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TopperVideoGames

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TimestampSince previousGameTopperVideoGames's comment
Oct 7 06:12:03 Rebuild of Edge ♥ 2 This was a nice puzzler. The interface was a bit confusing at first, but it is easy to understand thanks to the helpful tips. It would be nice if there was some conveyance when an aspect of an object was toggled on and off. The art was charming and cute. Took me a bit to realize freeze made an object able to be pushed. Really good job, I found the central mechanic interesting!
Oct 7 08:08:33 1h 56m Light Bots ♥ 1 This is very impressive, the movement is fun and the puzzles add to it. The black and white aesthetic is pretty, though some parts were hard to discern and some text blended into the background. I do like the sense of humor present. I did get stuck on an early platforming section, and nearly stopped without realizing there was a double jump. The robot moves incredibly fast and drops even faster, making a later jump over a lake nearly impossible. Great all around, with some tweaking its a solid platformer.
Oct 7 08:23:54 15m 21s Gem Miner ♥ 0 The graphical effects are the highlight of this game. I do like the mining aspect and how its possible to build staircases for the trip back up. The light effect is really well done as well. I would have liked to see more mechanics introduced besides bricks taking more hits to dig. Very nice game, solid base to build off from.
Oct 7 18:37:22 10h 13m Small Town ♥ 2 I was surprised to see that this was a clicker type game. The blending of clicker with tower defense was well done. My hand was tired by the end of it, it would have been nice to have one of the buildings be an auto clicker kind of upgrade. The fire mechanic confused me at first, I thought buildings were being randomly destroyed. Then I unlocked the fire station which made sense, until that was being destroyed. It seems the optimal strategy was to have two fire stations at any time, and build up mines and towers way before houses to get a solid pool of resources and defense ready. Usually a game like this would constrain the number of buildings to the people available to work in them, which would have given more incentive to build houses until waiting until the end when everything was set in place already. Great job getting this made!
Oct 7 19:13:19 35m 57s Survival Shore ♥ 0 This was a nice calming game. The music is really nice, fits the game well. Running was pretty funny, moving around the island so quickly. I was able to fill my inventory with rafts because the frame and rope stayed in the craft screen. Good work!
Oct 7 20:30:19 1h 17m SHIPWRECKED ♥ 3 The graphics are charming, the visual design is well done. The gameplay was a short fetch quest, and the game ends very quickly. Character design was good too, and the sound effects were funny. Very short and sweet.
Oct 7 20:41:32 11m 13s Cupcake Quest ♥ 0 This is a cute game. The initial jump height seems a bit short, buying the jelly was helpful. The ground collision does not seem to be even as I kept getting stuck walking. The enemy paths seem to be weird, some of them go through pipes and walls. I do like the upgrade system after the level completion, adds more incentive to collect the currency. I wish it did have more levels to make it a sort of varied path platformer based on the upgrades bought. Good work!
Oct 7 21:23:59 42m 27s SOMtHINGa from NoThINGa ♥ 2 A math game I can sink time into! This is very polished, and the rules make sense after learning about the order and how the odd splits alternate on each row. It would have been helpful if there was some indication which way the odd split would go as I kept getting mixed up on row counts. The high scores themselves were a big hint on the best way to solve the puzzle, would be nice to toggle showing them for a blind first try. Very challenging puzzles, great job!
Oct 7 21:37:26 13m 27s Neon Void ♥ 2 Great job with this, I love games that give you power ups as you go along. The cold open sets the mood well. The game is over pretty quickly, but I had fun using the powers as I went along. I do appreciate the game over being a quick restart. Very nice effects and sound, I like how each ability was color coded. I would have liked to use the scroll wheel to go through the abilities, I felt like I would have to use them quickly if the game had more enemies. Excellent work!
Oct 7 22:06:09 28m 43s No Control ♥ 0 The concept of writing your own movement is insane! I have no idea what half of the instructions are trying to say, but writing out the actions for the buttons was novel. Once I was able to move and turn, I was able to play for a while, though I am sure there is something more to it as I stayed in a negative score. The pickup for a break was nice, and the other pickup was a good joke. A tutorial in game would help a lot to show the options available, good job!
Oct 8 03:01:31 4h 55m Cleaner! ♥ 0 Interesting concept, though the transport truck mechanic confused me. I was unable to figure out how to get the production chain working as I kept losing money trying to get gears made. With some more polish this feels like it could be a pretty cool base building kind of game, a different take on a city simulator even. I liked being able to move buildings, and the trucks moved in their paths well.
Oct 8 03:35:18 33m 47s Nothing to Everything ♥ 1 A fairly simple card game. The thing cards had potential to add more choices to help even out the random chance of the cards. However, they were either not given at first, randomly given, or given free reign to the player in the last two rounds. I found it hilarious I could repeatedly select destroy all enemy cards every single turn, not giving them a chance to do anything. There should have been some limitation to those options in the final battles. I did enjoy the game overall, well done on making a card game like this.
Oct 8 04:15:42 40m 24s Unqualified Success ♥ 3 This game really makes me feel the pressure of not being qualified. Just like taking a test without studying, it was hard to remember all of the different words being thrown around. I really like that they were generated each time, I played it through again and was delighted to see different words used. The humor was great, and having several different endings is neat. Some text spilled out of the box, but that can be easily fixed. Great work!
Oct 8 04:50:04 34m 22s The Learning Drone v4.5 ♥ 1 A nice puzzle game centered on movement. I do like games where moving is based on a resource. Some parts were tricky to figure out, and some restarts felt like soft locks that I had to restart the game to get out of. I could not solve the way to get the move backwards upgrade, and it took a bit to realize boxes could not move over dot spaces. Sound was good, camera was wonky with it moving with every rotation. Very good work!
