Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Eduardo Yukio
Feedback comments for LD47
Eduardo Yukio's games and stats for all events →
| Timestamp | Since previous | Game | Eduardo Yukio's comment | |
|---|---|---|---|---|
| Oct 5 03:50:56 | Sad Dads: Loop of Lawn Maintenance | ♥ 1 | The humor is very nice! And the game fits the theme very well too lol. But the gameplay lacked variety, if I had like one or two more things to do it would be nice. | |
| Oct 5 04:05:26 | 14m 30s | Lava Labyrinth | ♥ 3 | Very fun game! I had to really stop and think through some puzzles, good job on the level design! The polishing aspects like screen shake, sound effects, particles are all nice, but the background moving constantly is a bit nauseating haha. I have some issues with the game aspect on the browser, I think my monitor is too small. I had to scroll to reach the full screen button and then decrease the zoom to 80% to be able to play. But very nice overall! |
| Oct 5 10:47:36 | 6h 42m | Chronic Curse | ♥ 2 | Very beautiful game! It'so well polished: animations, sound effects, screen shake, everything very well done. I have only a few criticisms and they are kind of subjective: one of my biggest fears when I read the theme was making a game that fit the theme very well, but that wasn't much fun for most players, like these "while (true)" games. The mechanic of going back to a previous position in time is nice and fits the theme very well, but I didn't find it very fun, perhaps due to the lack of control. Several times I had already used up the shift power and the yellow bar would be over half, making any further movement useless, so I just stand still waiting for the cycle to end, which is not much fun. I think I would enjoy more if I had more control. Another little detail is that the difference between a low jump and a high jump is very small, and sometimes, when there are segments with spikes on the ceiling, for example, it would be nice to have the option of making small jumps. On my last two compos I made platform games as well, and I always do poorly on the polishing and audio parts, so your game is a big inspiration to me, especially on those aspects. Nice job! |
| Oct 6 07:29:45 | 20h 42m | Tuxedo, watch out for the rock! | ♥ 1 | This is really impressive for a first game! I agree with some of the comments above, it would be nice to have a score meter and some sfx, but I understand that it's hard to add all of the things we want in a jam. I, personally, would prefer if the player's movement were less "floaty", like without the acceleration, because it would give me a faster response to my inputs. The fact that the coins load your special bar is a bit unintuitive, maybe if it had a fuel icon or something like that, it would be more clear. But, overall, it's a nice game! You did the most important thing when starting with jams: small scope. It's a very hard thing to do, so, congratulations! |
| Oct 6 07:50:35 | 20m 50s | Stuck in a Loop (station) | ♥ 1 | I tried to play it but apparently my computer can't handle the graphics haha. I wonder if there is a way to lower the graphics settings, like with those older unity games that had a launcher with the option to select the resolution and graphic quality. |
| Oct 6 08:16:40 | 26m 05s | Anomaly 47 | ♥ 1 | Yaaay, I managed to escape! As always, you did an extremely good job of setting a nice mood, writing a compelling narrative and creating amazing graphics! The player's movement was a bit off though, I got stuck at some small spaces, losing precious seconds. Another little detail that bothered me was the fact that I couldn't tell which things were interactable without getting close, making me have to touch everything that I saw. Maybe if the interactable things had some kind of highlight, like some glow, it would improve the gameplay. Overall, a very nice entry, good job! |
| Oct 6 09:25:13 | 1h 08m | Cake Factory | ♥ 0 | I loved the tutorial, it introduced the mechanics very well, little by little, through experience, nice! The turbo button was a nice quality of life feature too. It would be nice to have the option to resize the screen: in my resolution (1366 x 768), the screen was cut off at the top and bottom, I could barely see the level indicator. The level design was really clever, I felt very good passing through level 11, but I think it ramped up too quickly: my head started to hurt a little thinking about the two inverters at level 12 haha. Overall, it's a very fun game! Good job! |
| Oct 6 10:10:18 | 45m 05s | The Looper's Path | ♥ 1 | Awesome entry!! The graphics are absolutely well done! I loved that the music is nice to hear and also serves a purpose to let me know when I'm running out of time. The design was very nice too, I have already seen the clone mechanic on Braid, but here you guys expanded and improved on it, nice job! One of the best entries that I've played on this jam! |
