Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → exilegl
Feedback comments for LD45
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| Timestamp | Since previous | Game | exilegl's comment | |
|---|---|---|---|---|
| Oct 8 13:50:39 | Slimy Dungeon | ♥ 2 | Very cute, love the little slime trail your dude leaves. Perhaps the first weapon's firing could be a bit quicker. Game is well put together with nice little details, and combat is pretty fun/challenging. Here's how I did after a couple tries π Will certainly give it another go at some point. Screenshot from 2019-10-08 08-49-04.png | |
| Oct 11 17:48:15 | 75h 57m | TRIGGORE | ♥ 2 | Love the sound effects! Goes well with the artstyle. I wasn't able to find any ammo after the beginning box across the couple plays I did, but maybe just me. Combat is fun and the lighting is well done too. A score at the end when you die would be cool. Screenshot from 2019-10-11 12-45-50.png |
| Oct 11 18:55:00 | 1h 06m | NΓΌllptr | ♥ 1 | Cool idea, decent polish/'juice' wise too. Very difficult, but I'm improving over time (got a bit over 40 so far on my 12th try or so while I was only getting a few points at first). Screenshot from 2019-10-11 12-54-48.png |
| Oct 19 17:28:59 | 190h 33m | wallpunch | ♥ 1 | Very fun/well put together combat system! That combined with the wall destruction/various impact effects makes for a very 'juicy' game. Perhaps there could be some form of health indicator, especially for the enemies which take longer to kill. Honestly one of the best entries I've seen in LD. Definitely something you should continue working with. Here's how I did π Screenshot from 2019-10-19 12-27-52.png |
| Oct 22 15:13:11 | 69h 44m | Ghost Vacuumer | ♥ 0 | Interesting fighting mechanic. Perhaps a vacuum range indicator and some decor in the rooms would be cool. On one of my tries I got killed entering a room (before I could get into the room), I assume by an enemy standing directly at the entrance on the other side. Other than that, it plays well :) Was able to get to floor 3: Screenshot from 2019-10-22 10-12-38.png |
| Oct 24 16:19:23 | 49h 06m | The Song of Calirum | ♥ 2 | The music is nice and fits well with the art style. UI is clear and flows pretty well, especially with the animations. I like the system of balance based upon your cards, rather than just numbers or something for resources. The large amount of content/options and how it all works together well is cool too. |
| Oct 24 16:46:41 | 27m 18s | A Field of Flowers | ♥ 1 | Creating a field of life where there was previously none, I love it :) Very calming gameplay and music. Perhaps a bunch of various bugs spawning and interacting among the plants would be a cool addition to the ambience. The sound effects are nice too, very light and smooth which works well with the game. I like the flower growth animations too, they seem very natural. Maybe there could be different sections of the map with somewhat different terrain and where different types of things grow, along with music which matches each area. Here's some stuff I grew π» Screenshot from 2019-10-24 11-45-21.png |
| Oct 25 17:10:19 | 24h 23m | You found nothing. | ♥ 1 | Cool text flow effect. Game reminds me a bit of that old don't press the button flash game with all the attitude from the button lol, love the humor. "You hit the rock with your bare hands - You found a lot of pain". Should have guessed :p Perhaps an upgrade that lets you search more quickly would be cool. I like the system of currency with the rocks that you have to then forge through various strange stages into something valuable. |
| Oct 25 17:21:58 | 11m 39s | What the Hell! | ♥ 1 | Is that Yoda's death sound? haha. Shooting the gun is pretty fun and the background is cool. Varied sound effects for firing would be a nice addition, along with mini versions of the hp potion dropped randomly from some enemies (but of course with say +5 hp or something instead of infinite). I got an error while trying to go through the portal at the end while fighting the boss, otherwise worked good. The spinning keys are cool too. |
| Oct 25 18:14:14 | 52m 16s | Aggressive Realtor | ♥ 1 | Still pretty cool/addicting even if its not got much content, especially for 76 minutes. The ability to keep an item type selected so you can place more than one at a time (maybe drag place a bunch of em) would be nice. Got everything :) Screenshot from 2019-10-25 13-13-56.png |
| Oct 25 18:28:36 | 14m 22s | Hellion: The Legend of Jeff | ♥ 0 | A mix between a hack/slash and tower defense, I love it :D Pretty fitting for spooky season too. Nice progression rate/system, starting slow then getting hellish. Definitely addicting. WASD controls as an option in addition to the arrow keys would be nice. I love watching tons of souls flow into the 'hotel' π« The ability to scale things up yourself by buying spawner type buildings is a nice addition. _Let's get some souls!_ Screenshot from 2019-10-25 13-27-40.png |
| Oct 25 18:43:56 | 15m 20s | Nothing is my car ! | ♥ 1 | Fun and challenging - Some sort of nitro/boost ability would be cool, probably with the ability to go through objects while you're boosting (could last a couple of seconds). Also maybe an outline on the text on the side of the road to make reading it easier. I like the build your car as you go mechanic - very unique. An indicator for the parts you don't currently have (green text maybe?) would be good. Here's my high score π Screenshot from 2019-10-25 13-37-35.png |
| Oct 25 18:57:39 | 13m 43s | Dungeon of Souls | ♥ 1 | I like the pacman looking mini boss thing. Perhaps a bit more hp dropped by the enemies would be good (or maybe I'm just bad :p) Here's how I've done so far π Screenshot from 2019-10-25 13-55-19.png |
| Oct 25 19:13:43 | 16m 04s | Tagatorni | ♥ 0 | The enemy destruction is very snappy, feels good. I like how the explosive attacks can destroy a bunch of the little enemy dudes at once. Here's how I've done across a number of tries π£ Screenshot from 2019-10-25 14-12-06.png |
| Oct 26 16:05:00 | 20h 51m | Tale of the Dreamer | ♥ 1 | Very atmospheric! I love the whole overseer/test subject thing going on, overall a very unique game. Could work on a larger scale imo. I won :D Screenshot from 2019-10-26 11-04-26.png |
| Oct 26 16:21:32 | 16m 32s | gaarden | ♥ 1 | Love the cute little transformation animations and sound effects. Perhaps some of the little dudes running around could help you find things, creating a little village of teamwork, and you could keep them going by finding food. I've got quite a bit of stuff going here π² Screenshot from 2019-10-26 11-20-07.png |
| Oct 26 16:35:20 | 13m 48s | First, you get the potatoes | ♥ 0 | Your third uncle's room mate haha. Cool take on the theme: I like how the UI (and the game with it) builds up as you go. The ability to change your color scheme to something more personal is a nice touch. |
| Oct 26 17:17:10 | 41m 50s | Coming from nothing | ♥ 1 | Fun game, I especially liked the little gun you can get. Perhaps a bit more range on it would be nice so its easier to hit enemies without them getting you. Also a score at the end when you die would be cool. Nice blood splatters too :D Screenshot from 2019-10-26 12-16-10.png |
| Oct 26 17:48:52 | 31m 42s | Keep Me Burning | ♥ 1 | Cute potato-looking character β€οΈ Cool use of the theme too. Perhaps a slightly longer lasting light would be good balance wise, as I found myself running out of light too soon a lot. Love the general mood of the game. |