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Feedback comments for LD45
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| Timestamp | Since previous | Game | ogre's comment | |
|---|---|---|---|---|
| Oct 7 00:07:46 | Space Flight of Survival | ♥ 1 | It doesn't seem like there's any reason to collect shots or reason to fire them once collected. Nothing happens when they hit the enemy ship? Nice start to a mini-bullet-hell game otherwise. | |
| Oct 7 00:26:09 | 18m 23s | From Nothing To Nothing | ♥ 1 | This was cool. Took the theme seriously, no hands, no eyes, love it. Not sure what happened at the end, or what that sword I couldn't pick up was about... ran out of time to finish it up? |
| Oct 7 00:31:47 | 5m 38s | Stuffman: Collector of Things | ♥ 0 | No way to restart after losing except by restarting the app? |
| Oct 7 00:33:52 | 2m 05s | Robo-Fort | ♥ 1 | Doesn't work here either, blank window pops up for a second then goes away. |
| Oct 7 00:44:39 | 10m 47s | LEGION | ♥ 1 | Nice work! Dodging could use better feedback. Very twitchy, but it's fun! Almost a stealth puzzle game with timing door openings to not get shot. |
| Oct 7 01:54:27 | 1h 09m | Rest In Peace | ♥ 1 | Mechanics are pretty good. I missed that I was supposed to make the things blow up, took a minute to get past the first room because of that - I piled up 50 rods or so! The one where you have to jump up high was a challenge, the rest was straightforward, but you could definitely make a bigger explosion jumping game out of this. |
| Oct 7 02:39:07 | 44m 40s | Cloud Boy | ♥ 1 | This is good. Only played two and a half levels. Kind of harsh starting over when dying. But the controls are tight and it's a cool mechanic, nice job! |
| Oct 7 05:44:20 | 3h 05m | Defenders | ♥ 2 | This seems good, but I can't figure out how to buy stuff. I can move the little cursor up and down with the arrows, but enter does nothing. Clicking the words does nothing. The prices on things say 150 pts, I got up around 1000 points, still couldn't buy upgrades. Feel like I'm missing something obvious. Also, playing on a touchscreen laptop feels a little like cheating. Just touch the enemies and they die. :D |
| Oct 8 03:48:45 | 22h 04m | Knight of Redemption | ♥ 1 | I'm on a high DPI display and I didn't even notice there was health text until I read this. It's teeny tiny! "Won" by reaching the grass on my second try. Fell off, tried one more time, decided I'd seen everything and came here to verify. It's a nice start of a little dungeon crawler. More please! |
| Oct 8 03:59:18 | 10m 33s | Ooze for the Ooze Gods | ♥ 1 | Feels good, nice and silly. I wish the level was bigger. More feedback on health, or whatever it is that causes me to lose would be nice. Maybe it's getting shot in my original blob? Wasn't clear. I like it though, nice work. |
| Oct 8 04:14:10 | 14m 52s | Light Bots | ♥ 1 | Love the monochrome look. Don't love the super twitchy gameplay. Stopped at the level with a bunch of water at the bottom where I think you're supposed to jump the robot through the middle. The jumping is way too fast for me. But it looks great and if it were a little bit slower the controls would feel good too. Nice job all around. |
| Oct 8 04:26:05 | 11m 55s | SpaceShift | ♥ 1 | Love the 80s vibe. I made a game called Space Shift for Ludum Dare 35, welcome to the club :D http://ludumdare.com/compo/ludum-dare-%2035/?action=preview&uid=12735 |
| Oct 8 04:32:45 | 6m 40s | Llama Duck Mama | ♥ 1 | Can't harvest when ducks are pushing you around I guess. Maybe it's on purpose! The little ducks are cute. I'm not sure what I'm doing, there seem to be more and more whether I do things or not! |
| Oct 8 05:10:28 | 37m 43s | Armistice | ♥ 2 | It took me a while to figure out what to do on the first level. I put my cockpit and thruster in the two squares. I can thrust up hard and hit the other cockpit and everything blows up. It tells me to grab some scrap. How? I just wind up back at the ship design and nothing has changed. I can also thrust soft and then wind up pushing the other cockpit, but it doesn't seem like there's anything out there no matter how far I push it. I mounted an engine sideways and it just spins the ship, and backwards and I just go away from the other cockpit. Rotate and Fire keys (Q, E, Space?) do nothing. Answer: build the ship backwards. Engine on top, cockpit behind it. Not even touching each other visually. But this configuration for some reason blows up the other cockpit and you go to