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Feedback comments for LD45
Budaniel's games and stats for all events →
| Timestamp | Since previous | Game | Budaniel's comment | |
|---|---|---|---|---|
| Oct 21 04:41:26 | Unwritten | ♥ 2 | That was really fun! I got stuck a few times, but the hints on the page got me back on track. | |
| Oct 21 04:46:39 | 5m 13s | FOREST NINJA WIZARD GHOST | ♥ 1 | I love the graphic design. The use of color and light, simple shapes, and the old CRT TV static made it feel like I was playing a really trippy NES game back in the day. |
| Oct 21 04:53:43 | 7m 04s | gaarden | ♥ 1 | The sound choices, along with the blank aesthetic, gave this a very calming vibe. The frame rate kinda crapped out on me around this point, though: gaarden.png |
| Oct 21 05:00:11 | 6m 28s | What Is Halloween? | ♥ 1 | I wish I didn't get myself arrested so often (this *can't* be good for my personal record), but the funny voice overs kept me going even when the less-than-precise controls got be thrown behind bars again and again. |
| Oct 21 05:05:35 | 5m 24s | Nocero | ♥ 1 | Manually thinking up new attacks as you go along seems like a long-overdo JRPG mechanic, and I'm surprised it hasn't been used before, at least like this. I wish health replenishing points were a little more prevalent, though. |
| Oct 21 05:20:59 | 15m 24s | VoidTech | ♥ 2 | I wish the space suit didn't slow me down so much (or always whistle as I breathe), but it played well and looked pretty good. |
| Oct 25 18:10:54 | 108h 49m | Terra Farma | ♥ 0 | Looks sharp, but the movement was just a bit stilted. |
| Oct 25 18:25:57 | 15m 03s | The Void Conjurer | ♥ 1 | That was really fun! It took me a few turns to really understand the mechanics, but it was fun once I did. It was laggy for me, though, which made it harder to play. |
| Oct 25 18:50:04 | 24m 07s | Angry Words | ♥ 1 | That was a brain-bender. I would recommend a level reset option, or at least the option to move a word back off of the board to make more room while trying things. |
| Oct 25 18:53:33 | 3m 29s | Untitled Robot Game | ♥ 2 | I'm not sure this is how it was supposed to be solved, but I fell through the floor after the big drop and hopped along under the ground to the end. |
| Oct 25 19:01:57 | 8m 24s | Blueprint Blast | ♥ 1 | That was super creative! Apparently, square wheels aren't ideal for racing. Who knew...? |
| Oct 27 03:29:25 | 32h 27m | Slimy Situation | ♥ 1 | Sweet, precise movement controls, along with clean, easy-to-read visuals. Nicely done! |
| Oct 27 03:35:57 | 6m 32s | Race of time | ♥ 1 | My determination to make a worthy phone booth mobile didn't get me to the end of the track, but it was fun to race. The jittery/glitchy movement and collision in the part finding process could use some fine-tuning. |
| Oct 27 14:52:36 | 11h 16m | Inkblot Shade | ♥ 0 | I love the gravitational pull effect when you near the other blobs! Countless times I'd be damn near another point and a blob would appear underneath me where I couldn't see it, costing me the game. I'm not sure there's a fix for that, though, aside from safety-checking for the player's position before spawning blobs. |
| Oct 27 15:02:43 | 10m 07s | TikTok Simulator | ♥ 1 | I had way more success garnering views in this game than I do in real life, which was nice. The randomized themes leaving me with nothing popular to do for my next video had me wanting a refresh/skip option, but the need to get a video out on time (quality or content be damned) fit pretty well. |
| Oct 27 15:08:53 | 6m 10s | There's only Dark and you're a Cube (TioDayaaC) | ♥ 2 | The use of light and color were super-nice, and finding batteries so I could made my day lol. My one suggestion would be to clean up the spent bullet projectiles a little more aggressively after they hit the walls so they're not piling up and making movement harder. |
| Oct 27 16:06:19 | 57m 26s | Something from Nothing | ♥ 0 | That was fun, and right up my alley. Nice! |