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Chao

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TimestampSince previousGameChao's comment
Oct 8 12:09:56 Minds are Mine ♥ 1 Great idea delivered in an interesting way. Could definitely see this kind of thing being expanded into a larger experience. Great job!
Oct 8 12:20:07 10m 11s Color Swirl ♥ 2 That was actually really good. It's a simple idea, but fun, and implemented well. I'm impressed you guys managed to pull off such a simple premise in such an engaging way. Great job. One thing I'd mention is that the game might be a little too punishing. Sending you back to the start of the level when you lose kind of sucks, check points would have been appreciated.
Oct 15 11:45:53 167h 25m 7 Days ♥ 2 Well, that was awesome. In some ways it was the epitome of the jam game, very simple concept, delivered in the most polished and impressive way possible. All the little details with the leaves falling off, and the flowers growing, and the way the tree kind of grew where you wanted but not really, it all pulled together really well. And it was so intuitive, from the sound design to the visual effects, it all pointed towards the same goal. Congrats.
Oct 15 11:59:40 13m 47s Jesaouf VI ♥ 0 Nice. That was great, though there were a couple frustrating parts around the place. The sliding after moving was particularly annoying, and made it pretty hard to control the character, if there was one thing that I would remove, it would be that. Otherwise, great job.
Oct 15 12:17:45 18m 05s Dear Diary ♥ 2 Nicely done. The voice acting was amazing, really good job. I also liked the subtle ways in which you hinted at what the player had to do, with the room you had to visit next lit up and the rest in darkness. The story was also pretty good, but I felt it was a little over dramatic. Great job!
Oct 15 12:28:37 10m 52s CosmiCraft 🌟 ♥ 0 Really great rendition of the build a ship type game, given the time limit. Would have been cool to see some variation in the enemies, but other than that, great job.
Oct 15 12:53:50 25m 13s Survivor Slots ♥ 1 Really cool take on survival games. I was probably most impressed with the amount of strategy you managed to fit into it in the time frame, the decision making between spinning again or forcing it was always a dilemma. I'd love to see this idea expanded further, there's still a lot of untapped potential here with the slots mechanics. Great job!
Oct 15 13:12:00 18m 10s De-Desertification ♥ 1 farm.png That was awesome. Very ambitious for three days, but it actually felt complete and pretty polished as well. I loved the touches with the plastic water tank, and the message when you try to slaughter the animals. It really made the whole thing. Great job.
Oct 15 13:31:11 19m 11s SpaceCrafter ♥ 2 Great puzzle game. To be honest though, there were some levels where you didn't actually start with nothing :) All the puzzles were designed really well though, and overall it was a great experience. Good job!
Oct 15 13:47:32 16m 21s No Kart ♥ 3 All I can see is the track, and the flat, unmoving green line of the horizon, beckoning me forward. My feat carry me past each corner, cut closer than a hairs breadth, all to bring me that much further than the foes sneaking into my peripheral vision. Each revolution of the track brings me closer to my goal, yet pushes further from its completion, as the cart parts weigh down on my tiring feet. Finally, I cross the line for the last time, and there it is, the prize of my trials. The shining frame, the jet black wheels, all finding their consumation in the deafening roar of the engine. Adrenaline wracks my veins as I race around the track, yet my exhiliration comes at a price, swiftly dashing me against the wrecks of my opponents machines, leaving only the hard line of the horizon in our wake. Great job haha :D
Oct 22 11:03:00 165h 15m Warp Trash Flotilla ♥ 0 Definitely the best rendition of the "build a ship from scrap" idea that I've played so far this LD, and probably in all the other LD's as well. The sheer scrappiness of the ships was amazing, I even found myself incorporating asteroids into my structure as well as pieces of hull. The number of pieces you guys managed to fit in was also really amazing, definitely didn't expect that much variety. The one thing I would have really liked, which I'd also really like from all the other similar games, is some way to get an image of your ship before you win. One of the coolest parts of any game like this is seeing the abomination that you've created, and if possible, sharing it with others, so being able to do that easily would be fantastic. Other than that, great job!