level 2. So after that initial frustration, this game is GREAT! Physics puzzles and space combat are my favorite things, you should check my game out too. Also physics and spaceships! Not so much combat though. The steering is not obvious at all. The instructions say Q and E rotate, but they don't seem to do anything? I think the strafe keys don't try to smartly figure out which thrusters to fire, they just fire the thrusters that are pointed a certain direction? I wound up with most of my ships being controlled backwards. But it kind of didn't matter, just flailing around worked well enough on most levels. I particularly liked the level with only two thrusters and one narrow opening on the other side of the enemy ship. That's a good puzzle, more like that would be nice. Just more, I would keep playing this one! |
| Oct 8 05:46:45 | 36m 17s | Meaningless Blob Slaughter | ♥ 1 | The skewed camera and weird lighting make it seem like the start of a horror game, but there's not any win or lose conditions or story just... meaningless blob slaughter. Title checks out. |
| Oct 8 06:00:02 | 13m 17s | errant | ♥ 2 | This is cool and different. The shift mechanic is a little awkward to understand, I just kind of kept hitting shift and jumping around until I landed on the right plane, but the idea is great. I only checked out the compo version. One of the only games to make me laugh out loud so far, high marks for humor. Nice work! |
| Oct 8 06:27:18 | 27m 16s | Split or Steal | ♥ 1 | Very funny! |
| Oct 8 06:54:03 | 26m 45s | Star Battle | ♥ 2 | Cool music. No idea what I'm doing in the game. |
| Oct 8 06:56:46 | 2m 43s | ghosts with guns | ♥ 0 | Same, not working. Some stars start scrolling eventually and there's music. Nothing else happening. |
| Oct 9 07:04:40 | 24h 07m | Tom is Lonely | ♥ 2 | My screen is 3:2 and I had the problem with the left and right edges being cut off. But only just barely, I was still able to beat the game. Game felt pretty good otherwise! The minimal graphics are perfect for a game jam. Floaty but still pretty tight controls were nice. Fun few minutes, thanks! |
| Oct 9 07:17:58 | 13m 18s | Bearly Alive | ♥ 1 | Adorable. It didn't seem like anything else was happening after mom showed up, so I just quit it. I guess I missed something and there was a win condition after that? She was just kind of wandering and it didn't seem like she had any interactions. Oh well, it was nice few minutes! |
| Oct 9 07:26:53 | 8m 55s | Totally Safe Space Systems | ♥ 1 | The password box at the beginning made my password manager prompt me to save it :D :D :D Your directions say "The closer you get, the smaller the indicator will get." What indicator? I don't see anything changing in size. I found water once in three games, I have no idea how I found it or what I'm supposed to be looking at. |
| Oct 9 07:50:03 | 23m 10s | The Nothings | ♥ 1 | This is an impressively complete game. It even has a cut scene! Really nice job. I wasn't sure how much confidence I had or how close I was to winning, some meter would have been nice. Eventually I wandered back over and found the gate had opened. There didn't seem to be a lot of point to the world itself, but talking to the other nothings added some nice flavor, so I guess that's it. Nice work! |
| Oct 12 05:06:29 | 69h 16m | LD45_PickUpTheSword | ♥ 0 | This is good stuff. Walking on the slimes to solve the levels is a good idea. Starting with nothing and having to get your sword on each level is good use of the theme. I laughed at the dialog. Not so great things: Starting over at the stranger each time instead of just starting the room again. The character is too slow, would like to move faster. Although I didn't have any problems getting the sword, it seems like it's not deterministic how the slimes push it. It could wind up somewhere inaccessible if there were more complicated levels in the future. Great effort overall! |
| Oct 12 05:14:30 | 8m 01s | #000000 | ♥ 1 | Nice minimalist game. Unique take on "nothing"! |
| Oct 12 05:30:53 | 16m 23s | PROJECT BIND | ♥ 3 | Good fun, nice complete game. Attaching weapons where they hit your ship is a nice touch, feels like a little strategy needed there. |
| Oct 12 05:43:57 | 13m 04s | Come to your senses | ♥ 0 | This is great! Short for sure, but a really solid start. Good use of theme, audio is top notch! |
| Oct 12 05:50:56 | 6m 59s | ONE PIX | ♥ 1 | Good use of theme, picking up and then shooting your own pixels is cool. They all got trapped under the big boss penguin though! |
