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Feedback comments for LD45
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| Timestamp | Since previous | Game | mathemagician's comment | |
|---|---|---|---|---|
| Oct 7 22:53:42 | Start Powerless | ♥ 1 | Like others have mentioned: the controls are a little finicky, and the level design can be pretty unforgiving at times, but this plays like a pretty polished game with a super clean aesthetic. Kept me interested enough to play through all of it. Nicely done! | |
| Oct 7 23:08:31 | 14m 49s | World Collector | ♥ 1 | Oh my god this is absolutely amazing? I'm pretty sure this is better than at least a few games currently in my Steam library. |
| Oct 7 23:34:41 | 26m 10s | Nothing | ♥ 1 | Aside from the elevator clip bug, this was a super entertaining and very funny play through. I'm always amazed at what other people are able to get done in so short a timeframe |
| Oct 7 23:55:02 | 20m 21s | Dive Dog | ♥ 1 | I'm a big fan of minesweeper, so I thought this was a pretty neat spin on it. It's a little tedious having to click the arrows to move around, but it was interesting enough to warrant going through a few stages. Nicely done! |
| Oct 8 01:04:26 | 1h 09m | Would You Like To Exist? (HTML5) | ♥ 2 | I was really interested in this as an idea, but I couldn't for the life of me figure out how to grab the nucleobases, or how I managed to connect the them correctly the one time I did it. Unfortunate too, because I wanted to see where you were going with it. Any advice? |
| Oct 8 02:21:12 | 1h 16m | Top Seed | ♥ 1 | This is one of those ideas I wish I had had. The camera and controls could use a touch of work I think, but pretty solid overall |
| Oct 8 11:58:54 | 9h 37m | Darkness is the nothing | ♥ 2 | There's a really cool atmosphere going on here, but the gameplay being kinda clunky coupled with the lack of feedback for a lot of actions makes it a little hard to get into. Looking forward to that gameplay footage though, the screenshots from later on look rad! |
| Oct 8 13:29:26 | 1h 30m | Spooky: The one who lost everything | ♥ 2 | It could definitely use some refining in the controls, but you've made quite a bit of content in a fantastically polished package for a LD game. I wish there was more to play through! |
| Oct 8 14:27:10 | 57m 44s | The Persistent Thief | ♥ 0 | This is really well made, but the control scheme was super awkward to get used to |
| Oct 8 15:03:00 | 35m 50s | The Island | ♥ 1 | I ended up having to mute the game because I found the music pretty harsh, but other than that the game was really relaxing to play through. You absolutely nailed the mood you were going for, and I think the graphics played a big role in that. Designing my ideal little island was super engrossing, too. |
| Oct 8 15:24:04 | 21m 04s | Juicefruit Orchard | ♥ 2 | I'd like to thank @trmrddr for pointing me towards this one so I could experience the juicing for myself. Almost too juicy, but we all know that's not possible. My only complaints are that I wish I didn't have to drag things to sell them (right-click, or ctrl click or something instead?), or that I didn't have to click through text every time I finished juicing a tree. I guess in addition, I didn't see much of a point in upgrading my seeds? It seemed like I already had more seeds than I could ever plant, so I didn't bother upgrading. Those are super tiny nitpicks though, and I'm glad for having played this quite funny game. |
| Oct 8 16:03:27 | 39m 23s | Nothing Everything | ♥ 2 | Had a bit of a tough time getting into it and figuring out what to do, but very enjoyable once I realised what I was doing. I couldn't figure out how to open up the tasks menu since tapping tab didn't seem to work, but that might have had something to do with my (admittedly extremely weird) keyboard layout? |
| Oct 8 18:32:30 | 2h 29m | Dot | ♥ 1 | It's got a really cool art style, but the hitbox not lining up well with the characters makes it kinda tricky to play. Some of the obstacles were surprisingly tough to get past with some tight spacing on some jumps, and it was a little clunky. Some sound effects would've gone a long way, but overall an enjoyable romp |
| Oct 8 18:42:49 | 10m 19s | Real-time Gardener | ♥ 1 | It's bold, and has great art, but I ended up thinking the game was excessively long since I muted it and tabbed away, thinking I'd come back to a grown flower. |
| Oct 9 03:03:55 | 8h 21m | Blankspace | ♥ 1 | Once I figured out I had to use the arrow keys and not WASD to get past the menu, I really enjoyed going through this one. The collisions and jump seemed a little janky, but it'd be a little unfair to all the other submissions if there weren't any problems. One question, is it intentional that I'm able to jump my way out of this hole? Jump.PNG I couldn't do it consistently, but I managed to do it at least 3 times. It never happened as my first jump, so it might have been because of getting collided out of the ground or something? |
