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Feedback comments for LD39
udo's games and stats for all events →
| Timestamp | Since previous | Game | udo's comment | |
|---|---|---|---|---|
| Aug 1 19:55:00 | The Internet vs. Ludum Dare | ♥ 0 | I love the idea, and good job on the graphics! I couldn't QUITE figure out how to play though, maybe you could give a more detailed introduction, I'd be happy to come back and try again. So when I go to the merchant screen and buy something, nothing seems to happen. I don't know whether I successfully bought some critter food or not. Likewise, trying to drop food on the critter didn't seem to do anything... What am I doing wrong? | |
| Aug 1 20:11:16 | 16m 16s | A Miner Inconvenience | ♥ 3 | Pretty good level design, and the monologue is superb :) I loved the general concept of mining machines taking matters into their own hands after the meatsacks are gone. If you're doing a post-Jam version, add some sounds, that would really make this game shine. Good job! |
| Aug 1 23:03:15 | 2h 51m | #relicsofpast | ♥ 2 | I second the motion for a Post-Jam version :) The music is superb and I like the graphics style a lot. A lot could be done with this idea of being only able to move in the dark... |
| Aug 2 00:12:34 | 1h 09m | Pipe Trek | ♥ 0 | Damn, 14 hours, that's impressive! I enjoyed playing this, although I didn't like the music loop. I loved how the power routing gives the game depth by letting you choose interesting strategies (such as trying to build redundancy). Good job! |
| Aug 2 00:25:03 | 12m 29s | Intercontinental Birdsman Competition 2018 | ♥ 1 | Yes, I did really think I would make it :D Loved the game, very well done! The only improvement I can think of would be that the player should probably lose more height after a collision. Wonderful, excellent job! :D |
| Aug 2 08:27:18 | 8h 02m | Power Idle Clicker | ♥ 1 | Kudos for stepping out of your comfort zone and making a game type that is unfamiliar to you :) I'm not much of a clicker player, so I didn't play ultra-long, but it worked fine as far as I can tell :) |
| Aug 2 08:31:41 | 4m 23s | Power Town : Dr. Merdioneth's Attack! | ♥ 2 | I absolutely loved how this game looks, I associated it heavily with Dungeon Keeper for some reason :) Some bugs not withstanding, all of you did amazing work, you could easily expand upon this and publish it outside Ludum Dare. |
| Aug 2 09:25:36 | 53m 55s | eDrive | ♥ 0 | Tesla Model S - the game! I loved it, a simple concept cleanly executed. FYI, under OS X you can only exit the game by pressing Escape, the standard key combo for the OS doesn't work. |
| Aug 2 09:48:34 | 22m 58s | Point of View | ♥ 0 | I was too slow... dammit all those things that need replying! Good job considering you did this in 4 hours! :) Are those actual quotes from people or did you write them? Hard to tell the difference between reality and satire sometimes... |
| Aug 2 10:07:49 | 19m 15s | Toast Up! | ♥ 2 | This was easily the most polished and, well, overall best-designed game I have played in this LD. The technical background C++ > Emscripten is also admirable. Rating this was very easy :) Excellent job! |
| Aug 3 00:24:35 | 14h 16m | Power Plant Assault | ♥ 0 | I really want to try this, but the access runtime thing throws an error when after I click any of the two buttons on the main menu. Unfortunately, there is no detailed error code on this: runtime-error2.png I tried it on a Windows 7 and a Windows 10 computer, same result. Could you look into this? |
| Aug 3 13:10:06 | 12h 45m | Cellephant | ♥ 1 | This is absolutely brilliant! It reminds me a bit of Fidel Dungeon Rescue (I'd recommend everyone check that out) in that you cannot cross your own path. Little else to say that hasn't already been said, very good job indeed. I'll be back to play this some more over the next days! :) |
| Aug 3 15:20:49 | 2h 10m | Batterycorp | ♥ 1 | I haven't played completely through yet (maybe 70%, gonna finish it in the evening), I just wanted to leave some feedback about how much I liked this game. Very very well done! The "repair, fix, mend..." klicker was brutal to overcome on a touchpad though. And I haven't yet figured out how to solve the riddle where you need to shake you head, maybe trying it with an actual mouse will help or I'm just too dense to understand it right now. Anyway: great game! :) |
| Aug 4 14:01:32 | 22h 40m | The Singularity Wars | ♥ 1 | I played hot seat multiplayer with myself :) There is a lot to like about this game. Maybe the UI could have been a bit more intuitive, but it did the job. Playing against myself ended in a bit of a stalemate even though one faction took control of the neutral factory it was pretty hard and lengthy to actually overcome the enemy. Overall very promising, looking forward to that post-compo version! :) Edit: after thinking about this for a while, an idea to make the gameplay more dynamic would be to add a secondary objective to the mission (other than just annihilation. For example, if the map had a reactor in the middle, and factions had to hold that ground in order to get an energy boost from it, that might add another interesting layer of depth. |
| Aug 5 11:17:38 | 21h 16m | ODISSEUS | ♥ 2 | This is very solidly crafted, and it's amazing how much content you actually managed to cram in there, especially considering that it's a Compo entry! Some minor usability gripes not withstanding, it's enjoyable to play. I think if you added a few more effects and did one more polishing pass on the graphics, you could put the game onto a store for money, otherwise pretty much as it is. |
| Aug 6 21:52:39 | 34h 35m | ChargeBot | ♥ 2 | Very cool, great job, Stone brothers! I'd suggest leaving out the timer altogether, but that's about the only criticism I can think of. The game is very well polished and the puzzle design is impeccable. |
| Aug 7 01:06:03 | 3h 13m | The castle | ♥ 1 | I just don't know how to rate this ;) |