| Oct 12 06:02:58 | 12m 02s | Attach-It | ♥ 0 | Nice physics puzzles. Hard but not unfair! |
| Oct 12 06:10:57 | 7m 59s | Bereshit | ♥ 1 | I have no idea what I am doing, but it looks interesting and "move the god" is a great way to start your instructions. |
| Oct 12 06:42:21 | 31m 24s | Gravity Fusion | ♥ 2 | Cool atmospheric sandboxy thing. Lags when a lot of particles. No real objective beyond upgrading everything? Didn't know there were upgrades until I decided to quit and hit ESC. Wound up playing through all the upgrades once I knew they existed. |
| Oct 12 08:18:20 | 1h 35m | Cradle of the void | ♥ 1 | This is cool. I think I won? My creature and I were in front of a big vase, and then the window just went grey. Was that the end and it crashed? Or was that on purpose? I don't know. I may never know. This seems like a fitting way for this game to end. |
| Oct 12 08:22:22 | 4m 02s | Fields Of Amplidi | ♥ 0 | One bonus half innovation star for doing a web game in go! But this was really confusing. No feedback for mining, turning in this kind of top down display instead of just moving in 2 axes feels weird. |
| Oct 12 08:33:40 | 11m 18s | PlainMan | ♥ 1 | Funny little story, cute silly graphics. Music is really repetitive. |
| Oct 12 15:27:40 | 6h 54m | Abyssal Maze | ♥ 1 | I don't think my memory is good enough to play this game. I guess I'd have to plot the whole maze on paper. I did not. |
| Oct 12 15:32:48 | 5m 08s | Skeleton Quest | ♥ 2 | Silly and fun, only takes a couple of minutes to play. It's really cute. Good use of theme. |
| Oct 12 15:39:26 | 6m 38s | Mighty Mighty Bot | ♥ 0 | Starting all the way over on every death is frustrating. Do like the minimal art style, and fits the theme. Pretty complete compo game. |
| Oct 12 15:43:27 | 4m 01s | BBBbbbbb | ♥ 1 | If this were a two hour game jam I think you would get good marks. |
| Oct 12 15:58:21 | 14m 54s | The Inexperienced ATM | ♥ 2 | The vandals just feel like an arbitrary game over. I don't have enough time to react. Partly because I'm playing on a laptop with a touch pad, and it's hard to quickly react, but it would feel pretty unfair with a mouse too. Maybe a larger play area or slower people would help with that. I guess there isn't any other way to end the game. Since it just ends the game anyway, maybe they shouldn't take $1000 away just so you can more easily see your actual final balance. There's no real decisions around the people who have 50% chances. Maybe some more subtle visual cues about their intentions (some green pixels poking out of their pockets if they're going to deposit?) would add some interest to them. I do think it's a good concept and could be a fun game if expanded. Maybe instead of ending it when a certain person shows up, have levels that keep adding each new concept, and a time limit, so your scoring is just how much money you have when time is up? |
| Oct 12 21:09:37 | 5h 11m | Scope Creep | ♥ 0 | Controls are tight but it's kind of fast and twitchy. Hit boxes seem too big too, would be nice to have more close calls where I live. Powerups go away and aren't there on the next run?! |
| Oct 12 21:14:40 | 5m 03s | Kruzhok | ♥ 1 | Not bad. Could use on-screen hints for controls. |
| Oct 12 21:42:26 | 27m 46s | Sheep Keep | ♥ 1 | It's very cute. Nice complete game for 48h. |
| Oct 14 05:04:35 | 31h 22m | Moonlight Kingdom | ♥ 1 | Are you ok? |
| Oct 15 06:13:12 | 25h 08m | [N][O][T][H][I][N][G] | ♥ 1 | Feels pretty random. Maybe there's some strategy, it's not readily apparent. An awful lot of clicking next, might be nice to let it just play the AI turns on timers. Nice complete implementation, haven't seen many other turn-taking games. |
| Oct 15 06:22:54 | 9m 42s | Deadrun II | ♥ 0 | Nice game! Very creepy and cool. Discovered on the last level I could just run past most of the monsters to the exit, only have to kill three. Maybe only two. |
| Oct 15 06:41:18 | 18m 24s | Over and over | ♥ 1 | So hard. I stopped on the third screen, with the double dashes. Couldn't get the third one where you dash right up to a laser beam. Wish there was a little less momentum, and that it would dash even if I wasn't holding an arrow. |
| Oct 15 06:55:07 | 13m 49s | Island of the Coconut Spirit | ♥ 0 | Nice game, Wyatt! I'm not sure why I built a pig pen? Nor what the blessings do. And the layout somehow matters for blessings? It's not clear how I was supposed to place stuff to maximize this. It feels like something big should happen when I finally get my obelisk. I am writing this comment while I wait for coconuts. 500?! Really?! |
