Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → exilegl

exilegl

Feedback comments for LD44

← LD43   LD45 →

exilegl's games and stats for all events →

TimestampSince previousGameexilegl's comment
Apr 30 14:09:37 SPENDOTRON: 2019 ♥ 1 Had fun with the motion blur and jumping-around little enemy dudes, the ones you've got to push back with bullets were interesting too. The large dollar sign for the intro looks cool but seems to lag my browser a lot, otherwise the game runs great. Here's how I did over a handful of tries (couldn't survive past wave 4 yet :p fun to play even if I'm not all that great at it) Screenshot from 2019-04-30 09-05-24.png
Apr 30 20:27:42 6h 18m MEGATOID ♥ 1 Cool assortment of enemies. The third one looks a bit like a Romulan warbird. I think a damage indicator when you hit enemies would've helped a lot with adding some user feedback/impact for attacking, and some simple sound effects with a tool like sfxr. Here's how I did: Screenshot from 2019-04-30 15-24-45.png
May 1 16:03:41 19h 35m Timezone ♥ 1 Quite a challenge. Straight forward, fits with the theme and plays well. I liked the "THREE TWO ONE" intro voiceover too. Would've liked WASD option for controls. Also liked the parallax background and the explosion effect when you die.
May 5 00:06:32 80h 02m A Heart of Gold ♥ 1 Cool story. Running around outside the shield barrier collecting hearts and avoiding enemies is lots of fun, and feels rewarding. The art is great, and I love how the hearts have that spinning animation. Nice range of available upgrades you've implemented too (my favorite being the personal shield). Time to kill that sneaky rock dude hiding behind the trees :p Screenshot from 2019-05-04 19-05-39.png
May 6 16:44:45 40h 38m Idle Idol ♥ 2 Liked the music, it fits well and helps set the atmosphere. Art is very cute and gameplay is straight forward. Love the little NPC dudes running around. Was slightly confused when I died right after purchasing the first 10-cultist hut thing, but figured it out on my next try. The grave stone animations that appear when cultists die were a nice little touch. Some upgrades to increase how much you can get for clicking the statue would be cool, to help scale with the higher cost of things and keep clicking rewarding. Aand victory! Screenshot from 2019-05-06.png
May 6 17:13:59 29m 14s Deep Space Prospector ♥ 0 I love how you can set the controls right at the start, very convenient. Also loved the explosion particle effects and glowing sort of animations on structures (info/shop etc). It can be a bit tricky to navigate, but I got used to it with time. More shops around the map for easy accessibility would be a nice addition, or maybe waypoints to them. Rip :p Screenshot from 2019-05-06-2.png
May 6 18:06:29 52m 30s safecrack ♥ 1 Very unique and addicting. I love how you've made a game where getting damaged is directly fun and rewarding. Sound effects fit well with the cute art. Some sort of a waypoint to the enemy in case you get lost would be cool. Loved the "Attraction" upgrade: Very useful! Nice incremental gameplay with the money upgrades and all that. Can get a bit tricky to hit the enemy dude when you're at a much faster speed, but I guess that's the price you pay for chasing people lol. Guess I should pick on enemies my own size. Love the nice variety of monsters and upgrades for those monsters, makes for a fun experience throughout the whole game. I won! Screenshot from 2019-05-06-3.png
May 6 18:37:30 31m 01s Elevator Pitch ♥ 0 Cool soundtrack, the main level music reminds me of Earthbound :D Love the dialog with the shaky text and all haha. _I want to break free!_ Tons of fun to throw around, push, and just generally demolish all sorts of office objects across the area. You've implemented the physics here well. I've uh, made quite a mess of things. Looks like my hands are bloody: Perfect, more of a mess for the boss :p Screenshot from 2019-05-06-4.png
May 6 19:03:52 26m 22s Plunderlings ♥ 4 Liked the art style, and gameplay is smooth. Nicely built puzzle-type levels too: I got caught off guard by traps etc a bunch of times. I like how the collisions are "dynamic": Kinda just works with whatever you're trying to do.
May 7 01:05:54 6h 02m [SHIP-WRE-KT] ♥ 1 "I detect weapons. Maybe I can blast the door open". I like your thinking, robot. Haha. Cool set of rooms/level areas, I liked floating around on that other robot thing. I think some of the clickable objects could be more obvious (can be easy for your character to cover them before you noticed them), and the first entrance object you click didn't work after respawning once I won, but otherwise it played well. Yay, all charged up: Screenshot from 2019-05-06 20-04-30.png
May 7 01:25:50 19m 56s What's your lifetime value? ♥ 2 Fun descriptions for the things you can do, like daydreaming being a "singleplayer adventure" lol. Nice and straight forward. I'd add a scroll bar to the actions list so it's easier to tell where you are on the list and when there's new you should try. Here's how I did on my first play: Screenshot from 2019-05-06 20-11-54.png
May 7 19:45:45 18h 19m Jukebox Panic! ♥ 3 Cool take on the theme. Would be nice if the mouse could attract very nearby coins toward it a little bit or something like that to make mouse control easier. Perhaps some form of upgrade system would work well for that and give players a sense of progression/getting better as they play. Although it is very tricky, I'm starting to get the hang of it with practice, bouncing the coins off walls etc. 🤾 Nice atmosphere too with all the background characters around the rooms.
May 7 20:45:25 59m 40s PizzoTyping ♥ 1 Cool, I love typing games. Haven't really seen any for LD before. Cool how you've integrated a story, a typing game and a protection racket all in one along with a currency system. I like the art too, and you've made a nice take on the theme. I've played it several times but keep getting my legs broken, ouch. Oh well :p Screenshot from 2019-05-07 15-35-25.png
May 10 18:31:04 69h 45m Life Loan ♥ 0 Liked your take on the theme! I would've liked if your abilities didn't all have to recharge together once one is used, so you could alternate between them as needed. The game was fun, and I enjoyed grouping enemies together so I could get a bunch of them in one shot and gain maximum bang for my buck/attack. It was well put together, played well and I didn't notice any bugs. I win 😄 Screenshot from 2019-05-10 11.png
May 10 18:55:23 24m 19s Soul Builder ♥ 1 Well put together/unique implementation of a crafting game, with the different elements like the little people that can generate wood/stone etc over time rather than being instantly converted. The art is cute, UI is clean and everything works smoothly. The expansion mechanic works well and brings an element of resource balancing in, requiring you to prioritize based on what you need. The theme fits in well with it all. Would work well as an idle game if you wanted to expand it. I love the amount of content you've added in, like the golems, all the many different types of resources/'buildings', the forge where you need to combine multiple resources, the ability to place the characters across the temple. Easy to tell a lot of effort went into this, and the result is great. Very addicting. With a little help from my golem friends, I completed the Temple of Souls! 😃 Screenshot from 2019-05-10 15.png
May 11 18:48:44 23h 53m Does Money Grow on Trees ♥ 2 Love the polish, especially that screen transition effect and sound. Got a little confused at first thinking I was supposed to just hit the bushes with the fruit on them and not seeing anything drop when I hit them, but I was able to figure out where to go after a little bit. Perhaps an indicator such as the planting area starting to glow once you're able to plant something would work to clear it up. The computer was really cool, and aside from what I mentioned, it all plays great. The sound effects are nice and give perfect feedback to your actions, and the visual effects as you lose more blood help spice things up. The need to balance between keeping enough blood to survive and growing your crop makes for a fun and interesting mechanic. I enjoyed playing a lot. Here's how I did after a few tries (haven't been able to win yet :p) Screenshot from 2019-05-11 13-47-10.png