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| Timestamp | Since previous | Game | Eduardo Yukio's comment | |
|---|---|---|---|---|
| Oct 16 02:35:23 | Cave | ♥ 0 | Things I didn't like: * Lots of typos, both here on the site and ingame * If you keep clicking on the resources, you keep hitting it forever. It only gets destroyed if you stop clicking * If you keep walking upwards you get out of the map into the blackness lol * I was very confused to what to do with the resources that I collected and if I could interact with the mouthed box Things I liked * The art and animation are really beautiful! * The mood is set nicely | |
| Oct 16 02:49:35 | 14m 12s | WHILE (TRUE) { JAM(); } | ♥ 1 | Things I didn't like: * The game tells me that I'm hungry but I couldn't find how to eat some pizza =( * It doesn't let me work on the music if I don't complete the other modules and I couldn't manage to complete the code part, I guess because I was hungry and needed food, but couldn't find food... * I think the bar that tells me my energy level is bugged, it stays on 80%, I only knew that I was at 10% energy at the sleep menu Things I liked: * The art module is very fun! * The timer fits the jam theme and makes the game very challenging! It makes me want to keep retrying until I get it, it's fun. * The graphics set the mood nicely, well done! The meta-idea to do a game about the jam process is awesome, I think if you had managed to complete all the features or at least make the game able to be finished it would definitely be a 5/5 game! |
| Oct 16 02:59:53 | 10m 18s | The Legend of the Empty One | ♥ 1 | Things I didn't like: * I took a while to understand that I could pick all the powers on the first level, maybe if it had some instructions and explanations that later you would need to manage the powers that you get it would make more sense. * The item selector phase is not clear that it is an item selector phase haha, I only understood when it ended * Most of the time that I took damage were because monsters spawned on top of me, without a warning. It's frustrating because you can't do anything against it * The game ended when I killed the boss while there were still enemies on the board * I didn't know if the enemy that healed other enemies would heal me too. It looks like it's a friendly unit, maybe because it's all green. Things I liked: * Very fun and challenging gameplay! * Great variety of enemies. * The management of items is an awesome mechanic because it has puzzle elements, in which you have to fit items, and it also let the player decide what strategy fits his style, very nice! * The item selector art is cool. |
| Oct 16 04:44:54 | 1h 45m | Blueprint Blast | ♥ 2 | Wow, what an experience! It kept on adding new elements of gameplay, I definitely wasn't expecting the music creation part xD. The editor works really well, it was really cool to create my own things and seeing them becoming alive. The mood set by the physics and graphics is very funny! Really well done guys, it amazes me how many things you were able to do! |
| Oct 16 05:31:27 | 46m 33s | Spooky: The one who lost everything | ♥ 3 | Things I didn't like: * The movement is not very precise: if I do just a little tap on a key, I expect the player to move just a little bit, but in this game it moves a bit far. * I encountered a bug many times, where I possessed the lamp right when the enemy spell was about to hit me, in which it didn't dissapear and when I exited the lamp, it killed me. Things I liked: * The music sets the mood very well! I liked the sound effects too, they give a nice feedback to the player. * The art is beautiful, it inspires me to be able to do something like that when I eventually learn pixel art xD * I loved that the things you possess changes their appearence to have the ghost in it, a cute detail. * Nice level design, especially the last one, it's impressive how many mechanics you guys extracted from the lamp! * It even has a narrative too, which was told little by little, not overwhelming the player. Really awesome game, I definitely see it as one of the best from this ludum dare! |
| Oct 16 06:03:56 | 32m 29s | Please Move | ♥ 1 | Things I didn't like: * I took a while to understand the goal and what I had to do, it felt like trial and error for the most part. Things I liked: * The mood is set perfectly: the music, the motivational messages, the narrative with the doubt cloud, very chill. * Awesome pixel art! * Nice ending, very cute and beautiful. |
| Oct 16 18:38:43 | 12h 34m | typ0; | ♥ 1 | Things I didn't like: * At level 8 there's a hidden wall on the part with "f"s Things I liked * Excellent take on the typing genre! In general I like to type things fast on those games but in this game you have to type it precisely, it's different and very fun! * Nice level design, especially level 6. * I liked the highscore too, it hypes up the challenge A simple but very fun game, good job! |
