Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Yaroslav Kravtsov
Feedback comments for LD43
Yaroslav Kravtsov's games and stats for all events →
| Timestamp | Since previous | Game | Yaroslav Kravtsov's comment | |
|---|---|---|---|---|
| Dec 3 23:25:56 | Advanced Battalion | ♥ 1 | I like this low poly style and casual controls. There is plenty of space for making a puzzle game. Only one thing concerns me - each time I need to run the whole level from the beginning. | |
| Dec 4 08:29:55 | 9h 03m | GameDev Sacrifices | ♥ 3 | Looks great! I wish to play longer, but I have no clue why I'm dying after the second monster. Who makes the music? I like it. |
| Dec 4 08:56:42 | 26m 47s | Summertime Sadness | ♥ 1 | Oh my gosh! That moment! |
| Dec 4 22:05:07 | 13h 08m | Rocket of Souls | ♥ 1 | I win on the third try, but I throw people away in random order because I have no time to read. But I appreciate that every people and cargo has a unique description. Opening sequence is too long for waiting. I like cascade explosions. It's a quite fun mechanic that similar to fun of match3 cascade effect (that makes this genre to be popular). I has dropped all cargo at the beginning and didn't notice effect in the final. But it's a good idea to give to the play an option to modify the difficulty on the fly. |
| Dec 4 22:20:10 | 15m 03s | Ludum Dare Simulator | ♥ 0 | Get 1st place in overall on the first try with a lot of free energy. A little tweak of balance and this game will shine like a diamond. Webcam idea is overwhelmingly super. You can check my game too. We made our interpretation of participation in Ludum Dare too. |
| Dec 4 22:54:05 | 33m 55s | HELL | ♥ 1 | Perfect execution! I have nothing to add or cut. Everything on their place. |
| Dec 5 12:55:37 | 14h 01m | SmallCult | ♥ 1 | This game can be played forever Cult.png |
| Dec 5 13:14:17 | 18m 40s | Food Chainz | ♥ 1 | Argh! My eyes melting. It's so good and fun!! |
| Dec 6 09:19:13 | 20h 04m | A Mage's New World | ♥ 1 | My recommendation on the next time: - Put information about controls directly in the game. At least, as usual text near the starting point. - Give visible feedback on the player's actions. For example, if I hit an enemy with my fireball something should happen. If I do melee attack - I expect to see some attack movements (at least pose change or some slashing effect nearby the character). - The first level better to keep simple and easy. It's about learning game mechanics, not about challenge. - And don't let any feedback ruin your motivation to make games! This game is a great job for your age! |
| Dec 6 09:49:59 | 30m 46s | Screw them | ♥ 6 | The best part is when you leave the city and see the pandemonium of cows. So sad that after a few minutes of play controls get broken and I can't move. Also didn't get how to defeat final bulls. |
| Dec 6 10:27:55 | 37m 56s | V. Girl | ♥ 1 | The best text game I ever see on Ludum Dares. I like visual, music, plot and humor. |
| Dec 24 10:38:08 | 432h 10m | Game Jam Simulator | ♥ 1 | I like your art style, humor, and narrator. But moreover, I like your idea because of my game also about making games on Ludum Dare :o) |
| Dec 24 12:24:34 | 1h 46m | TILL WE UNITE AS ONE: CHAPTER ONE | ♥ 0 | Too fast for me. |