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| Timestamp | Since previous | Game | Eduardo Yukio's comment | |
|---|---|---|---|---|
| Apr 20 09:11:55 | Rampage | ♥ 2 | Things I didn't like: * The sound effect of the ram charging is pleasant when you hear for a few seconds. But when it repeats for too long it gets annoying, even more at the beginning of the game :( Things I liked: * The art is very cute and beautiful. * The music is something that I would expect from a paid game, it's awesome! * The level design is interesting. I understood immediately what I had to do at each level. They are neither too easy nor too difficult, well balanced. * It has a tutorial! And it teaches gradually with instant feedback, very nice! It's cleaner than what I did in my game, which was simply writing things directly on the screen. I remember you saying in one of your videos that you don't know how to make fun games. This game is really fun! And absolutely beautiful too. You should be proud of yourself :) | |
| Apr 20 10:15:54 | 1h 03m | Tiny Fragments | ♥ 13 | Things I didn't like: * Sometimes I forgot that the character bounces back at the end of the screen. I was sure that it would fall off and die haha. Maybe if it had a stronger indication of that mechanic it would be more clear. * The fact that the character paused when I was holding a piece made me play the whole game holding a piece hehehe. I don't know if this behavior was intended or not, but if it had a pause/play button it would lessen the hassle of holding the mouse button for long periods of time. * I found a bug: I was typing my thoughts on my cellphone while the character was bouncing over and over and it eventually fell off the screen and the game crashed. (maybe something to do with rounding errors?) feedback1.png Things I Liked: * The art is simple but very cute and polished. Everything has an animation, nice work! * The music is pleasing, fits the game very well and the loop isn't tiring. * Nice level design! It reached that point in puzzle games where I felt good and smart when I finished a level haha, this must be very hard to design. * The concept is very interesting, I can't remember other games with a similar concept. Your game inspired me! It has a small scope, with just a few mechanics, which probably let you focus on polishment, good level design and to make a complete experience. This is the way that I want to go on Compos. This is my first time doing Compo and my scope was too big. Next time I will remember your game! |
| Apr 21 00:45:51 | 14h 29m | TamagotchIT | ♥ 4 | Nice entry! I like reaction games, so I enjoyed your game very much! The humour is awesome too xD. I would suggest just some kind of difficulty progression, like, for every 10 points the game gets a little sped up. I think it would make it even better! Got 123 points! feedback2.png |
| Apr 21 07:41:11 | 6h 55m | Sisters' Lighthouse | ♥ 2 | I felt confused about the story. I didn't understand it all, even after the end. The bad ends frustrated me and I think some of them are very abrupt. But the art is AMAZING! And the music too! One of the best graphics that I have ever seen on a ludum dare game, really well done! |
| Apr 21 22:39:47 | 14h 58m | Potater Toss | ♥ 2 | Yaay, I made the perfect potater and never need to eat again! I remember playing your game "Void Prisioner" and thinking it was very weird, but this one is even more hahaha. I took a long time to understand what I had to do (besides punching the potato). I think if you made more clear that the knife doesn't hurt the player and, if the butter came sooner, the goal of the game would be more clear. I had problems with that box with 2% written on it, it wasn't combining with the potato, so I got confused, thought that I should let the knife hit it, but then nothing happened, it was frustrating. Overall it was very fun, humorous and the music and sound effects were really well done! |
| Apr 22 01:26:05 | 2h 46m | Healing Quest | ♥ 2 | Things that could be improved: * At the beginning I wasn't sure if my skill healed 3 hearts or all of them. Maybe if the character had 1/5 hearts instead of 2/5 it would indicate better that I heal 3 hearts. * Sometimes there were lots of things happening in the screen and the sprites ended up overlapping each other, which led to some problems: * When I clicked to use a spell I wasn't sure if it was being cast or not. If, for example, the pointer disappeared when the spell was cast it would be a better feedback. * It wasn't very clear that the skill casting was being canceled by taking damage. * It was a little hard to select one specific character to heal or buff. Maybe if it had some squares on the UI with the characters face and health it would make it easier to select an specific character. Things I liked: * It's fun to strategize things like who am I going to shield, who am I going to buff, wether to wait for the perfect heal, or heal only 2 hearts to manage cooldown etc. * The AI is nice, works as you would expect from a decent RPG party. * The music and sound effects are incredible! * The graphics are awesome! Everything has a cute animation: attacking, being hit, casting spell, walking. It's very well polished! Overall, a beautiful, fun and challenging game. Good job! |
| Apr 22 05:17:51 | 3h 51m | iCroog | ♥ 2 | Things that could be improved: * The controls were a bit confusing, I would enjoy more if the movement was straight up, down, left and right instead of an "isometric" kind of way. * It would be cool if the drinking animation were faster, I became a little impacient after the first level. Things I liked: * Very funny game! Naturally, when I lose in a game I get frustrated, but in your game, the loss animation and sound effects are very funny, I laughed every time. * The graphics are awesome! * The concept is very innovative too, well done! (br carai eh nois) |
| Apr 22 06:42:23 | 1h 24m | Running Old Game On Windows 10 Simulator 2020 | ♥ 1 | I like VERY MUCH these types of games that break the 4th wall and make you mess with things outside of the game. But I never expected to find something like that on a Ludum Dare! It was very unexpected and a pleasant experience, really unique game, great job! By the way, have you played [Notpron](http://notpron.com/)? If not, I think you will like it ;) |
