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Arkthalohs

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TimestampSince previousGameArkthalohs's comment
Dec 6 02:38:11 Timeless Memories ♥ 1 I really liked the music, sound design, and minimalist art style. Both really contributed well to the mystery and dread of the narrative.
Dec 6 02:48:05 9m 54s Inperito(); ♥ 2 I really like the mechanic of typing in the commands and it made even simple platforming puzzles something of a challenge to complete since I needed to be looking ahead and ready with the next command, but it was sometimes frustrating to type out the full command to do some actions (like doublejump in particular) or forgetting the particular word necessary (press instead of push on the button, or was it push instead of press?). I also ran into issues where the tutorial text kept going before I would actually finish a section or get to the part that text text was about.
Dec 6 02:56:33 8m 28s Decline ♥ 1 Nice take on the theme. I like the idea of trading the penalty of the visual effects for gameplay detriments, but I wish it were a bit more of a choice. I was able to beat the second boss without trading away the dark energy, but the second effect was pretty much impossible to still see through, and also effected the menu for taking away stats, so I reduced the wrong stats and got myself into a pretty bad situation for the third boss. The music and the art were pretty good, and I liked how different each of the bosses were, requiring pretty different tactics and different focuses on melee vs ranged attacks.
Dec 6 03:02:43 6m 10s Mutation Situation ♥ 2 Fun shooter game. I'm not entirely sure what effects the different color syringes had, but I liked that as the game went on things went much crazier with the field of view, and speed, and number of enemies and everything. I did end up shooting myself out of the level repeatedly once I got whatever power had my gun giving me knockback, thought at first I was able to still walk my way back. It would have been nice to see some weapon and level variation, since it was just the one gun and square room. Overall, though, a pretty cool take on the theme, and nice execution.
Dec 6 03:13:20 10m 37s Reyerta ♥ 0 Pretty fun strategy game. I do wish that there were a little more to do in terms of options. It's just the risk-management thing, so it tends to just boil down to taking a few hexes and not pushing it too far. Having the terrain have different abilities or something could add some more strategy beyond just taking hexes. The art and sound were pretty good, and even though it's a bit simplistic, I did find myself getting pulled in and playing it several times through. It's fun and engaging even as is. Good job!
Dec 6 03:23:25 10m 05s Houston, we have a problem! ♥ 0 I liked it, though there were a lot of typos and misspellings throughout, which made it harder to type the right things. The art was nice, but not too distracting. There was a pretty sharp spike in difficulty on the third level, but that was where I got into it. It almost turned into a typing game which was an interesting approach for things. Good job!
Dec 7 02:18:43 22h 55m Daily Debug Dash ♥ 2 That was fun! Visuals and sounds were well done, and I liked the humor in the emails that kept popping up.
Dec 7 02:34:43 16m 00s Necrothrone ♥ 1 Nicely done. I like how the art has kind of a gritty feel to it to fit with the atmosphere, and some of the lines the throne gives are pretty amusing. It felt a little slow, and I'm not entirely sure if there was an end goal beyond just survive, but it was fun to build up a little base.
Dec 7 02:50:57 16m 14s A Walk To The Finish Line ♥ 1 Wow! That was great! The visuals and audio were well done throughout, the puzzles had the right level of difficulty. At first, I thought it was going to be a bit simple, but once I hit the level where you need to change the directional tiles after having started, the game really hit its stride.
Dec 7 03:02:46 11m 49s Get in Shape ♥ 1 Nice game. I found balancing the three games on the left hard, with the D-game the hardest because I had to remember the order the colors were in (when I won I got lucky and got green walls like 4 times in a row). The J, K, and L minigames were the easiest since you can actually just constantly spam those keys and never lose those. The music was also good, especially how it started slow, but sped up and got more frantic as the game progressed.
Dec 7 03:17:00 14m 14s Tiny Empires ♥ 1 Nice concept: I'm always a fan of empire building games. I didn't have too much difficulty after the first few turns. Even with the enemies around, I could pretty much spam the End Turn button until I got whatever resources I wanted since they seemed to wander randomly, instead of actively trying to attack me. Unfortunately, I saw all three of the known bugs, but it was still fun to expand out my empire and rake in the resources. Overall, a good start on a cool concept. It'd be cool to see some more stuff going on, like variance in the market, more buildings and units, that sort of thing.
Dec 27 00:19:18 477h 02m Christmas Present ♥ 0 This is great! Really innovative--I don't think I've seen any platformer like this before. I do wish that it was easier to tell which presents belonged to which Santas, or at least, which Santas already had collected their presents. Once I was hitting more than 5 presents it was getting overwhelming to get any of them, though of course that fits pretty well with the theme. Overall, really good work!
Dec 27 00:50:12 30m 54s Blobville ♥ 1 Nicely done! The art and sound add a nice feel to the game, and it's a cute use of the theme!
Dec 27 00:51:41 1m 29s Cardboard Box Crusade ♥ 0 Nice game! I really liked the art style you used, where it looks like everything is on cardboard and there's a physicality to it. I liked the sort of dual meaning to the "worse" part of the theme where it's both the mechanic and more emotional component of moving itself. Overall, good job!