Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Arkthalohs
Feedback comments for LD39
Arkthalohs's games and stats for all events →
| Timestamp | Since previous | Game | Arkthalohs's comment | |
|---|---|---|---|---|
| Aug 1 06:48:56 | Growing Pains | ♥ 1 | I hit a bug with the web version where in the Baby stage, hitting the right arrow didn't do anything, but I downloaded and played straight from the source and I'm glad I did! Good music, and I liked how a lot of the later stage mini-games are sort of callbacks to the earlier stages. | |
| Aug 1 06:51:34 | 2m 38s | The Road To Power | ♥ 1 | Good humor and writing. I particularly liked how most of the choices in the first half ended up having follow-up events depending on what I chose in the second half, and that the consequences made sense, even if they weren't immediately apparent when I made the first choice. It was also fun the breadth of choices, from building a nuclear arsenal to accidentally overrunning the country with sentient plants. Having some music and sound would probably improve the game, but other than that it looks pretty polished. |
| Aug 2 01:37:11 | 18h 45m | Battery-Powered Business | ♥ 2 | Neat game! The art and music were really good and fit the low-stress strategy of the game. I wasn't a huge fan of the pipe minigame at first since it seemed to only have one (or a few) possible solutions, making it more like solving a maze and hitting dead ends instead of just connecting a path. Once I got used to how it worked and tried to solve it differently, I did end up liking it. |
| Aug 2 02:15:50 | 38m 39s | SpaceReturn | ♥ 1 | I really liked the game and especially how I could guide things with my play style, like how the cannons caused more combat events. I do wish there was more reason to build out the ship in a way that made sense (using floors, having contained areas), since I found myself just building on the outside wherever I could since there wasn't any easy way to clear out a ton of older parts. |
| Aug 2 02:24:12 | 8m 22s | MICROSCOPIC | ♥ 1 | Nicely done! The art looks pretty good, and even though it's fairly simple, I really like the "microscope" effect. It really adds to the mood of the game. I did think that the game was fairly easy, and I never really felt like I was getting overwhelmed by the viruses, but it was still fun and really easy to learn to play. |
| Aug 2 02:36:32 | 12m 20s | Interstellar Electric Inc. | ♥ 0 | That was really cool! I really liked the base building and how it sort of had a similar scale of progression as incremental games (without the clicking). The art the was good, the tutorial was informative enough for me to figure out what was happening. I do wish there was a little more going on than just building power generators and connecting things together (with surge protectors in between). Overall, though, really fun and polished! |
| Aug 2 02:58:42 | 22m 10s | Erebot | ♥ 0 | I really liked this one. Cool mechanic, really great art. I found the camera a bit fiddly to wrangle and had a lot of difficulty at the beginning navigating the narrow passages of light without getting my solar panel into darkness, but once I got to the windmill section (which was a really cool twist on the navigating-the-light concept), it was pretty smooth sailing. Great work! |
| Aug 2 03:03:23 | 4m 41s | Dorgus Needs Power! | ♥ 1 | Good work! I really liked how much kickback there was on the gun, made firing it a bit more of a risk since it meant I couldn't necessarily get the power packs. I thought they maybe faded too soon (I had difficulty getting more of them than I would have expected). I also liked that power served triple duty: health, ammo, and getting score, making pretty much every action be a choice between different options and weighing the costs and benefits. |
| Aug 2 03:39:25 | 36m 02s | Power Plant Assault | ♥ 1 | This was really good! There's a lot of depth to the mechanics between attacking, saving for defense, regaining power, and storing spare die for future turns. I do wish I were able to upgrade defense past 3, and it would have been nice to have instructions about the extra storage slot for a die, and I did crash on the final boss. I had like 56 power, so I probably would have been able to beat it, too! :sad: Other than that though, I had a blast playing this! Great work! (I didn't even know you could make games in Access, or what it was until now!) |
| Aug 2 04:45:38 | 1h 06m | PowerGem Arena | ♥ 2 | Quite liked it! The sprites were good, and there was nice audio and visual feedback when shooting. I liked the spin on the genre where shooting drained energy, making shots something to conserve instead of merely spam. It felt rather hard, and there were a few times that it seemed like enemies spawned right on top of me or at least that I didn't have enough time to get out of the way as they spawned all around me. I also thought the weapons were really fun! Good work, and it looks pretty polished, too! |
| Aug 2 04:51:45 | 6m 07s | Dear Leader's Love Powered Peace Bomb | ♥ 1 | Fun graphics, good music, all around quite a challenging and fun minimalist bullet hell. Nice implementation of the theme as well. Overall great job! |
| Aug 2 05:09:59 | 18m 14s | ElectriClick | ♥ 0 | Pretty fun, and I liked the sort of inversion of typical incremental games where you're slowly building up and here you're frantically trying to stop everything falling apart. A lot of the game systems did seem kind of opaque--I never really had to worry about money, but I didn't really know how cost or purchases affected satisfaction and reputation. It's also a shame there wasn't unique art for each of the different tile improvements, since by the time I got to anything past steam engines, it was hard to scroll back through my land and see what needed upgrading. Overall it's a fun incremental-style game that sticks pretty well to the theme! |
| Aug 2 05:26:31 | 16m 32s | Computer Crisis | ♥ 1 | Great collection of mini-games all brought together to fit the theme. I really liked the pong interlude and the humor throughout. Good job! |
| Aug 2 05:32:43 | 6m 12s | ABANDON SHIP | ♥ 1 | Nicely done! The art and the audio was well done, and I liked how each level was more about finding ways around the fire and which crew to prioritize rather than just rush to crew and rush to the exit. |
| Aug 2 05:42:20 | 9m 37s | The P.U.R.G.E. Protocol | ♥ 1 | Nice game! I liked the whole atmosphere of things, especially once the bodies started showing up, even if the trivia part was a bit simple. I think some music could really bring out a stronger creepiness and atmosphere for what's going on, but overall it was a really nice atmospheric puzzle game. Good job! |
| Aug 2 06:08:30 | 26m 10s | HE BEAT HER. | ♥ 1 | Amazing art and story! I really liked how you basically get one action and you have to unravel everything by changing that one thing that you do. It's a cool concept, and it's really well-done here. I do wish that it was a bit faster to get back into another attempt after I tried something, given that's basically how the mystery is unraveled and I ran into a few bugs where the break would end and I'd get the text about what happened to the client while I was in the middle of another action, like talking to the client or trying to get at the ex's phone. Overall a really amazing entry! Great job! |