| Oct 9 13:16:12 | 10h 12m | A Field of Flowers | ♥ 1 | What a relaxing experience. For having no real instructions, it does a fantastic job of getting you to explore and discover on your own. |
| Oct 9 13:23:18 | 7m 06s | Detective Pawsome | ♥ 4 | The hints make it maybe a little too easy, but it's a fantastic little twitch game |
| Oct 9 17:11:38 | 3h 48m | wallpunch | ♥ 1 | Very smooth. I wish the different rooms visually led into each other a little bit more cleanly (the lighting makes it a little weird), and that there was a little better indication which blocks you can and can't break (I had a hard time picking out the X from the normal cracks, and could never figure out why I would get one versus the other). Those are pretty small nitpicks though, given how nice this game is. |
| Oct 9 18:15:14 | 1h 03m | Cascade | ♥ 1 | I'd love to play more of this game. The last level actually felt quite a bit easier than the one before it. I think because I kept getting stopped everytime I tried to shoot enemies, and I had to keep close to these things dashing towards me. Second time around it all felt rather easy. The art is absolutely beautiful. While I wish there was a bit more audio, it almost fit better with the clean aesthetic without it. |
| Oct 9 18:35:42 | 20m 28s | Fast Bastard | ♥ 2 | Some very nice looking illustrations for this one. It's too bad you weren't able to make things a little more dynamic with animations/sounds, or with some increased pressure to move quickly. It feels like there's a lot of potential here |
| Oct 9 18:57:27 | 21m 45s | Memories of Eleph | ♥ 1 | Whoa, this is wildly good. The timer feels a little bit too tight, but I love the simultaneously tense and relaxing environment you manage to cultivate in the game. There's a bit of what feels like jank with respawning in rooms, since it seems like it doesn't remember what door you entered from, though maybe that's intentional. |
| Oct 10 13:06:57 | 18h 09m | Fruit Mamba | ♥ 1 | Is this inspired by Snakebird by any chance? You've put together a fantastic looking package here with some adorable art/sound design, and some pretty fun little puzzles. This could be expanded out into a full thing very easily, I imagine. Is it intentional that falling into a fruit doesn't seem to eat it? |
| Oct 10 13:51:43 | 44m 46s | My Battle | ♥ 1 | This is a pretty cool idea, and pretty well made. I encountered an issue when trying to leave the house where the sky loaded over top of the house without actually exiting (this might have had to do with trying to dash/shoot inside the house? I'm not really sure). I also encountered an issue when falling off to the right of the mountain where the screen just went completely black but the music kept playing. As a super minor tweak, it might be nice if button presses could be held between screens, it felt a little weird to have to re-press the right button every time I went to a new screen. Aside from those small things, I really enjoyed going through this game: the core gameplay is great, and the music really helps bring the theme across |
| Oct 10 15:38:21 | 1h 46m | Nothing to Say | ♥ 1 | Oh my gosh this is so good! I didn't expect to get nearly as engrossed in the game as I ended up being |
| Oct 10 16:49:14 | 1h 10m | Tale of the Toad King | ♥ 2 | What a great little collection of frogs, I love the narration. |
| Oct 10 23:09:27 | 6h 20m | Meowmories | ♥ 2 | The atmosphere in this game is palpable, and the art is gorgeous. I really like the idea you're going for. If I could make a few suggestions: I found the memories surprisingly difficult to gather, since there's not much of a path to follow between them: I just kind of picked a direction and moved until I found the next memory or hit a wall. I moved right past the first one a few times since it blended in with the spikes a little. |
| Oct 11 14:57:22 | 15h 47m | Split or Steal | ♥ 1 | Simple, with a nice amount of polish. The decisions didn't feel like they really had much by way of consequences though? |
| Oct 11 17:58:03 | 3h 00m | Boulder-Dash | ♥ 1 | The controls felt a little awkward to use, and the difficulty spike is a little bit sudden, but this is a pretty decent - if unpolished - little game. |
| Oct 11 18:06:45 | 8m 42s | Over The Threshold | ♥ 2 | Really cool idea! Walking around with the character felt a little slow, but I have a hunch that was intentional |
| Oct 11 21:43:27 | 3h 36m | Foxtrot | ♥ 1 | Cute looking game! It looks like the double jump might actually be an infinite jump? |
| Oct 12 15:17:45 | 17h 34m | Armada | ♥ 1 | This is a really cool and super polished idea. This is something I could see myself sinking a lot of time into. If I had to complain about something, it would be that the connection radius feels a little tight, and it's a little frustrating having to connect to ships at the bottom (or top) of the screen, only for a random asteroid to appear from offscreen and immediately destroy the ship+break the connection. |