| Oct 6 10:56:55 | 46m 37s | Electro-loop-tion | ♥ 0 | Couldn't play, the window was stuck on the upper left corner and I could only see one button (resolution: 1366 x768) |
| Oct 6 11:20:56 | 24m 01s | Suicidal Boyfriend | ♥ 5 | The mood, audio, graphics and theme were all executed wonderfully well, but the gameplay was kind of lacking: I clicked on the bible and it showed me the scene where he is in the bathroom with the toaster, and many other times I cliked on different things and he appeared on the cross, I got very confused. I was extremely impressed by the voice acting, it was so well made! And I loved the reference to the Inception totem haha. Nice job overall! |
| Oct 6 11:39:26 | 18m 30s | Demongraft | ♥ 3 | This game is sooo beautiful! I got to the end in an unintentional way and got very surprised by it, excellent job! |
| Oct 6 11:44:21 | 4m 55s | Social Loop | ♥ 1 | For your first jam, you did a great job! In my opinion, one of the hardest things to do in jams is aim for a small scope and you managed to do it very well! I think what could be improved are the instructions: it would be nice if you introduced the controls inside each mini-game and let the player understand what they have to do. In the Youtube mini-game, for example, I lost almost immediately after I clicked to play. I had to guess how to play it. But overall, it's a nice simple game! Obs: The WebGL version gets stuck at 90% loading. I had this problem too, and what worked for me was setting the Compression to None (or disabled I can't remember exactly) on the Player Settings button inside the build window. |
| Oct 7 02:10:45 | 14h 26m | SORO BORO | ♥ 3 | I definitely wasn't expecting the drum and bass haha, it's one of my favorite music genres, and it's SO GOOD! It gave a nice mood to the game. I never created music in my life, but now I feel inspired to learn and make something like you did, its so good, I left the game tab open to write this comment while listening to it hahaha. The pixel art is awesome too, everything is beautiful and well polished: it has screen shakes, particles, animations, nice. I think it would be nice to have the instructions inside the game. I had to exit fullscreen twice to read the commands and what I was supposed to do. It is a bit harsh too, when I died after going through three rooms it was very frustrating to spawn at the beginning. But overall, I think this was a great experience! I'm feeling very inspired by it. I will for sure revisit it in the future to use as a reference! |
| Oct 7 04:33:00 | 2h 22m | Omega Virus | ♥ 1 | Yaay, I managed to beat the virus! I played as a single player, but I bet this would be very fun with other people. It has a nice pace and a fun gameplay loop. But I think if the instructions were taught to the player step by step on a tutorial level, without much danger, it would be a more smooth experience, because I was very lost for a couple of minutes trying to understand what was happening. Besides that, the technical features are impressive, like the network and random map creation. Nice entry! |
| Oct 7 06:32:29 | 1h 59m | Groovy Loops | ♥ 1 | Yaay, I managed to beat it! I loved the concept of placing the platforms, and it fits the theme as well, nice! The connection with music is very clever too and extremely well executed, good job! The start screen was extremely zoomed in, my resolution is 1366x768 and apparently its too small because I could barely click on the Play button. The movements are feeling a bit "floaty". There's a video on youtube called something like "better jumping in unity" in which the person analyzes the mario jump and notes that when the character is falling, the velocity is higher than when he is going upwards. He explains how to implement it, I tried and found that it really improves the game feel. The hitboxes could be improved too, standing at the edge of the platform was very strange haha. It would be good to have an indicator of how many boxes you still have, because, on the last level, I spammed the boxes and had to undo all of them later =( Overall, it's a very enjoyable game! Very impressive for a first time jam! |
| Oct 7 07:00:18 | 27m 49s | Oplo | ♥ 1 | I liked the implementation of the movement mechanic from *Crypt of the Necrodancer*. Amazing graphics and music, very polished and beautiful. The gameplay gets a bit repetitive: I reached level 19 and the stage with 2 zombies on the right repeated at least 3 times. Besides that, it's a very fun and pretty game! |
| Oct 7 07:22:09 | 21m 51s | S P A C E D O U T | ♥ 1 | Extremely well made graphics, the best I've ever seen on an LD game!! The audio is very nice too! But the gameplay was kind of clunky. I didn't know exactly why the game wasn't letting me do the things. I clicked and nothing happened. It would be nice to have some kind of feedback, like "you don't have enough health" or something like that. This made me click on everything and I happened to lose a lot of money, turning into an eternal debt haha. I don't know if this was intended or not but I couldn't progress any further. Besides that, it is a very good looking game with an awesome mood, nice job! |
