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A Mage's New World
A Mage's New World
By sharpstudios
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.10 | 7 | |
| Fun | | 2.10 | 7 | |
| Innovation | | 1.70 | 7 | |
| Theme | | 1.80 | 7 | |
| Graphics | | 1.80 | 7 | |
Comments
dougdevs
2018-12-03 22:43
Feedback: - The size of the camera limits the view port quite a bit. There are some ceilings that I didn't know were there, before risking my life by reversing gravity - the gravity reversal mechanic was fun, but I wish I could reverse it in mid air to save myself from falling up to my death. - The character glitches back and forth when moving into a wall. - sometimes the horizontal movement is very slidey, for lack of a better word. - It would be nice if there was visual or audio feedback when damaging an enemy - I think maybe the mechanics and the game itself were too loosely connected with the theme. - I liked that the projectiles are 2D physics objects and kind of bump into each other after hitting a wall. - on level 2, it took me too long to figure out where to go. Perhaps the level design could have done a better job at pointing the player in the right direction. Zooming out the camera could have helped a little with this as well.
I hope that this feedback was useful to you. I think for an early Unity project this is actually a very impressive amount of work to have done in a single weekend! Good job, and I hope my feedback didn't come across as too harsh.
Thank you for the feedback. I' m only 13 and this is my first "finished" game, Also this is my first ludum dare. I really appreciate your feedback and will implement your tips in the game
So this is a great effort, especially hearing you are 13. I can underline the issues Doug brought up. Try focussing on less in a more polished way. You dont need several levels in a gamejam. Do one great level! Keep up the great work! Please rate and comment on our game aswell: https://ldjam.com/events/ludum-dare/43/screw-them
Thank you for your comment. I really appreciate that you've played the game and rated it. I will play your game later, as for now i don't have access to a Windows machine.
My recommendation on the next time: - Put information about controls directly in the game. At least, as usual text near the starting point. - Give visible feedback on the player's actions. For example, if I hit an enemy with my fireball something should happen. If I do melee attack - I expect to see some attack movements (at least pose change or some slashing effect nearby the character). - The first level better to keep simple and easy. It's about learning game mechanics, not about challenge. - And don't let any feedback ruin your motivation to make games! This game is a great job for your age!