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Feedback comments for LD45
Phobos001's games and stats for all events →
| Timestamp | Since previous | Game | Phobos001's comment | |
|---|---|---|---|---|
| Oct 8 17:51:42 | DEVOURER | ♥ 1 | Very pretty, and lovely audio! But it was very hard to hold still to get the smaller triangles while lasers skimmed me by my corners. Gotta get more pull powerups I guess :L I got 2437 points in the end. Maybe give the player a skill-based tool/ability to help dodge the lasers? It might make it too easy though. Nicely done game :) | |
| Oct 8 18:00:05 | 8m 23s | SHIPWRECKED | ♥ 2 | Super cool art style, gives the game a makeshift puppet show like look! Game was way too easy though, basically just going to people in a certain order to win. You could have a set of core mechanics and have people trade items in exchange for completing tasks, that challenge and teach the players understanding of the core mechanics. Then the final one, to earn the ship, puts all of what you learned to use to win. That's if you want to take this idea further though, maybe you want to move on to something else. Just my two cents :) Great job guys! |
| Oct 8 18:08:47 | 8m 42s | An Empty Way | ♥ 1 | I tried the revenge door first just to spite the black wizard guy, but I didn't know who that guy in the revenge door was and didn't want to hurt him. So I restarted the game and went through the peace door instead. I might go back to see if there's more in the revenge door at some point, but I wanted to share my very first impressions. Great job! Love the music and sounds BTW :) |
| Oct 8 21:28:39 | 3h 19m | Become Human Again | ♥ 1 | Moody little game, but the platforming controls are WAY too floaty when jumping. Really hard to control. Otherwise this was an interesting experience. Thank you for this game! |
| Oct 8 21:43:35 | 14m 56s | No Room to Move | ♥ 1 | Platform RNG can be brutal when you need to get out of cannonfire *now*, but otherwise this was a cute little arcade game! |
| Oct 8 21:48:08 | 4m 33s | Boss Battle Royale | ♥ 0 | I wish I could play this, but I'm on linux and I only get a black screen on Wine (Audio works fine). Wish you could upload the source code so I could compile it for my system. If you cant or if its super-tied to windows libraries then it's no biggie 👍 Hope your game does well! |
| Oct 10 19:02:02 | 45h 13m | Sentience | ♥ 1 | I think an object pooling script with player bullets is slowing things down, because I upgraded Split and things went down to a steady 20FPS. Otherwise the game was beautiful and smooth as butter. I had over 750 'red boxes' before the game ended ;) Fantastic work on the music by the way, it really gave the game a special charm ^^ Untitled.png |
| Oct 10 21:44:28 | 2h 42m | Bereshit | ♥ 1 | I'm completely lost. I like spawning dozens of planets/stars and seeing them interact, but I have no idea how to move the god to the right side of the screen. I got him to move a little bit but not sure how. Thank you for the game! |
| Oct 10 21:58:27 | 13m 59s | Nothing In The Way | ♥ 1 | "Yippee!" *Collides on edge of wall* "IiiiiIiiiiIiiiiiiiiiiiiI" Great little casual game for your first compo! I will say the music was a bit grating though. |
| Oct 13 00:58:36 | 51h 00m | Void/Entropy | ♥ 1 | Very hard, but I'm gonna keep trying! Perfect example of Minimum Viable Product, and I like how you used high value changes in the circles to show collision zones. Music was simple but not unpleasant to listen to 👍 I'll beat this game yet, you'll see >:L |
| Oct 13 01:06:19 | 7m 43s | Rail shooter prototype | ♥ 1 | Very pretty graphics, but I know how technical hiccups can slow you down big time! I think the game would be better if you could use the multi-select weapon as a secondary weapon, and primary being your standard firing with each click. I hope you flesh this game out and iron out the issues with it, I think you could make something simple but fun with what you have now :) Great work! |
| Oct 13 02:25:27 | 1h 19m | Pile of Corpses | ♥ 1 | Very fun little game! Here's some random thoughts: - Graphics are clean and animations are really nice! - Feedback in general is kinda weak. Maybe add some screenshake and some heavier bass and crack to the guns and enemy hit sounds. - Aiming directly down is awkward, but I only figured out I could leave the flag to kill everything on the last level. So this isn't such a big issue. - Cute game over text. :) Great work! Can't wait to see what you guys do next! |
| Oct 15 20:11:23 | 65h 45m | WHILE (TRUE) { JAM(); } | ♥ 1 | I was so lost on what to do in the code part. I knew it was C# but I tried to write a loop to fill a list of weapon names, but that didn't seem to work. Maybe use flowcharts or something to simplify the design process instead of using code? Otherwise this is a fun minigame like entry that's pretty charming. :) |
| Oct 15 20:20:45 | 9m 22s | HOBO RAMPAGE | ♥ 3 | Very well polished game! It's kinda weird you get hit sounds when you attack the air though. Those knife guys took me a while to figure out, but after that it was a lot easier to deal with them. That music is killer too! This is a very well made game. Great job everyone involved! Also, the game runs great on Wine for linux users :) |