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Feedback comments for LD47
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| Timestamp | Since previous | Game | ThePelranthean's comment | |
|---|---|---|---|---|
| Oct 5 01:39:32 | Looper Cooper | ♥ 3 | I greatly appreciate the explosions in this game. When the game first loads, you have a nice, beautifully aesthetic, low-poly world waiting before you. What better to do than run head-long into it and explode? Of course, it's even better when you re-spawn, looking at the conflagration of your last death, only to do it again. 😁 Suffice to say, this game brought me joy. I found the controls a little to touchy for my own tastes, but then I'm a terrible at games like this, so I'm not a very good judge. The graphics were well polished and I'm curious to look into your code for generating circular levels. It would have been interesting to introduce other flying things like dirigibles, but I guess, since you have floating presents, that works too. Thanks for sharing! | |
| Oct 5 01:47:34 | 8m 02s | Hoop Knight | ♥ 3 | Hear, ye, hear ye! This game art an noble introduction into the ways of royal hoopery. Harken now and playest thou this game for great good! When I saw the title of this game, I hoped it would be good. I was not disappointed. Thanks for sharing your game! The controls were awkward at first, as they tend to be when you do something new like this. However, by the fifth level, I felt I could reasonably well control my attacks. If you were to spend some more time extending this concept, you could add hazards to the level. Endless pits or lava would make you a bit more cautious where you step and add an interesting dimension to the game. However, the existing levels are more than enough for the compo. Well done. Overall, I think this game lived up to my expectations and gave me, at long last, fulfillment for my desire to wildly gyrate around a castle with a hula hoop. |
| Oct 5 01:55:51 | 8m 17s | One Day at a Time | ♥ 2 | I appreciated how you were able to reinforce your theme by game-play. The repetition of the days was something you felt because of the repetitive things the game asked you to do. The first splash of color I found surprised me in a refreshing way, again reinforcing the theme of the game. This game does a good job sending an encouraging message. Thanks for sharing. |
| Oct 5 02:43:51 | 48m 00s | Looping Condor 3000 | ♥ 2 | Once the acceleration and turning mechanics are figured out, you can settle down into a Zen-like state, circling around touching stars. Quite an enjoyable experience. I appreciated the level of control this game gives. It also does a good job presenting one challenge at a time through a level, giving a tangible sense of progression. At first, it felt a bit generous that I could easily avoid the orbiting orbs by flying above them. However, as the game progressively got more difficult, I became glad for the larger hit boxes of the stars and the small hit box of my Condor 3000. Well done on this game! |
| Oct 5 02:49:24 | 5m 33s | It Is A Loop | ♥ 1 | I appreciated the cleanliness of this game. It felt simple and polished; wasn't hard to grasp but scaled in difficulty as you played. Granted, it's not a complex concept, but it was executed well. Good job on this. I like the recommendation from @dinosire to add additional rings. That would bring an interesting dimension to the game. I found that the single failure-and-you're-done nature of the game to be a bit abrupt. It might have been nice to have a lives counter to allow you to miss one or two... but then maybe I'm just lazy and don't want to move around that much. 😄 In any case, well done finishing this game and thanks for sharing it. It is fun. |
| Oct 6 00:18:18 | 21h 28m | Lonely Blob | ♥ 1 | You did a good job capturing the theme here. And not only that, you built a bunch of mechanics together well, making it enjoyable to connect all the dots. It would have been nice to have a bit more sound feedback as the white blob moves around. But the music was enjoyable and it's far better than having no sound at all. I found this game quite fun, so thanks for sharing it. 👍 |