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Feedback comments for LD46
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| Timestamp | Since previous | Game | exilegl's comment | |
|---|---|---|---|---|
| Apr 20 20:24:59 | Tiny Fragments | ♥ 1 | Awesome idea. The levels are both fun and challenging. Perhaps a pause button would be a good addition (maybe there was a key I missed, not sure) - Specifically on level 6, it would be nice to be able to pause for a moment to have a look at the puzzle, as the character dying every few seconds on that level before you've done anything is a bit distracting with the retry transition splash. Also love the art, it's very solid. :D Undoubtedly going to be one of my favorite entries. | |
| Apr 22 17:59:31 | 45h 34m | Efi | ♥ 0 | It's tricky, but fun! I think the respawn point should be at the most recent baby bird you've grabbed, rather than at the beginning of the room - seems odd to re-grab a bird you've already got a moment before (for rooms where there's only one to get). I like the unique gameplay and the Snake-inspired thin you've got going on. Cool level design too. |
| Apr 22 18:26:51 | 27m 20s | It Lives | ♥ 1 | The fact that the direction your character and mouse face isn't necessarily the direction you move feels somewhat strange. The character animations are very cute :D Had fun walking around collecting food with my monster dude. |
| Apr 24 22:12:39 | 51h 45m | Spooble: A Search Engine Story | ♥ 0 | Cool concept. Would be nice to be able to hold down a key rather than needing to continuously tap, or at least a way to backspace the finished search query quicker. |
| Apr 24 22:47:01 | 34m 22s | The Seeker | ♥ 2 | Very cute! Kinda reminds me of Knytt :) I like your take on the theme. The atmosphere - crunchy walking grass & liquid sfx, thunder, etc, sets a great mood. Perhaps an auto jump would be cool (for those steep hills). |
| Apr 29 22:38:01 | 119h 51m | The Keep! It's Alive! | ♥ 2 | Love all the subtle little effects, like the broken up dirt shakes and the castle growing/shrinking - adds life to the game. I like that it can be played with just the mouse - very laid back and straight forward. |
| Apr 29 23:24:28 | 46m 27s | Slimekeep | ♥ 1 | Fun, simple game. I like that there's a little fade effect for newly spawning enemies - gives you a moment to see where they're spawning from. The progression system with the larger slimes over time is cool. Here's my score after a couple tries :) slime.png |
| May 2 17:04:12 | 65h 39m | Until Sunrise | ♥ 0 | I like the nice instruction flow. The music is really sweet. Also, small thing but the fact that you can use the same button both to open and close a dialog (like the upgrade screen) is a nice little UX touch. Perhaps a tooltip when you go near your first tree would be nice - a little indicator that you can press Z to chop it in case it isn't clear. Same for enemies. The shop system using fire rather than directly requiring wood or coins is cool. Maybe the ability to plant more trees (so you can have them nearby after the default near trees are cut) would be cool - could use saplings dropped from trees and placed with C or dragged & dropped from a little inventory/hud. These saplings would take time to grow of course, so there would still be benefit in exploring. Could also add a little arrow that points toward the fire once it's off screen, so you can very easily run back to it once getting some wood. Absolutely love this - it's very well put together :) Definitely expand on it if you've got the time. |
| May 2 17:19:26 | 15m 14s | Fire my guitar up | ♥ 3 | Cute animations :) Perhaps WASD/arrow controls would be nice too. Purple lights from enemies seem to stay around after they 'die' - not sure if intended or not. The guitar player could play some guitar music that goes along with the main track when you're nearby the fire/in sight of him. Like he's playing along with the game/the main track. Cool game :D |
| May 2 18:09:16 | 49m 50s | Type or Die | ♥ 2 | Very unique approach at a typing game :) Nice humor element too - gonna get grounded for saying heck now, are we? :p |
| May 3 16:16:44 | 22h 07m | On Air | ♥ 2 | Very unique idea :) A nice little touch could be an indicator pointing toward the refill station when you're low. The little (dogs?) running around causing chaos are very cute. Maybe they could spread a little bit of fire if they're running around while having caught fire themselves. |
| May 3 16:34:41 | 17m 57s | Balloony | ♥ 1 | Cool game. The narrated tutorial is awesome - much easier than reading a bunch of text tbh :p It's pretty fun, especially with the upgrades to keep things going. I scored 107 points after a couple tries 🎈 |
| May 4 19:43:45 | 27h 09m | Chill Thrive | ♥ 2 | The main menu items auto closing when you move your mouse out of them is a nice touch. Would be cool if you could open up the instructions page while inside the game, and if there was a confirm button when you press escape while in the game before going back to the main menu. Great little game :) The balancing is done well - I found it pretty relaxing. The plant is alive and healthy 🎊 |
| May 4 22:25:37 | 2h 41m | Save The Cake | ♥ 1 | I like how you can continue on after death and spend points for your 'retry' - keeps things exciting and prolongs gameplay. It's really fun to keep slaughtering ghosts and improving yourself. I think a more polished version of this could be really awesome if you wanted to keep developing it. Perhaps there could be something showing your range, like a circle around the area when you click? On wave 16 so far :) |
| May 6 18:07:20 | 43h 41m | Firesoul | ♥ 3 | Perhaps dragging the mouse upward (away from the player) could be another way to jump instead of always double clicking. The click boxes on items are a little too precise, imo make it a bit easier to pick things up. Art and music are awesome, and the camera zoom adapting as you go is nice. Fun game. :) |