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TimestampSince previousGameudo's comment
Apr 25 07:51:59 LARP High School ♥ 1 This looks amazing! The itch.io link doesn't work though...
May 2 14:33:21 174h 41m Colorfly ♥ 1 I loved this game! Although I didn't get to plant that last tree before the big bad butterfly ate me ;) It's amazing what you did just within the space of one weekend, especially the soundtrack (kudos for offering it as a separate download, too). Very moving, simple game. <3
May 3 00:46:25 10h 13m The Witless ♥ 2 Loved it, congratz on making this for the Jam! I noticed on the Mac version, the Sphinx area has a very choppy framerate, so I couldn't complete the game (on a recent-ish iMac, Apple hardware just sucks). But even on my beefy Windows machine, areas like the compass puzzle were very sluggish. Having enjoyed the original Witness very much, I liked the puzzle style in this game as well! Nicely done! :)
May 3 00:56:58 10m 33s Naziverse ♥ 1 This game is crazy difficult! A more generous hitbox on the player would have been nice ;) However, it felt very satisfying killing all those Nazis :D
May 3 01:10:27 13m 29s For The Love Of Money ♥ 2 I got all the money bags! :) It's a very well designed platformer, very playable and polished considering it's a Compo entry. Pacing-wise it would probably be a good idea to not restart the level entirely, so you don't lose progress you already have - but then again I'm really bad at platforming so other people probably didn't die as much as I did ;)
May 3 01:24:28 14m 01s A small World à la No Man's sky ♥ 3 I love the ambitious idea behind this. Small issues not withstanding (for example, I got stuck in the menu during the game and had to restart), this was really fun. I liked the true Newtonian ship controls, and the overall atmosphere was very enjoyable, too. Not sure if the music is yours, but if it is: good job as well! You might want to consider doing a more complete post-Jam version. Also: OS X and Linux executables would be great.
May 4 00:16:33 22h 52m Mana Farming Dimensiom ♥ 1 I feel this concept is promising. Instructions or a couple of short tutorial levels would be great. At least at the beginning of the level, maybe there should be fewer types of mana, so getting more types of mana as the game progresses might be a cool mechanic. If you're up for it, I think you should give your idea of combining several elements a try, in a post-compo version. Let's say you need 4 different types of mana per purifier, and a running purifier then feeds a new type of mana into a new location. You could then combine several of those secondary mana locations with another purifier to get a third-degree location and so on :)
May 4 00:44:03 27m 30s A Couple of Questions, Volume II: Small Business, Small World ♥ 1 I laughed my ass off the entire time, awesome voice work and script, really loved it! And I'm married to the job, too, no matter how great a dessert she is ;) Not much else to say, it's great as it is. At some point, there was a bug that caused the Small World Agency to appear twice in the notebook, but no biggie. UI-wise I would probably gray out the topics you cannot ask a witness about after clicking the "ask sth from the notebook" option. Excellent job, I felt Police Quest made a comeback there! <3
May 4 17:49:30 17h 05m Five Minute Fire Fight ♥ 2 Holy shit did I have fun playing this, very nicely done! <3 The secret to winning on any difficulty level is to spam artillery though, while the AI tries to do a balanced build from the looks of it. Excellent job on the audio as well, and kudos for composing music within the time constraints of the Compo! I disagree with @kosmo about the speed, it's well paced. When you play on the normal speed setting, things are quite manageable.
May 6 00:44:02 30h 54m Exoman ♥ 2 That was great! There's a bug that stopped all sounds from playing after a few minutes, but I just kept playing. "Exoskeleton"? It's more like a giant death robot! This was great fun to play, very good job indeed for the Compo! I think this is the first entry I've seen written in PureBasic, very cool
May 6 08:24:06 7h 40m Pod2000 ♥ 5 In every possible way, this game is a better (way better) version of my previous LD entries Planet Improver (http://direct.openfu.com/ld/ld29/attempt2/) and Archeotech Digger (http://direct.openfu.com/ld/ld36/). Well done! :)
May 6 08:50:05 25m 59s Abaddon ♥ 1 I have to admit something upfront: I usually don't rate games that use pre-made assets, because I honestly don't know where to draw the line between what was done for LD and what came from somewhere else. Several comments here seem to suggest that hunch was correct. Again, this is not because I'm super critical, it's just because I have difficulties judging these entries fairly. *However*, after reading the disclaimer, I now have a way better understanding of what @Geckoo1337 created here, and it's exceptionally good. The gameplay is fast and snappy, well paced, and the shader is just perfect. Kudos also for the sound and the general atmosphere, very well done! <3
May 8 23:20:00 62h 29m Daylight ♥ 1 That download DEFINITELY doesn't work on Mac. You shipped a Windows EXE and Windows DLLs. It's not a problem (I have a Windows machine now, too, yay!) but just FYI, those two platforms are *not* compatible. About the game itself: I really liked the idea, and the simplicity of the design. Unfortunately, I'm very bad at this kind of game, but it felt a little too difficult for me ;) I didn't get very far yet, but I'll try again tomorrow when I have more time!
May 10 11:13:49 35h 53m World of Ghost ♥ 0 While I'm not usually partial to "progress quest" / tamagochi-style games, I did like the simplicity of the design and the look of this one very much. Very simple game, well executed :)