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Feedback comments for LD45
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| Timestamp | Since previous | Game | ThePelranthean's comment | |
|---|---|---|---|---|
| Oct 7 13:21:52 | Our Glory Shall Not Descend | ♥ 1 | Feels like a good rogue-like. I enjoy the possession mechanic quite a bit. It changes the strategy used to navigate the dungeon more than I expected. Thanks for making it! | |
| Oct 8 00:12:37 | 10h 50m | Molecular Madness | ♥ 1 | Thanks for sharing the game. It put an interesting skin around a familiar concept (agar.io, as other have said) and pulls the LD theme in fairly well. I enjoyed flying my molecule around consuming all others. Good job! |
| Oct 8 00:26:49 | 14m 12s | I Have Nothing - If I don't take from you! | ♥ 2 | Simple concept, lots of assets, well executed control scheme, has sound, used theme, and had fun while doing it? Seems like you did a good job here. Thanks for sharing your game; it was fun to play. I don't know that I ever managed to run away from the lady - so once she saw me that was it. However, that just made me more motivated to not be seen, so I guess it wasn't necessarily bad. It would have been nice to recover by escaping into my own apartment though. Regardless, I enjoyed the game. Again, good job. |
| Oct 8 00:53:55 | 27m 06s | Soul Corrupter | ♥ 1 | Capturing large groups of innocent bystanders in a swinging pentagram is quite enjoyable. (Listing that among sentences best taken out of context. 😁). As mentioned above, character movement was enjoyable and dodging was annoying. I may have missed it, but a mechanism to regain health would have helped me. It does make the game less hardcore, but it makes play sessions last longer, which I enjoy. Overall though, this is a fun game. Thanks for sharing it. |
| Oct 8 01:15:25 | 21m 30s | Soulful | ♥ 3 | I had a very zen playing experience in this game. The music and sound effects work well to set the mood and the art, as others have mentioned, is cute. Another player mentioned that the early difficulty curve was to fast. I should mention that the late game difficulty curve didn't exist. It would be nice if the game started slower and ramped up difficulty to infinity and beyond! Or at least to infinity. I found myself wanting a bit more challenge once I figured out the pacing of the game. However, I still proceeded to sit here listening to the music and enjoying the game's aesthetic for a good few minutes. It's an experience I recommend. Thanks for sharing your game! |
| Oct 8 01:27:46 | 12m 21s | Helicopter Crash | ♥ 1 | Hmm... couldn't find a key. The controls were simple, which was good. As others have mentioned, it was difficult to find your way around and unclear, sometimes, where to go. However, actually acting in the world was pretty intuitive, so if you can find a way to direct the player a bit better, you have the good beginnings of a game here. Thanks for sharing the game. |
| Oct 8 01:37:07 | 9m 21s | Dead Again | ♥ 2 | Hehe. That was great. Your take on the theme was quite enjoyable. The game's combat was a little loose. For instance, the massed enemies got stuck on each other and most enemies were vulnerable to attacks from below. However, it was consistent enough to get good at over a few tries and the story was pretty good. More levels would have been nice, but it would be hypocritical for me to realistically expect more. I rarely end up making that many myself in a single weekend. Overall, good job. It was fun to play. |
| Oct 8 01:50:48 | 13m 41s | Amalgame | ♥ 3 | Simple but enjoyable. The game balanced itself well as I progressed and it was interesting that my health was tied to my early game success (i.e. the cells I had already collected). It seems that the shield cells may not be as useful as I initially thought, since they don't add any benefit except they take two hits rather than one before they're removed. Of course, since the goal is to get as many cells as possible, that's not a bad thing. I guess you just need to find the speed you're most comfortable at and then shield away. In any case, strategy aside, I think you did a good job on this game. It was easy to pick up and quite fun. As others have mentioned, a UI notification that you have available cells for evolution would be nice, since as you scale out, it becomes harder to see unevolved cells. However, the game works fine without the notification. |
| Oct 8 02:03:21 | 12m 33s | Space Scavenger | ♥ 1 | Spaceship! I like it already. Actually, the art for this game is pretty nice. And one of the great things about spaceships (of which there are many) is that they can be quite modular. I never quite managed to achieve warp (those homing bombs were too much for me) but I did manage to make some pretty looking ships. 😄 It would have been cool for the different parts to give the ship different abilities, but that may have been beyond the scope of what was possible in the course of a weekend. Overall, good job. Thanks for sharing your game. |
