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Feedback comments for LD45
Tyfus's games and stats for all events →
| Timestamp | Since previous | Game | Tyfus's comment | |
|---|---|---|---|---|
| Oct 12 19:31:32 | Redbeard's Return | ♥ 2 | Overall a cute experience. The art style really worked here. The floating boards were a nice detail too. As others said before, the music loop was way too short and it got repetitive very fast... Other than that, the game doesn't go full screen properly in my 4k monitor, so I couldn't see 1/3rd of the screen on the left side. | |
| Oct 12 19:39:48 | 8m 16s | Entertain Your Damn Self | ♥ 1 | The window resizing is so weird at first. After 3 resizings I finally realized it's intentional, and actually preatty neat. I liked the little POP sound effects. The bassline is a bit too quiet in my oppinion, and I feel like the window should resize a few more times before stopping the growth. |
| Oct 12 19:49:59 | 10m 11s | Blueprint Blast | ♥ 1 | The cardboard style is bloody marvelous! Great idea to keep the designs of players as other racers - to whoever made the stockmarket car - thank you. I'm pretty impressed at how other cars are almost capable of actually driving. I assume there was a lot of inspiration from HillClimbRacing, I liked the addition of Nitro, though the car rotation was.. somewhere between unresponsive and slow. I still had a blast though. |
| Oct 12 20:37:52 | 47m 53s | You Gotta Be Kitten Me | ♥ 3 | The intro is a bit long, and there is no option to skip. The game was pretty fun though - the dashing felt right and snappy, though the normal controls were problematic. The fight agains turrets on moving platforms was disorienting and challenging. I'd say more challanging than the final boss - which although had plenty of nifty attacks, didn't really feel satisfying due to it's stillness. The mice were a very cool thing to put at the end too! |
| Oct 12 20:54:29 | 16m 37s | Necros | ♥ 1 | A really neat one. I adore the pixel art style. The Start/end screen particles were really cool. Particularly enjoyed the big skeletons and their smashy animations. The music was really well made as well. I can only complain that it wasn't really well visible when my necromancer was taking damage and the controls window at the beggining doesn't scale well into 4k resolution. |
| Oct 12 23:23:00 | 2h 28m | Monks Can Into Space | ♥ 3 | got to 10k score on my second try. The song game is nice, the meditation game is wonderfull (the popping animation is brilliant). I couldn't get the plant watering game however. Also what's with the space, since all those things aren't really space specific? |
| Oct 12 23:35:08 | 12m 08s | Find the Controls | ♥ 1 | The backgroouuuund was not helping at all :/ The one way/two way movement felt a bit underdeveloped, also a few enemies glitched at the edges of platforms. The sound effects were nice though and the aesthetic of the power-up orbs really felt powerful. I also didn't feel lost, which is often an issue in the whole metroidvania kind of games. |
| Oct 12 23:46:36 | 11m 28s | Alone | ♥ 2 | Oh the mood!The mood was incredible! The trail effect felt good and the colour/light usage was brilliant. The hitboxes on the enemy and the player felt a bit off though and I couldn't really figure out the very high jumps, so there's that. Normally I would complain about a floatiness in a platformer, but didn't really bother me in yours. |
| Oct 13 14:31:07 | 14h 44m | Fields Of Amplidi | ♥ 0 | the rotating controls are interesting, but make it really hard to keep track of where you are and where your workbench and furnace are. |
| Oct 13 19:42:53 | 5h 11m | Desert | ♥ 3 | As stated, it's hard to call it a game as such... It's not much fun, but I understand that fun wasn't the goal here. I adore games that focus on the emotional layer and carry more meaning than plain "shoot everything that moves" I don't really think that it's possible to pull one of these masterpieces in such a short time. Your game is without a doubt the most powerfull experience I've seen on this LudumDare, but it comes short when it comes to maintaining the players attention. It feels monotonous and plain boring after picking up a few items. Nonetheless it is impressive. |
| Oct 14 10:15:18 | 14h 32m | Bathtub Admirals | ♥ 1 | Shame, it took so long to find a lobby I just gave up :/ |
| Oct 14 10:33:32 | 18m 14s | Untitled | ♥ 2 | It took me a while to figure out that I need to press the >Spacebar< and THEN the arrowkeys. I thought they were supposed to be used simultanously at first. It feels unfinished and sort of raw. Good job that you made it functional in time though |
| Oct 14 11:00:36 | 27m 04s | Cuber | ♥ 1 | For a first jam entry - what's important is - it mostly works! |
| Oct 14 12:42:36 | 1h 42m | Planet 7: No Data | ♥ 3 | The music and SFX are wonderfull, the minimalistic graphics work really well too. I had a rather hard time finding the scanner though, so I couldn't figure things out without the tutorial... And what fun is a puzzle once you know how to solve it... Overall pleasant and really cool. Congrats on pulling it off as just a duo :) |
| Oct 14 13:08:17 | 25m 41s | Froog | ♥ 1 | The map generation/loading reminds me a lot of bastion (Looks great!) - also makes the player constantly play attention to the map. The animations of little frogs are really cute too! The tiny fall of the main frog after each jump felt really well - It rally improved the overall feel. The camera rotation was neat and I'm impressed at the amount of different tiles, both at the ground, the sky - there's a ton of them and they all look realy nice. The perspective was a bit tricky when there were platforms at different heights (such as on the last sky level) When it comes to the fire stage - I'm sort of dissapointed that the fire tiles were just a texture, without any fiery-damaging properties (but I understand time was short) I noticed the layers on rocks and grass are a bit visible, so there's this to complain about. I'm blown away you pulled this off all by yourself. Seriously impressed. |
| Oct 14 13:27:45 | 19m 28s | P L A G U E T I M E | ♥ 0 | Overall a lot of fun! Graphics are cute (the slimes! :3 ) The block placing system is really cool, though the walls feel too expensive to be worth the time. You can mash left click to launch an insane amount of arrows (each dealing full DMG I assume) I went the whole map left to right and there was only a total of 6 iron ores out of 8 needed for a sword, so it was impossible for me to unlock it :/ |
| Oct 14 14:13:04 | 45m 19s | The Unknown Nude | ♥ 1 | I mixed excercising with meditation in about 50/50 ratio, but the merchant didn't want to sell me anything untill I died. So much for fun I guess 😢 Not really much in the way of gameplay as there's pretty much just 2 things to do, so I didn't really feel compelled to play. I didn't experience any major glitches though, so that's something to be proud of on your first entry :) . Don't worry, no first entry is incredible. Keep improving and try again on the next jam - you will be much better on your second go, trust me. |
| Oct 14 14:24:20 | 11m 16s | Started from the bottom | ♥ 1 | What was that?! I have no idea, but it was hilarious ^^ My notes: >the guitar hero'ish minigame's controls were really confuzing - maybe go for QWER instead of WSAD? >The rap battle... i had no idea what was even happening The graphics were all over the place - it felt like just random things thrown together, which although fits the overall crazy theme, feels just... wrong. Anyway probably the most innovative/humorous thing I saw during this jam, so you pulled this off well for the first jam. Next time I recommend getting a small team for a jam - you can do a lot more this way ^^ |