| Apr 22 07:47:51 | 1h 05m | Saving The Light | ♥ 1 | Things that could be improved: * When you die a lot and the music keeps reloading it becomes a bit irritating. I noticed the importance of maintaining the music playing when I played Super Meat Boy, it lessen the frustration. * I like hard games, but this one was evil (or it was bugged). On the level that had many disappearing platforms, that you need to keep climbing up, there is a platform that has no collision!!! It was very hard to reach it, and when I finally did, I fell right through it... Then I suspected that I had made something wrong, so I climbed again and fell again, it was very sad =(. (It is near two red squares and a blue one, after the two feathers, don't know how to explain it better xP) Things I liked: * The idea of using the light as the player's health is very interesting! * The game is very well polished, lots of particles and pretty lights. * Nice music and sound effects! * I liked the idea of the two sets of platforms, you need to memorize and get the right rhythm, very fun! Overall a great game, with a nice mood to it, just wish I could finish it =(. |
| Apr 23 06:50:24 | 23h 02m | Bug Smashers! (HTML5) | ♥ 2 | Things that could be improved: * I discovered a strategy that worked very well: run through the borders, then kill the clusters on the center and repeat. This turned the game into a resistance one, where the only factor that made me lose was that my hand was tired of clicking xD. If you let the player hold the mouse button to hit continually and if the respawns got a little faster, like, every 10 seconds, it would make the game more skill-based and it won't cause hand pains on the player hehe. Things that I liked: * The music is very soothing. * It's very humorous, the quit button escaping from me, the FPS slowing down and eventually crashing the computer, it was very funny and creative! * The graphics are simple but nice, the lights were a nice touch to it. * The minimap was a really nice addition, I was playing looking more at it than to the main screen! Overall a really fun game, but gave me hand pain haha. feedback3.png |
| Apr 28 04:32:45 | 117h 42m | Little Restaurant of Horrors | ♥ 1 | Interesting concept! On my resolution (1366 x 768) the text got a bit broken, I couldn't read it very well. I felt a little confused about what I was doing in the game, like if I was choosing correctly or not. There is no hint either, at least I didn't get any. But overall it had a nice mood and I feel that it has a lot of potential! |
| Apr 28 04:54:59 | 22m 14s | Embers | ♥ 1 | At the beginning there was too much text, functioning both for teaching and as narrative, and I think this is not very optimal. If you could teach the player gradually through experience it would be less overwhelming. The narrative is a nice touch though! The concept is very good, I felt like playing Don't Starve, having to collect things and come back to the fire at the same time that you fight monsters, it's a fun dynamic. At the beginning too, a monster spawns too close to the girl too quickly. You punish new players too heavily. It would be nice if you let the player understand how to pick up items and put them on the firewood first, and then spawn a monster. The shadow effects were very well made! Nice job! |
| Apr 28 05:35:41 | 40m 42s | Keep E.T Alive | ♥ 0 | Things that could be improved: * I had some problems picking up the items, it wasn't very responsive, and when the game was going very fast it became frustrating. * The fail sound effect was a bit annoying after some time. Things I liked: * The idea of having to look at different places like the monitor and the E.T. body is very fun! * You managed to use the theme in a very humorous way haha. I got 350 points! It was very fun! |
| Apr 28 06:04:58 | 29m 17s | File Survival | ♥ 0 | Nice idea, the concept is very fun but I had lots of problems: the hitboxes were very weird, I had to click in the left part of the icons to move them. I never passed through the rename file part because I'm very used to hit "F2" to rename a file in my computer and when I press it on the game, the screen gets very small haha, it's confusing. When I reopened the game and managed to click on the rename button, it didn't go automatically to the box where I write the name. I had to click on it to start typing, which is weird. I loved the idea, the audio and the graphics but I think the gameplay was a bit off. |
| Apr 29 07:38:49 | 25h 33m | GhostVac | ♥ 0 | One of the most polished graphics I have ever seen on Ludum Dare. I really felt like I was at an arcade machine! The game is very fun to play: after I finished it, it made me want to play again, which happens very rarely on game jams. The only thing that bugged me was that sometimes I managed to hit a door perfectly but the other balls inside threw my ball away :( Overall a really great entry! |
| Apr 29 08:25:22 | 46m 33s | Tumble Baby | ♥ 0 | Awesome concept! It was very well executed! I liked how you introduced us to the core mechanic on the first level, without having any hazard. I love tutorials that teach you gradually through experience! Very nice art and sound! I just found it strange that the baby was able to walk through the spikes though haha. And the difficulty ramped up very quickly, I couldn't manage to beat the level where the bear was at the middle, it was much harder than the previous ones. |
| May 12 06:18:54 | 309h 53m | Shooty Moony | ♥ 1 | I spent a lot more time on this game than I imagined haha! The gameplay loop of going into combat as long as I can take it, earning money, and then spending it, is quite fun and is a great way to keep engagement: I spent 1 hour playing! The mechanic of the player spinning around the Earth is very interesting, because you cannot simply click endlessly in the direction of enemies, you have to care about the angle that you are going to shoot in order to not to hit the Earth. At the end of the game I was shooting to reposition myself as much as to attack enemies and that is brilliant! The narrative of you being the Moon fits this very well too, you nailed it. I think the only thing I didn't like was that my shots hurt the Earth. It was inconsistent with the fact that the balls that bounce off enemies don't damage the Earth and when I lost because I accidentaly hit it, it got me extremely frustrated. Perhaps if the shots were simply absorbed by the Earth it would be less frustrating and would still achieve the goal of it serving as a barrier. I liked the variety of enemies, behaviors and items. Everything is very well balanced! I really liked the fact that it was a game with a small scope and simple, yet functional, interface and graphics. This is exactly the type of game I want to make. I will bookmark it and will definitely revisit it to seek inspiration on my next jams! |