| Oct 18 00:20:39 | 29h 41m | Chronicles of the Mattock | ♥ 2 | Things I didn't like: * You can rotate the camera to see inside things, like the house at the beginning. * Lots of repetitive messages, it discouraged me to keep talking to npcs and searching houses. * The skeleton were able to hit me while he were on the death animation. I could hit him too after my attack animation ended. * People kept telling me that there were a cemetery that I could loot, but it seems that it was just a joke =(. I kept searching for it on the whole map! Things I liked: * The funnniest game I have ever played on ludum dare, nice creativity xD * The graphics are very nice! Alongside with the music, they set up the mood very well. * The credits scene was very well polished and funny haha Really nice work with the art! |
| Oct 18 00:38:32 | 17m 53s | Cerrado Rangers | ♥ 3 | Things I didn't like: * The first shop confused me, because I had a lot of money but couldn't buy things. Only later on the level that I understood how it worked. Things I liked: * Very challenging! The enemies were simple but their pattern were difficult enough to be engaging. * The music set the mood very well, putting me in a kind of "urgency" mind state. * Nice pixel art! * The whole theme of putting of fires and rescuing firefigthers is cool. Nice game! (o nome é bem legal também, bem chamativo pra brs haha) |
| Oct 18 01:05:06 | 26m 34s | Epic story of a nobody | ♥ 1 | Things I didn't like: * The narrative at the beginning, together with the messages when you kill 10 enemies, appeared and disappeared too fast, I wasn't able to read it entirely =( * There were paths that I couldn't escape, like fighting the bandits at the bandit camp. If I refused to fight, there were nothing to do. * I entered the jewel shop and said I wasn't happy for not helping the merchant. Later, I reentered there to see if something had changed, and this time I said I was happy, just to see what would happen. The game crashed hahaha, I'm sadder now for not helping him =(. * The battles felt like a grind. I won a lot of money but there were nothing to buy, I didn't have a goal to fight. Things I liked: * Nice art, it gives the game an unique personality. * It was very funny! |
| Oct 18 02:23:41 | 1h 18m | Girl in a Dungeon | ♥ 1 | Things I didn't like: * I noticed some buggs, like when the brown tower hit me while jumping I got pushed far away, and if I happen to be pushed into a coin, the game restarted with the coin picked up already lol. * The brown tower collides with the green tower, making it stop sometimes. Things I liked: * The level design is very cool: the mechanic which involves luring the brown tower while not getting too close is fun. * The art is cute and well done! |
| Oct 18 03:15:02 | 51m 21s | Beyond the Veil | ♥ 3 | Things I didn't like: * The game is kind of buggy: when I hit W a blue circle appeared for just a moment and then faded, very confusing. I took a long time to udnerstand that the powers were related to the answers that I gave. * The sound effects were strangely loud. * When I put the game on fullscreen it doesn't changes the resolution to fit mine, which is smaller. I had to zoom out the screen to make it work. * I can only attack facing left. Things I liked: * The mood is awesome! * Nice music. * Awesome art!! The items, the main character, the enemy and the room. Everything is very beautiful! * After I understood that the powers were related to the answers, I liked it very much! A nice concept! * Maybe the best narrative that I have ever encountered on a ludum dare game, it really got me engaged and curious. When I realized I was walking towards the mysterious door of the story it felt very good haha, awesome game! |
| Oct 18 03:37:37 | 22m 35s | Nothing Left | ♥ 1 | Things I didn't like: * If I restarted the game when some message was still being typed, both would get typed resulting in a strange gibberish haha gibberish.png Things I liked: * The dash animation is very smooth! I felt like a ninja * Nice mood, the graphics reminded me of old game boy games, oh the nostalgia. * The instant restart pressing R is very nice, especially on a game where you can die easilly. * The narrative added an interesting depth to the game. * Smooth fighthing gameplay! |
| Oct 18 04:02:51 | 25m 14s | Dear Diary | ♥ 1 | Things I didn't like: * Sometimes the voice was being played from a place at the room instead of centered on the main character, this made the sound change when I moved the camera or the player, breaking the immersion a bit. * I was not sure where to go at the beginning, so I randonly walked between rooms and nothing happened, it was a little frustrating, especially because of the slow walking pace. * The collision was not on point, the main character would enter on objects all the time, breaking the immersion again. Things I liked: * Wow, voice acting!!! I think this is the first ludum dare entry that I ever saw with voice acting, and it was so well made! Astonishing! * Nice narrative! * Very good movement on the models, I was not expecting so much detail on a LD game. |
