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ThePelranthean

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TimestampSince previousGameThePelranthean's comment
Apr 20 23:14:58 Sweet Resurrection ♥ 1 Simple, but good. You definitely nailed your aesthetic, as has already been mentioned. Also, the puzzles were satisfying; I think it was a combination of the visual feedback and the checklist mechanic. The graphics did a lot to sell the experience too. As a note, I was able to un-flip switches by clicking where the handle used to be rather than where it moved to. That wasn't bad though - it was workable. A bit more puzzle complexity would have been nice, but given the time constraints I can't ask for more. Thanks for sharing your game!
Apr 20 23:24:49 9m 51s ZenTuree ♥ 0 Sent here by an enthusiastic friend. This is a pretty excellent game. It may not be lauded for it's complicated mechanics, but it's very satisfying to watch your tree grow. Arbitrary wildlife would be a satisfying extension, but that might distract from the basic simplicity of the game. Thanks for sharing it!
Apr 20 23:41:41 16m 52s Life Of Sparky ♥ 2 A good balance between challenging and pure fun. It's hard to understate the joy of burning everything in sight, especially to light-hearted music. This game satisfies the inner pyromaniac in all of us. It would have been fun to have a boost mechanic of some form to rapidly spend energy to leap across obstacles or to spread fire all over an area. But the core mechanic of moving and burning was sufficiently satisfying to make a good game. Thanks for sharing it!
Apr 22 00:26:04 24h 44m Seasonal Survivor ♥ 1 An enjoyable game. There was a good balance between managing the plant and defending it from attackers. A bit of sound would have helped give feedback for your actions, but I totally understand running out of time. (Most of my submissions have lacked sound for that very reason.) Another extension that might be fun would be to have the plant grow self sufficient over the course of the game. Either that, or add some weather event which overloads the food bar - maybe a fertilizer tornado or something sufficiently realistic... 😄
Apr 22 00:43:29 17m 25s Your Plant ♥ 1 I'll have to agree with the others here. This game is simple but good. It introduces its mechanics gradually, but builds on them until you have to work to win. Good job using a few assets to design a simple but engaging game! As mentioned above, it would have been fun to see additional challenges to overcome (maybe something in the root system to maintain the nutrition source?). And of course, more types of plants would be cool too. For the plants you had, each one seemed to have its own character. For instance, the cactus didn't really need that much water, but later plants just couldn't get enough. 🙂 Overall all, well done and thanks for sharing.
Apr 22 00:59:03 15m 34s Game Jam Brain ♥ 1 Thoughts whilst reading through the comments: A "lose on purpose" button?! I gotta press it! I was not disappointed. 😄 For not being too familiar with tower defense games, you did great. I know my own attempts at tower defense have been... less than stellar. It's been a while since I last tried though, so maybe it's time to try again. I don't know that I ever used the buy back button, but that's probably a balance issue. If focus had been more scarce, I would have been forced to reallocate resources more during the game. Alternately, adding a build delay may have made me think ahead more since towers wouldn't be immediately available. In any case, I enjoyed the game, even though the balance may have been slightly in my favor. Thanks for sharing it.
Apr 22 01:10:27 11m 24s Egg Mother - Keep It Alive! ♥ 3 As the others have been saying, this is a good cute game. It does a good job ramping up and the invulnerability button is a nice touch for those of us who are really annoyed by the birds but really want to see baby egg-cats. 🙂 Also, I appreciated how the bug color indicated each bug's intent. It was a good way to signal which bugs were a threat and which weren't. Though, even when they weren't being aggressive, I was always suspicious they might turn. (Innocent little green bugs... I'm looking at you.) The scale of difficulty between the bird (who you could do nothing about but distract) and the other bugs was a bit stark. It may have been fun to have an enemy that you could still squash, but you had to approach from a certain angle, like the bird. That really isn't essential though. Overall, good game. Thanks for sharing
Apr 22 01:20:54 10m 27s Club Ludum ♥ 0 Interesting idea. The satisfaction mechanic was definitely fun, though I found it difficult to figure out what was going on at first. As the others have mentioned, I think a progressive tutorial would help with that, but to do that in 48 hours is a pretty tall order. As it is, you did a good job on the graphics and the mechanics seemed to work fairly well. Good job on figuring out a different take on the theme.
Apr 22 01:39:06 18m 12s The Blind Hummingbird ♥ 0 I have to agree. You can never have enough roguelike hummingbird games! So thanks for helping to fill that gap. There was a good balance of exploration and resource management in this game. I think I got caught by the food decrease before collision because I'd occasionally lose more food than I thought I should. Maybe I just took to long to move? In any case, I thoroughly approve of being a hummingbird and sonar-ing my way around a landscape. Also, good use of abundant music. I didn't even notice until you mentioned it. 👍 It's a great tool and it's cool to hear how you've refined it's output.
Apr 22 01:52:58 13m 52s Ludum Network Support ♥ 1 There may not have been a win/lose condition (if there was, I never found it), but it was enjoyable to walk (read boop-boop-boop-boop-boop) around between houses and then fix their problem (ka-ching!). The sound definitely made the experience. 😄 One small note on movement. Because you were scaled so small, it was sometimes difficult to click close enough to the doors/switches to collide with them (and turn them green). Often I would accidentally click on the door rather than the floor, which didn't move me anywhere. It would have been good to move toward the door I clicked on even if I wasn't able to start fixing it. It would have been cool to see the cars and other progression mechanics you didn't have time for. Good job getting done what you did though. Thanks for sharing your game.
Apr 22 02:09:31 16m 33s ALIEN RESCUE ♥ 0 Always a fan of the ragdoll physics. It was fun trying my best to make progress only to watch the alien die horribly in my tracks. The game did a good job adding randomness to what is normally a game about skill and planning. Well done.