| Oct 7 07:44:15 | 22m 06s | GOTO START; | ♥ 1 | I think the idea of the game is nice but maybe it lacked playtesting, because it was too easy. I just spammed my cards and won. At the end, I got scared when I saw a lot of enemies, but then I just killed the weak ones and left the last one permasleep. It didn't need much of a strategy. I liked very much the graphics, referring to text editors, nice. The music and sound effects are very good too. Great entry! |
| Oct 7 07:56:38 | 12m 23s | The infinite maze | ♥ 1 | This game is both one of the best in graphics and one of the worst in fun that I've played in this LD haha. There were several screens that were exactly the same, and to find the right path, it just needed trial and error. This is not fun. But the graphics are inspiring, I would like to be able to do something at that level someday, very good. |
| Oct 7 21:25:25 | 13h 28m | Cycle Breakdown | ♥ 1 | Wow, this game is a complete experience! Very good graphics, extremely well polished everything: screen shakes, lighting, animation, enemies exploding when they die, trail after the dash, pausing frames in the sword attack, really a great job. I always have difficulty implementing polishing, so your game is an inspiration for me! The music and sound effects complement the game's rhythm very well. The level design matching the theme was also very smart. I think this is the first time that I have seen a game creating the restriction of not being able to walk and shoot at the same time, very cool! Perhaps my only criticism is in the AI of the enemies, they are a little too easy: if I simply run around the room, near the walls, it is very difficult to be hit. But overall, one of the best entries that I've played! |
| Oct 8 02:55:44 | 5h 30m | Loopfield | ♥ 2 | I really liked this game! You took a very simple concept and made it fun, making us have to decide quickly if we want to block a projectile or not. Very good! The graphics and audio work well, too, I think for a first jam you did great! It would be the icing on the cake if it had a ranking system. Without the ranking, there is not much motivation to keep playing and break the record. But as a simple and short experience, it's great! |
| Oct 8 07:10:20 | 4h 14m | Endless Void | ♥ 1 | For a first jam, you did a great job! The music works, the art is cute too, but I think one part that could be improved is the gameplay: it is very repetitive. Maybe if it had a progression system in which more and faster objects appeared over time, it would be more challenging and fun. But overall, great game! |
| Oct 8 07:23:01 | 12m 41s | Spinning Around | ♥ 1 | For a first jam, this is impressive! The graphics are excellent. I really liked the effect when I'm accelerating, it's a really nice detail. But I had a lot of problems with the camera: I couldn't quite understand where some obstacles and diamonds were and to what direction should I go. I took many diamonds only through trial and error. Later on in the game it starts to get frustrating, because I died and I didn't even understand why. Maybe if it was more zoomed out or perhaps centered on the player, it could be less confusing. But overall, it's a solid and fun game, great entry! |
| Oct 8 07:38:14 | 15m 13s | proceed | ♥ 2 | I liked the dark atmosphere. The audio and the graphics really made it work! But I found the controls a little "hard" and slow, the ball took a long time to accelerate and the jump feels very weak. From what I understood, death is a fundamental mechanic on your game, but the death animations took a long time: it was several seconds waiting on the loading screen each time I died. And I died several times, because I fell into holes that I wasn't even seeing. I think the idea of using death as a mechanic is interesting and matches the theme, but it is only reasonable to be implemented if the respawn is fast, otherwise it becomes frustrating for the player. Despite this, I think this game has a lot of potential, especially in the mood category, good job on that! |
| Oct 8 08:02:42 | 24m 28s | SAW: 60 Second Loop | ♥ 0 | This is a very unique game! hahaha I liked very much the mood, the ambientation and the graphics style (it reminded me of playstation 1). I suppose you were recording your voice in the middle of the night, so you couldn't talk loud or something? haha, because it is a bit muffled. Maybe if it had subtitles to accompany the speech, it would make it easier to understand the instructions. I managed to beat all the mini-games, but the number that appears to me on the wall isn't working. If I were supposed to do something with it, the clue definitely isn't clear, because I tried a lot. The clicking mini-game is fun and the one with the keys reminded me of some flash games, especially that one with the jump scare haha. Overall, it's a very interesting and nostalgic game! |