| Oct 18 04:39:28 | 36m 37s | ReWorld | ♥ 3 | Things I didn't like: * The first tutorial was very confusing: it gave me a lot of cards on the left part of the stage. I picked the music one with E and nothing happened. So I searched a place where I could put it to make it work, walking to the right. I found a different wall, walked to it and the "tutorial completed" message appeared, lol. You shouldn't let the player exit the tutorial without guaranteeing that he understood the mechanic you are trying to teach. I only understood what I had to do by holding ESC and playing the level again. * I think that putting the timer on the screen by default gives the player a feeling of anxiousness, which is not optimal in my opinion. It is definitely a good feature if the player is playing to beat it fast, but not while he is learning how to play. Things I liked: * The idea of unlocking features of the game like the music and light is very cool! * The design idea of mixing colors is clever and interesting! * The puzzles were challenging but not very hard, just the right difficulty. Overall an interesting and nice puzzle game, good job! |
| Oct 18 06:06:53 | 1h 27m | Void Prisoner | ♥ 1 | Things I didn't like: * The game bugged when a clone slug ate a burning ghost orb (yeah, very specific lol). I couldn't pick the resulting ghost orb. * I found another bug where I restarted the page and made the two ghost orbs WITHOUT spawning the purple guy, so there was no feedback saying that I win or not =( Things I liked: * This game is hilarious hahaha. The dialogue is so goofy and random, I laughed a lot when my character slowly said >:| and >:-), so many expressions on these simple texts * The hints spread between dialogues were very helpful and at the same time didn't directly spoil things. * It was very fun to discover the interactions between monsters and the player mechanics, like you having to pick up the slug to make the cat copy it without letting the slug eat it, or hiding a burning sphere to let the slug eat only one and etc. * The music and sound effects fit the game so well! * The tutorial blended with the narrative was very clever. This was the game where I spent the most on this ludum dare, very simple but engaging game, congratulations! |
| Oct 19 21:31:03 | 39h 24m | Draconomics | ♥ 3 | Things I didn't like: * I put the game on fullscreen and went to read the instructions, but it didn't fit my monitor's resolution, I couldn't read it properly =( * When the dragon thinks about a gem, I thought that it immediately meant that he wanted it, so I let a mole bring it to me, which punished me. I think in a fast paced game, if it happened immediately it would be better. * I took a while to understand that the button that gives me capacity activates a thing that I must build somwehere. It would be a lot better if it had a clear feedback on the screen, like a message saying "BUILD IT! PLACE IT SOMEWHERE!" Things I liked: * Extremely challenging and fun gameplay! * Simple but nice art! * Very good and fitting music! One of the best games that I have played on this LD, good job! |
| Oct 19 22:47:58 | 1h 16m | Orudo Taima | ♥ 2 | Things I didn't like: * The texts appear weirdly on my screen, don't know if it's because of my resolution (1366x768). * The texts at the beginning moved without input from the player, it would be better if they too had the option to "click to continue" that the levels have. * I noticed that I was able to walk on the ceiling of the "First steps" stage. I thought that this was intended and would have a secret or something but I just ended up falling through the stage and dying hahaha. The level with the platform that throws me into the air, near the portal, have this flaw too. I ended up on a place with nothing but death =(. * The first enemy that I encountered was the thing that stays on the ceiling and shoots at me. I tried to jump with the stick and hit it, but apparently it is invulberable, don't know why * Apparently the shooting enemy only dies if hit by a pole? So if it's on the ceiling it's impossible to kill it? This is not intuitive. * The enemies don't take damage to the spikes, which is a bit confusing. * I can jump with W but not with the up-arrow. Things I liked: * The sound effects are AWESOME! Arriving at the stages and hearing the sound of the car engine an door being closed sets up the mood very nicely! * I loved the "tutorial". Making the first stage without enemies or something that could harm the player was an excellent choice. Teaching how to attack with immobile targets and such. * The mechanic to throw the items fits the game very well, because it would be very bothersome to walk all the stage many times to pick up things. The portal later into the game helped a lot with this too. * Very challenging and fun gameplay! * The juiciness when hitting enemies, with the brief pause to transmit a feeling of impact was very well made! * I noticed that when you reach the end of a platform and are already falling for like 0.2s, you are still able to jump, which is a WONDERFUL quality of life mechanic on a platformer, knowing that players tend to jump at the last moment, very very nice. * The gameplay loop of fighting, gathering and fixing the boat is satisfying. * The pixel art and animation are smooth and beautiful. * Nice level design, especially the one with the screen moving. Maybe the most well polished game that I've ever played on all the game jams that I've participated! |