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Feedback comments for LD46
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| Timestamp | Since previous | Game | mathemagician's comment | |
|---|---|---|---|---|
| Apr 21 17:13:55 | Hope | ♥ 0 | The atmosphere and puzzle design were super good here! The movement - especially with ladders - felt a little bit weird to me, but nothing that can't be forgiven in a jam game this ambitious | |
| Apr 22 00:01:03 | 6h 47m | Whisper of the Flame | ♥ 2 | The jump animation is absolutely giving me life. Level design is always tough in such a short time frame, but you've done a pretty decent job here! I'd love to see the movement juiced up even a little bit more, but it's hard to complain haha |
| Apr 22 12:42:33 | 12h 41m | No crime will happen here! | ♥ 2 | A pretty little game, and a nice adaptation of Clue. It certainly spooked me a little when Mr. Green, who I was pretty sure was my killer, danced through the wall and into the room I was in haha |
| Apr 22 21:23:43 | 8h 41m | Turtle Daddy | ♥ 2 | Whoa, this is incredibly well polished. like some comments have mentioned, the audio mix needed a bit of extra work. The game itself was an absolute treat to play though, it looked absolutely gorgeous |
| Apr 23 13:00:12 | 15h 36m | Woodpunk | ♥ 1 | Whoa this is gorgeous. I had some trouble figuring out what I was supposed to do, and ran into an issue where the text was almost impossible to read in full-screen mode (it was fine once I exited), but on the whole it was a super enjoyable experience |
| Apr 23 20:13:15 | 7h 13m | Pogo | ♥ 1 | I'm always a sucker for a good Pico-8 game, and one of these days I'll make one. I found the obstacles a little jumpy once the speed got high enough, and I found myself wishing the movement carried a bit more momentum. On the whole though, I think you've done a great job creating some interesting uses for a pretty simple mechanic. It was super easy to understand and get into, and deep enough to hold my attention |
| Apr 24 00:40:17 | 4h 27m | MACHINA | ♥ 1 | Dang are those UI elements nice and shiny, I'm a sucker for a good fragment shader. I know other people have mentioned it already, but the intro dialogue dragged a bit, though the humour helped for sure. I ran into some slight control issues, mostly tied to actions not happening where I expected them to (one time in particular, I tried to raise walls to surround me, and ended up raising them in the wrong spot and then being forced to move the player since I had clicked on them). Aesthetically the game is incredible, though the human's movement took me out of it a bit (nice walk animations are a lot for 48 hours!). I'd have almost preferred if the player were some other floating/rolling robot instead. The gameplay itself feels like it's got a good amount of depth you could play with, and could definitely warrant expanding out into a full release. |
| Apr 24 01:05:23 | 25m 06s | Remember, Apollo | ♥ 0 | Whoa, this was fantastic. Really creative, though, like others I had some difficulty taking in the story at the same time I was zooming around the map. A few of the jumps felt significantly more frustrating than others, in a way I'm not sure was intentional, but that might have just been me |