| Oct 8 08:16:59 | 14m 17s | Curse of King Uroboros | ♥ 1 | Yaay, I managed to beat it! The music is pretty cool and works very well to set the mood and the sound effects are nice to give feedback that I'm being hit. The concept of your clones functioning as your worst enemy or your best friend, depending on the context, is very interesting! And it works really well in the game. I'm sad that you didn't have time to do the other two bosses, I wanted to see them! The bullets are well implemented, but the jump is a bit "floaty". I think if the character fell faster it would feel better because I would be able to control it faster too. Overall, it's a nice boss fighting game! |
| Oct 8 10:34:04 | 2h 17m | Pogo Knight | ♥ 1 | I loved your game!!! It's so addicting!! I played Hollow Knight a lot, so I already knew what this mechanic was all about, but in your game I think it's a little more difficult: you have to hit closer to the spikes to be able to pogo on it. So I took a little while to get used to it. But when I finally mastered it, it was a very nice feeling! I felt like a ninja slashing through the bullets. The difficulty progression was on-point. Removing the spikes as the game goes by is a very clever idea, as well as keeping the ghosts on the ceiling, making us pogo on the bullets, nice game design. I think my only criticism will be the powerups. In the end, I get used to a certain rythm of pogoing and moving, so changing the gravity and the movespeed kind of broke that rythm and worked more like a debuff, so I ended up slashing through all of them xD. The music is AWESOME!! It gets you pumped up to keep slashing, it's very good. The art is beautiful, those pixel art shadows and lights are very well done. Your game is inspiring. This is the type of game that I want to make: small scope on the mechanics and scenario, a very fun gameplay loop and lots of polishing with art and music. Amazing game!! pogo.png |
| Oct 9 00:11:27 | 13h 37m | App-ocalypse | ♥ 1 | I liked the theme, it's very funny! But the resolution is very strange, on my monitor I couldn't see my score neither half of the lower balloon (my resolution is 1366x768). I lost and didn't understand why, maybe it has some sort of warning that I couldn't see because of the resolution, but it was frustrating. |
| Oct 9 00:43:14 | 31m 47s | Overcoming | ♥ 1 | I finished it, but didn't quite understand what happened hahaha. The difficulty curve is a little unbalanced: on the Danger room, I had to run really fast to be able to survive, whereas on the rest of the game I didn't have any threat, I just walked. The mood is nice though. |
| Oct 9 01:40:43 | 57m 29s | 30 Seconds to Die | ♥ 1 | It's a very fun game!! The homing missiles at the end were a nice feature of difficulty progression, they were really challenging and fun to avoid. I think the controls are a bit weird, I would prefer if the spaceship turned around immediately after I pressed a button. For some weird reason I couldn't shoot while holding the up and left arrow at the same time, but this issue doesn't happen when I'm holding up and right lol. The clone mechanic works and it's satisfying, nice job! The ending screen should wait a couple of seconds before disappearing, because I was hitting space like a maniac and didn't see it xD. Great game! |
| Oct 9 06:02:23 | 4h 21m | Loop Deleter | ♥ 1 | Hey 00gogo00! I saw your game on the Sympathey stream and I noticed that you played my game too, so, thanks! Your game is awesome!! I spent like half an hour on the level 8 hahaha, I was so frustrated, but when I finally got it, it was very fulfilling! I got stuck on lvl 10 though =(. It is impressive that you managed to do such elaborated puzzles in so little time! The difficulty curve is a bit harsh though. Besides that, it's a really fun game! |
| Oct 9 21:11:50 | 15h 09m | Delivery Boy Forever | ♥ 1 | The story is very compelling! I liked the *bzzt* sound and all of the slow discovery of the plot twist. But I think the end is a little abrupt, I wanted to know if he succeeds or not. The mechanic of unlocking words is very fun and the audio sets the mood nicely. Great game! |
| Oct 9 23:41:08 | 2h 29m | Haighper Lewp | ♥ 2 | Hi! I think one of you are Saphirako, from twitch? I saw your game link on the Simpathey stream! And I won one of your gift subs haha, thanks! The ray field button was very hard to notice! It wasn't very clear that after I respawned on the yellow button I should have walked down the stairs. I thought that I had made some mistake, then I remade my path many times, pulling the levers and this was frustrating because nothing changed and I kept going back because of the loop. The controls were a little hard too. Space, Enter and Esc are a bit far apart from each other, maybe if it was like Space to activate interactive view, Click to interact and Space again to exit it would be more convenient. The character animation is cute, I loved the little ball floating haha. The graphics are nice, there are light and reflections, very good! I liked that it stops the timer when you are on the interactive mode too, nice quality of life feature. Overall, an interesting and different game! Nice job! |
