple, but stylish graphics - Procedural generated dungeons - Inventory system - Lots of enemies and bosses Cons: - Music is very loud - No info about item stats. I don't know how to decide which item I want to take and what I want to drop. - Attack zone is too small. It is easy to miss attack at enemy even he is in the close range. - I can't drop weapon that I don't want to use to make easy switching weapons in the fight.
Oct 9 11:14:07 13m 32s I ain't got no body ♥ 1 It takes time to understand how to beat the boss. And I still not able to pass him. In any case, it was fun to play. I like how you made level design, upgrades, camera moving on rails, animations.
Oct 9 16:14:33 5h 00m Witches Beware ♥ 2 Perfect sense of darkest humor 😈 I wish to move faster between characters, because long walks brakes the pace.
Oct 9 20:29:52 4h 15m The Island ♥ 1 Somehow all items except flowers are locked. So it's very zen game for me. zen.png