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Feedback comments for LD44
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| Timestamp | Since previous | Game | Phobos001's comment | |
|---|---|---|---|---|
| May 1 01:57:25 | The Akolythe and the Amulet of Andhor | ♥ 2 | This is a great effort for your second Ludum Dare game! Here's some things I suggest looking into: * I felt like the environment was too similar throughout, which made navigation pretty tricky. Maybe different areas could have different colored walls or something. Maybe add some skeletons or unique props to help the player build a mental image of the location. * The traps on the floor have too large of a bounding box, and it's not clear how close you can be before its triggered. Maybe make the box a bit smaller so people just trying to skim by don't get shanked. * The music during gameplay seemed very short and it was pretty repetitive. I didn't pay too much attention to it though while I was playing. * Since the bats are on a sine pattern, it's hard to know how to position the player to attack them. You managed to do a lot in the time you were given. Great work! Also, I suggest releasing MacOS and Linux binaries with your games in the future too if you can. Since you provided the source I was able to play it on my Linux desktop just fine. Hope you have a wonderful day! 👍🏻 | |
| May 1 02:14:51 | 17m 26s | Zombieton | ♥ 1 | Cute little game! Some more feedback when you got attacked and when you attack others would be better. Some beefy sounds and camera shake is a great way to spice it up pretty quick. I was confused when there was only two different areas you could go in. I thought if I could get all the upgrades then I would be able to go behind what looked like a door behind the salesman. Great work my friend! |
| May 1 02:27:02 | 12m 11s | Save Your Bacon! | ♥ 1 | OHHHHH I get it, the pig's hat is whats letting him fly. I was wondering what was going on. Anyways, very simple game. Music was relaxing, and the game got pretty hectic as you went on. Not much depth, but can be a good little time killer if you're idling or something. Really cute little pig art though! :) |
| May 5 01:19:41 | 94h 52m | Bloodletter | ♥ 1 | Fantastic work! The attack feedback from the way enemies visually explode is very satisfying (Some small screen-shake and punchier shotgun sounds would multiply this feeling). I beat hard mode but lunatic was pushing it. I was also intentionally not using the slow-mo mechanic, which would have helped I suppose x_x Also, I'm not gonna bash you for the horde-style level design because LD doesn't give you a lot of time to really make something more elaborate. (Why is heart count a float? Just curious :L ) |
| May 5 01:49:27 | 29m 46s | Bound by Soul | ♥ 0 | *Besssooooweesshooooosh* I just kinda uhhhh... walked around all the enemies. I also didn't find use for more than one weapon when you can round them all up and fire one bullet to kill (most) enemies right in a row. Otherwise good job! |
| May 16 01:24:02 | 263h 34m | Hell's Business | ♥ 1 | Good work, but I suggest reversing the camera follow so you can see ahead of where you move. You should also process your input in Update() before applying it in FixedUpdate() so input is always taken in. I also got through the entire game without killing any enemies and without buying any upgrades. I like what you managed to get done in a short amount of time. Keep it up! 👍 |