| Oct 10 00:19:59 | 38m 51s | Need More Space | ♥ 4 | Very nice entry! The graphics are awesome, it's very impressive what you guys achieved in so little time, the animations are so cute! The audio sets the mood very well too. Nice UI indications of temperature, it reminded me of *Don't Starve*. The arrow indicating the direction of the ship was a very good addition, maybe if it helped to locate the ice cubes it would be even better! Because I was suffering to find them haha, died a lot from dehydration =( I had some issues though: The screen kept shaking while I walked, maybe because of the irregular surface? The hitbox to pickup items could be a bit larger, I lost many precious seconds trying to pick nearby items. There were some food that stayed very high up and I couldn't pick it up. Besides the small issues, it was a very fun and beautiful experience! Great game! |
| Oct 10 02:09:21 | 1h 49m | Ribbon | ♥ 3 | It's a very charming game! The art is very well done, so cute, everything very well polished with animations and particles! The music is excellent too, very lively and matches the game. The mechanics of the tape and walking around with it by cutting the level is mindblowing, I am very impressed that you managed to implement it in such a short time! And it works very well, without any bugs! When I looked at the theme, I already knew that many games would implement it in a very frustrating way, like making you lose progression by looping you back in time. But you managed to implement something that fits the theme perfectly and also is very fun and rewarding, great job!! The only problem is that the game ends too quickly hahaha, I wanted to play more!! Awesome game!! |
| Oct 10 03:23:38 | 1h 14m | A tale of Loopism | ♥ 1 | I saw your game on the Simpathey stream! I love difficult games, so I thought of trying yours and oh my, I thought I had made a difficult game lol. But I guess on my case it was a bit harder, because my GPU is very weak and the game lagged a bunch. The resolution was very weird too, I couldn't see the whole subtitles neither the main menu options, look: a.png (My resolution is 1366x768 btw). But from what I saw on the streams, you implemented many cool levels and mechanics! And very funny dialogs too haha, it reminded me a lot of Portal. Nice entry! |
| Oct 10 10:05:18 | 6h 41m | Twist Turn Shoot Burn | ♥ 1 | I found your postmortem randomly while I was searching for chronolapse lol, and I liked it very much, your tips are excellent! Especially those about scope and sticking to what you know: my biggest mistakes on my last two compos. This game is simple but very fun! I played the postjam and it is bugging a little though: the characters teleport a little bit forward near the corners. The music is AWESOME!! I left the game open while I write this so I can continue listening hehe. I'm a programmer who is willing to learn how to do these kind of music, so let me ask you: how did you learn? I'm planning to study some basic music theory but don't know where to go from there. Thanks for the tips and the fun! |
| Oct 11 23:24:07 | 37h 18m | Toucan's Revenge | ♥ 2 | Wow, what a different game!! The art style is very unique, I liked it but the main character sometimes gets blended with the background. On my resolution the game was cropped: I couldn't see the whole window (my resolution is 1366x768). I started very confused with what I was supposed to do, but the Help button was a nice addition to reduce the confusion. I liked the riddles but the game resetting everytime I made a mistake was very frustrating. Overall, its a nice and unique entry! Good job! |
| Oct 12 08:59:45 | 9h 35m | Stuck in a Timeloop | ♥ 3 | This is a nice puzze platformer! The player movement could be improved in some aspects though: it's too "floaty", the player takes too long to fall down, and when I push myself against a platform and jump, for some reason I jump very higher than normally. I managed to pass through level 2 without using a single ghost, just using that mechanic (as you can see on the image). a.png The idea of using my clones as platforms is very interesting! And you guys managed to execute it very well. The level design is fun, I had to actually stop and think a little to elaborate a plan and when I executed and it worked, it was very satisfying. On level 4 one of my ghosts pushed me against the ceiling and I got stuck there =P. The audio cues are simple but effective: they let me know when a ghost pushed a button somewhere else. Overall, it was a very fun experience! |