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Shigor

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TimestampSince previousGameShigor's comment
Oct 8 00:47:40 Disabled Hospital ♥ 2 Web version doesn't seem to work (chrome). PC version works. I spent some time punching poor seniors. (point for rather original setting)
Oct 8 00:56:06 8m 26s Doing the best you can ♥ 0 I've tried few times, but while I can kill slimes and kobolds without any problems, first ogre or goblin will kill me. even if I have two wooden swords :/
Oct 8 01:19:19 23m 13s Cleaner! ♥ 1 Got pretty confused at start - it needs better feedback for selecting and moving objects. It took me a while to realize I have to click first on the item in the prebuild area and only then I can drag it away...
Oct 8 01:29:12 9m 53s Lunar Revenge ♥ 1 I spend a long time going forward to get a helm. Then I turned and spend a long time going to get oxygen. Then I went forward for some time to pick up stone while being annoyed by some moon bugs. Then I was informed I'm supposed to wait for fabricator and stay alive... and after a while I quit. That weird broken texturing was intended?
Oct 8 01:41:02 11m 50s Raiders of the Lost Bark ♥ 1 Looks cute. Plays pretty badly on keyboard, I had some problems walking on thin walls and jumping. I like it, but it's so damn easy to get lost in the desert so I left the game and my small pack of dogs after a while (had to kill the process, game wouldn't quit and hanged up after I've alt-tabbed.
Oct 8 11:03:04 9h 22m Build-A-Body ♥ 0 Funny thing is - I was working with same idea, although my way was really different :) (one of the reasons why I gave up on actually assembling body from parts was that I was sure I wouldn't be able to do that in time in a reasonable way). I've tried to play for a while - marking the tiles is confusing and I wasn't sure how exactly it works. But what's more problematic is that most of the times I actually managed to get some loot and equip it, after closing inventory I still had dead enemy and couldn't do anything.
Oct 8 11:32:55 29m 51s Nightbirds ♥ 1 Really nice one - but I had some weird problems catching prey after a while. Might be, as justinoocx said, that I didn't see I already have prey in talons. Congratulation on making a flappy bird I actually enjoyed :D
Oct 8 12:14:44 41m 49s Absorb ♥ 2 Nice one. I gave up after a while of trying to defeat the second beatle... it seems that I'm not doing anything to it unless it crashes in the web - which costs me integrity though. I'll probably revisit it later.
Oct 8 12:47:00 32m 16s VychVyzhProm ♥ 1 Excellent work, comrade! Your relatives will be released from the camp. Love the mood. I like the idea in abstract sense, but can't say I like to play it. I considered assembler too much of annoying work 35 years ago and I still feel same about it :D
Oct 8 13:00:05 13m 05s Motivation Zero ♥ 0 I got depressed really really fast. I guess I don't have reflexes for this, i gave up after about dozen or two tries
Oct 8 13:13:43 13m 38s Merge Dungeon ♥ 1 Enemy's health bar is not updating, so it's really hard to judge if I should attack or not, how many hp he has etc. This is the only thing that I consider bad as it breaks the game a bit. You should consider improving it, I sense a new puzzle quest here :)
Oct 8 13:46:02 32m 19s Buggert ♥ 3 I found a jetpack, so I could move a faster... for a while before fuels runs away... So I spent a lot of time going to house only to find out that there are some things, but I can't get to them. I moved to side to grill where are some other items that I can't reach... found some inactive inmoving spiders on a way, got bored pretty quick. I think you made a mistake in making the scale so huge and movement too slow - I just gave up after spending several minutes just slowly walking (a bit faster if you move to side too since you're not normalizing input). Mood and idea seems nice, but it's just too boring... Webbuild won't open the menu as escape is consumed by browser I think so I can't check the options.
Oct 8 14:30:45 44m 43s The Persistent Thief ♥ 0 Pretty good. You should probably merge all the interaction keys to one though. Shooting seemed weird, I wasn't sure if i'm doing it wrong if there's some chance to hit guard since most of my shots just went through them...
Oct 8 14:42:57 12m 12s The Life Spirit ♥ 1 looks good, although in few tries I made I always felt that randomness was against me and my designs. Bookmarked for later try
Oct 8 14:56:12 13m 15s The Adventures of Hugh Mahn Through Time ♥ 2 Having time clone was a nice idea. Didn't finish though since i let the rifle go and I really wasn't able to finish the second level even if there were two of us
Oct 8 15:01:39 5m 27s Nothing Matters ♥ 7 Mechanics confused me a bit at start, but in the end I like it - nice to see something really innovative.
Oct 8 15:43:58 42m 19s Rail shooter prototype ♥ 1 visual / audio looks very nice. too bad you didn't have time to make it more than just a short flythrough
Oct 8 16:57:50 1h 13m Slay the Dungeon ♥ 1 One more level... let's play one more level... excellent work. I'll have to try it again later, but I already spent more time on your game than most others I've tried combined.
Oct 8 17:17:53 20m 03s Island Game ♥ 1 itch.io link is broken (no page)
Oct 8 20:16:14 2h 58m The Ninja Chronicles ♥ 2 Controls are not exactly friendly. After few tries I found out that next enter press will switch me to a better view (I've actually played for a while still in the close view that's set on dying ninja...). Popping upgrades while the game runs is quite annoying. Inability to change the direction of attack means that some of the enemies are almost impossible to hit (melee guy on the third building for example)
Oct 8 20:59:44 43m 30s Lizzie’s Escape ♥ 0 Points for mood - audio is perfect.
Oct 8 21:57:28 57m 44s Outsider ♥ 0 can confirm - windows version works only if you extract it to C:\ld.
Oct 8 22:06:36 9m 08s Moonlight Kingdom ♥ 1 Strongly suggest, possible for the next time - use numericals for choices. While I'm giving you points for mood, I'm not sure if it qualifies as a game in my eyes. It's just a nihilistic shortstory with ability to look for more details on way - IF / Visual Novel equivalent of walking simulator
Oct 8 22:09:53 3m 17s God Mode ♥ 1 First entry I've tried that made me laugh, first that gets points for humor ;) Good job.
Oct 8 22:23:49 13m 56s From Nothing ♥ 0 After being a bit confused by controls I've spent some time running around and dodging enemies just with my torch. I couldn't find the weapon.
Oct 8 22:32:41 8m 52s Ludum Dare 45 ♥ 0 controls are rather problematic. On both tries to play sooner or later game got stuck and character slowly glided away. Not sure what happened. There's no gui in web version, so maybe I / altar died...
Oct 9 10:06:01 11h 33m Dr. Deckenstein: Escape from Castle Brainia ♥ 0 I generally dislike platformers but I really liked this one and even finished it :)
Oct 10 10:55:36 24h 49m Dreamiverse ♥ 1 Excellent idea and mood. I gave up after a while when I was supposed to use green after jumping over a path of few small boulders, couldn't find the green anywhere nearby. (I see in comments that I was supposed to go back - to pick it, but I kinda expected that the color change will be nearby... might try again later)