Oct 8 05:04:15 14m 11s SNEN - Start with Nothing, End with Nothing ♥ 1 This is a nice little puzzle game! The most novel mechanic was having blocks that could only be pushed from certain sides. It was easy to see some linked blocks had a specific colors on them, though that can be hard to notice. It was over before it got really interesting, but the 48 hour time limit does have that effect! Very nice and polished visually, the linked blocks could have an animation on them when they are pushed. Nice job!
Oct 8 17:42:39 12h 38m Asomatous ♥ 1 I like the progression of this game. The limited controls lasts a nice short bit, while there was plenty more to find after getting a full body. It is gorgeous to look at, though there was some disjointed alignments with the climbing animation. Some of the jumping could have been cleaner, but it does work. The color upgrade was clever. Great work on this!
Oct 8 19:43:22 2h 00m Robbie ♥ 3 The pixel animation is very well done! I encountered a bug where I picked up the umbrella but it would not deploy, restarting and picking it up again let me use it. The physics are smooth and makes it enjoyable to move. I was hoping for another powerup but there was a lot of good use out of the floating gameplay. Would have been nice to do a victory lap with a flying robot at the end, but the game itself is very solid. Great job!
Oct 8 21:24:48 1h 41m Becoming Something. ♥ 0 Very nice game, I like the concept and the puzzles are fun to figure out. The collision is weird for both moving around and becoming things. The frog jumping sometimes worked and sometimes barely jumps. The 3D animation is great, a lot of work went into objects that aren't part of the solutions. A good sense of humor as well. Good work!
Oct 8 21:49:05 24m 17s Turtle's Quest ♥ 0 This was a cute game, I love the turtle design. Some collision was weird, able to move on some ground but not others. I think there was two ways to get a coin, but it only ever showed up as one, but only one is needed anyways. It was odd to only being able to get the sword after giving the shovel, but they seem to be identical in purpose. Audio was good, visuals were appealing for this aesthetic. Nice work!
Oct 9 02:45:38 4h 56m 0 ♥ 1 The blank start sets the mood pretty well, it shows how important the top row is for vision. I really like how the dots are treated as a reusable resource, managing the double jump and dash was a neat puzzle. The end was a cool culmination of everything gathered in the game as well. The checkpoints were well appreciated, as I kept dying repeatedly. The light effects were nice. Nice one!
Oct 9 02:55:59 10m 21s Console >_ ♥ 1 A nice guessing game. Most of the objects were easy to get with the hints, but it was odd having to guess two different things that are basically the same thing. Art was cute, I would have given a good humor score! It functions well, so its a good place to start with a text game. Nice job!
Oct 9 03:10:32 14m 33s Farm for your life ♥ 1 This has a good frantic feel for it, as it is farming for your life. There seems to be a critical glitch however. Whenever I tried to eat and eggplant for energy, as I could never keep up the rapidly depleting gauge, I would get an instant game over saying I ran out of money. I tried it again several times to make sure I was not running out of time, and I got the same message only from eating eggplant. I could not reach the 100 gold goal as I could never keep up enough energy to reach the end. There is also a rather helpful error where seeds carry over after death. The story is very funny, and clean graphics make it nice to look at. The buttons could match the theme more. I see some good potential in this!
Oct 9 03:36:58 26m 26s New.AI ♥ 2 I really liked the opening to the game, having it set up as being unable to reach an easy exit is great. Slowly getting the ability to do more is a fun mechanic. The design of the saw placement caused me to die many times, and the checkpoints are very spaced out. The saws appear to be placed without any specific pattern in mind, making it impossible to get through a section unless it was entered at a good time. The text could have been put on a darker background to make it easier to read. The pixel work is good, I hope you work on this more!
Oct 9 05:05:31 1h 28m Start with no dice ♥ 1 I was not sure what to do at first, but it clicked after I realized that I needed to get as much dice as I could and get the trash sides. Making it a process of constantly deleting sides to replace with better sides, while upgrading from another side made for a fun gameplay loop. The condition to end the game being dependent on when side piles are depleted seems odd, but it was enjoyable building up the dice to have bigger numbers. There is a lot more that can be done with this concept, great work!
Oct 9 23:51:47 18h 46m The Void ♥ 1 This is a really cool idea, I like these coding type of games. I only managed to get particles moving and change colors, but I could not get them to interact with other particles at all. There is surely something I am overlooking with the boolean or property settings. If you do work on this more, a level system where each new command line is introduced one at a time would make it much easier to learn how to use. As it is, the music is very calming and relaxing, and the simple visuals make it clear what is happening. Good effort!
Oct 10 03:08:07 3h 16m Wordgeon: The Search for the Blank Tile of Yendor ♥ 1 This is a clever use of language to solve a puzzle. These types of word puzzles are challenging for me, but I managed to get to level five before running out. I like the way letters are gained, though I would have liked some more as the crystals could spawn very far away, making it not worth the cost to get them. It may be better to have some preset layouts it can use with multiple paths possible based on what letters the player has? With some more work this can be a good single player scrabble kind of game. Good work!
Oct 10 20:01:44 16h 53m NoThIng ♥ 1 A nice experience. I found the character funny and cute, and the game has a general good feel to it. I found the switching between genres pretty funny, with a nice message using the theme. I liked the ONE puzzle, would have been nice to see some more. The music was pretty good as well. Great work!