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Haighper Lewp
Haighper Lewp
By mmiddleton and HandODoom
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1391 | 3.02 | 21 | |
| Fun | 1377 | 2.77 | 20 | |
| Innovation | 988 | 3.16 | 20 | |
| Theme | 967 | 3.47 | 20 | |
| Graphics | 1191 | 3.10 | 21 | |
| Audio | 927 | 2.86 | 21 | |
| Humor | 1008 | 2.38 | 19 | |
| Mood | 1190 | 3.00 | 19 | |
Comments
Hi! I think one of you are Saphirako, from twitch? I saw your game link on the Simpathey stream! And I won one of your gift subs haha, thanks!
The ray field button was very hard to notice! It wasn't very clear that after I respawned on the yellow button I should have walked down the stairs. I thought that I had made some mistake, then I remade my path many times, pulling the levers and this was frustrating because nothing changed and I kept going back because of the loop.
The controls were a little hard too. Space, Enter and Esc are a bit far apart from each other, maybe if it was like Space to activate interactive view, Click to interact and Space again to exit it would be more convenient.
The character animation is cute, I loved the little ball floating haha. The graphics are nice, there are light and reflections, very good!
I liked that it stops the timer when you are on the interactive mode too, nice quality of life feature.
Overall, an interesting and different game! Nice job!
@eduardo-yukio ty for the feedback!!! (This is Saphirako, yea 😊) We're so glad you enjoyed it. If we end up returning to it to make improvements on it, these are definitely things on the list to adjust!
tino
2020-10-10 09:42
I'm not gonna repeat what @eduardo-yukio said because I agree with 100% of it both the good things and the improvements suggestions. I'll add that I liked the movement sound effect, the music a bit less mainly because it was too loud in the audio mix. Also did you use some already made path-finding feature from the engine or was it homemade? In any case it was working well and I wonder because it is the very first time after about 50+ LD47 games tested that I come across path-finding :)
PS: just in case, there is no obligation at all, but maybe you don't know? (because I see 0 ratings given). Rating other's games in a 2+:1 given/received ratio will basically (not exact science) put your game on the main page, if you want more feedback from more people.
@tino We love feedback!!! We used ray-casting mixed with Unity's built-in NavMesh Agent. We were pretty happy with it and are glad you thought it worked well.
As for the ratings: We actually are playing games over the course of the weekend! We're both super busy during the week, but for sure will be rating any/all suggested games and whatever pops up on the screen that draws our attention.
Loved the music and the use of path-finding, that was a nice surprise. I played the game before looking at the other reviews, but I agree with the feedback. The solution was confusing since I got sent back to the start, and the keys chosen to interact with objects were a bit clumsy.
Despite that, I really enjoyed the atmosphere and moving around interacting with different objects to find the solution. This is a really nice, relaxing game.
@zachary-granger Thank you for the feedback! We're glad you enjoyed the game. We definitely agree that just popping back at the beginning of the loop without warning is unsatisfying and, to be quite honest, a little frustrating. We were hoping to add some visual warning about loop closure and a flash when you snapped back to the spawn point but we ran out of time.
Your feedback has been added to our list of things to consider if/when we do a post-jam build. :)
Hi Saphi! Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=5h30m17s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
2020-10-13 03:06
Just played it on my stream on twitch. Good little time management game. Got to a point where I couldn't seem to get any further. Good job!
@elysiagriffin & @eskooh -- We both really appreciate your feedback and kind words! We look forward to seeing you both in the next jam. 😉
I really liked the interesting controls and the mood, the music is really nice. Well done.
jitspoe
2020-10-22 07:03
I face palmed so hard when I finally found the missing button. I can't tell if I liked that or hated it, but it did elicit a reaction, which is good. :D
Graphics and sound are nice. I feel like, as others have mentioned, the controls could be a bit better. Feels like I should just be able to click on everything. Having to press space/enter/esc is a bit awkward.
At first I hated the click to move until I realized it had path finding, and I didn't have to click every step of the way around objects.
Being completely honest, the fun factor wasn't that high for me. Since I wasn't in direct control of the character, there wasn't much keeping me mentally engaged as I waited for the character to move, and then there were a lot of times where I didn't have time before the loop reset to reach what I needed, so I just had to wait for the reset to start over.
meatball
2020-10-27 19:55
Very neat world you've made! The lighting and music set the mood well.