| Oct 16 05:43:06 | 22h 47m | Delta Test Site | ♥ 2 | The backtracking in the third level took way too long. Missing platforms in level 2 cost a lot of time too. Having to super jump and then super shoot is awkward, but doable. Made beating the final boss feel more like entering a code than a big fight. 2Z3X. Repeat. Despite those complaints, this is a great game! Really nice job here. |
| Oct 16 05:56:31 | 13m 25s | Nothing Left | ♥ 1 | This is a solid game. The level where you have to dash over a bunch of holes was frustrating, but I enjoyed it overall. |
| Oct 16 06:04:25 | 7m 54s | Dayunisi Builds the World! | ♥ 1 | It's cute. I never got any money. Doesn't seem to be much of a goal besides building blocks upwards. |
| Oct 16 06:08:27 | 4m 02s | Appeasing the Quadopus | ♥ 0 | Fell through the level fighting the first boss. Doesn't seem to be anything I can besides reloading the page. |
| Oct 16 06:13:42 | 5m 15s | From Nothing, To Nothing | ♥ 2 | I gave you an extra half humor star for "metaphor for life, some people have an easier time at it, and others get burned by lava." even though it was after the compo. Enjoyed it, nice effort! |
| Oct 16 06:26:51 | 13m 09s | Dead Pixels | ♥ 1 | Excellent! Really played well. Couple of frustrating things: * Levels where I wind up jumping off the top of the screen. Hard to judge my jumps. * Would like to be able to retry just jumping across platforms I've built when I miss jumps. Maybe. It's kind of cool I have to rebuild the level if I miss though. I don't know if I really want this. It's really great, one of the best I've played. |
| Oct 16 06:37:38 | 10m 47s | Light your way out | ♥ 1 | Really smart. You could easily make more of this. |
| Oct 16 06:44:55 | 7m 17s | Circle Raider | ♥ 0 | I found one screen's worth of walls but there wasn't anything happening near them. The screenshots make me think there's more to this game, but I couldn't find it after several minutes wandering. |
| Oct 16 06:53:15 | 8m 20s | EEPROM | ♥ 1 | Really cool making a programming game for the compo. Wish it wouldn't wipe my program when I fail, need to analyze it! Some ability to edit would be nice. |
| Oct 16 07:11:09 | 17m 54s | Please Move | ♥ 1 | Figured out that the walls are kind of a hot/cold thing. Didn't figure anything else out, but that was enough to eventually win the game. |
| Oct 17 05:30:28 | 22h 19m | We Got Nothin' !!! | ♥ 0 | It's cute and funny. Too easy maybe. I see the comment about playing without shift. Does seem like you barely need it once you understand what's going on. |
| Oct 18 05:03:58 | 23h 33m | Epoch | ♥ 1 | Beautiful, fun, challenging, this game's got it all. A little hard at first, but once you get the hang of it it flows nicely. Really great work! |
| Oct 18 05:12:33 | 8m 35s | Warden of Void | ♥ 1 | This is a good idea, not very fleshed out yet. Feel like there could be something more interesting with how the nothing grows and consumes things. I just used it like it was click to destroy single blocks. |
| Oct 18 05:20:51 | 8m 18s | From Space | ♥ 1 | This was really fun. I was confused the first game, but only the first game. Played a couple more times and really enjoyed it. If you keep going with this, maybe give us some strategy around how the ship gets laid out instead of making it just random. Could do a mode where instead of timing the in-between building phase you just give us X number of credits to spend and we can think about how to spend them. |
| Oct 18 05:30:56 | 10m 05s | i don't know what to feel anymore | ♥ 0 | Extra innovation half star for synthesizing audio on the fly. Biggest complaints about my game have been the sound, I need to do something better next time. I'm not sure this is it though :D |
| Oct 18 05:39:44 | 8m 48s | Nothing to Lose! (except your deposit) | ♥ 0 | Really tight squeezes make this harder than it needs to be, though the health is pretty generous to make up for this. Multiple high score categories based on how much health is left at the end and how fast you do the level could be interesting! |
| Oct 18 05:45:42 | 5m 58s | Snow Country For Cold Men | ♥ 1 | Love the name! The pixel art 3D is almost like old school arcade 3D though it's a little too smooth. Make some specifically scaled sprites and don't scale the pixels if you want to make it even more retro. Game's a little lacking. But it's got a nice look and feel and the sound isn't obnoxious. A fine effort. |