| Oct 8 02:23:36 | 20m 15s | Warp Trash Flotilla | ♥ 3 | Beautiful concept. Maybe a bit rough around the edges (the astronaut got stuck a few times), but well executed overall and quite fun to play. Also, set in space; so the theme had me from the get-go. Adding another astronaut to the mix would be fun. But that would be a bunch of programming work and isn't really core to the game concept. I can't think of anything this game is lacking in its core. Good job on this game. Thanks for sharing it. |
| Oct 8 23:05:19 | 20h 41m | Stickman Get Stuff | ♥ 1 | Hmm... spiky mine things are definitely very natural. Probably the most natural part of the game. 😄 Simple but good game. Art style was consistent. Control scheme was intuitive (if a bit floaty). Was able to carry horses and bicycles around - a core mechanic for any game (sarcasm mark here). Well done making this game! |
| Oct 10 23:25:21 | 48h 20m | Hunger | ♥ 1 | So when I played it, I got a time survived. I managed about 5 minutes (300 seconds). I enjoyed how as the game progressed you couldn't keep up with your declining health bar. It made me more desperate for efficiency and really played to the game's theme. It would have been nice to have a bit of sound, but I know that can be hard. There also wasn't much explanation for what you were expected to do and how things worked. A little more tutorial probably would have been helpful. However, the basic concept is solid and the controls worked pretty well. Thanks for sharing the game. |
| Oct 11 23:07:02 | 23h 41m | Wirm | ♥ 0 | As the others have said, nice concept, solid gameplay, good art. Well done! For some reason, Level 6 wasn't letting me jump or use the boost, even after I picked it up. Other than that, all the levels worked fine. The platforming mechanics were solid enough that it was clear my many deaths were my fault, not the fault of buggy code. It would have been interesting to introduce the spikes in the last level into a few different levels. I feel there might be some unexplored puzzle potential in the spikes. But then, time limits are everything in a game jam, so I understand why there aren't more levels. Again well done, and thanks for sharing your game. |
| Oct 11 23:41:00 | 33m 58s | Reboot Royale | ♥ 1 | This is a pretty solid entry. I wouldn't say that the game lacks features so much as progression and task variety. You may have been able to achieve some of that by adding some more dependent steps. You already have some measure of progression when you revive players and then move them to the lobby. Maybe if you made another step or two? Like: * Remove the weapon from the player * Move the weapon back to the building, but only after its fixed Using something like that you interconnect all the tasks and add a layer of strategy as to what should be done first. Also, a player with a weapon might go around destroying buildings, and a player without a weapon might go steal one from the nearest building. Another possibility would be to force some adversity on the manager by requiring multiple players to be alive at once before they may be sent to the lobby. Maybe they have to return in squads. So you have to revive multiple players, separate them from killing each other, and direct them to the lobby all at the same time. All of these suggestions would have taken more time, so this being a game jam where time is limited, they may not have been possible. However, it is fun to think about what might make this game a bit more dynamic and interesting to play. That said, I still had fun, so the game is good as it is. I really enjoyed the sound track; it makes me want there to be a longer version of it so I don't get tired of it through repetition. Thanks for sharing the game. It really is quite good. |
| Oct 11 23:59:00 | 18m 00s | Ichi-Robo | ♥ 1 | Solid puzzle design. Well done. You found a good simple mechanic and then progressively explored it level by level. I try to do that myself when I do puzzle mechanics and it was a pleasure to see you work through it in this game. As others have mentioned, a longer sound track would have been nice. It also would have been nice to skip ahead levels since dying occasionally causes crashes and restarting a 18+ level game is a bit discouraging. I only made it to around level 15 before I fell off the platform and got the black screen of death. Otherwise, you seem to have made a pretty well rounded game. The UI isn't lacking much and isn't in the way at all. The robot controls were intuitive. The setting was intriguing and fun. The robots were great. Overall, I enjoyed playing. Thanks for sharing it. |
| Oct 12 00:43:30 | 44m 30s | Rainbow Restoration | ♥ 1 | Simple puzzle with a story. Very nice. I think the exploration aspect of this game really drew me in. Aside from adding a few levels/puzzle tricks, there's not really anything that can be added without changing the simplicity of the game. Good job making an enjoyably complete game. |