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Feedback comments for LD39
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| Timestamp | Since previous | Game | Burgee's comment | |
|---|---|---|---|---|
| Aug 1 03:33:19 | Industria | ♥ 4 | It took me a few tries to start to get the idea. Once I got it I was clicking furiously trying to keep up. I feel like your power bar depletes a littttttle bit too fast. For you - the dev - the game is probably easy. For us who've never seen it before, it's hard to keep up. I wasn't able to last more than maybe 30 seconds on any given playthrough (tried over a dozen though!) since my first ones were 3 second flops. Unity is on my to-learn list, so congrats on taking the plunge and using it on a gamejam! | |
| Aug 1 03:37:57 | 4m 38s | Eomro | ♥ 1 | Hey man, your game gives me an error on the map screen. Going to bookmark and come back in a few days, hopefully you can sort it out! I'll edit this comment accordingly when I can give it a real playthrough. The error: "Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main] OutOfMemoryError: Java heap space" |
| Aug 1 03:47:38 | 9m 41s | System.reLight | ♥ 2 | Great atmosphere here. I agree with the reviewer who said some on hit effects would go a long way. Other than that, no complaints. I liked exploring, and your little touches were great (outdoor sounds, projectors flashing, the freakin pause menu - I SPENT SO LONG JUST PAUSING THE GAME!) Solid entry for a weekend only - kudos to your artist too, things look excellent. |
| Aug 1 03:56:46 | 9m 08s | BULB-07's Darkest Hours | ♥ 1 | I definitely gave this more retries than any other game I've played so far. I'm kinda bad - I got to around 500 points on my best attempt, but if I was more patient i think I could have done better. The 'feel' is right on. I didn't feel like I needed to learn, the game just played how you expected it to and that goes a long ways. I didn't feel ripped off or like I was cheated by a cheap game. Good work, it's fun! |
| Aug 1 04:07:01 | 10m 15s | Catalango | ♥ 4 | At first I was like 'this is too hard I can't make these jumps' but after powering through I had a great time. The cats angry sounds were awesome! Something with the controls feels just a bit off. Not to the point of unplayable, but I think the jumping is just a bit too sensitive or too jarring. It didn't affect my game play in any serious way, I just like to give a suggestion on a review. Great work on the game! I'm going to revisit it a bit later on and see if I can get further. |
| Aug 1 04:19:23 | 12m 22s | Game of Cows | ♥ 1 | This game took a minute to figure out, but then it turned into a great little puzzle game. I missed that you had to drag cards into the world to build them and got really stuck on trying to figure out how to use them for a bit. I finished with 36 coins I think? I didn't do well at all but I defintely wasted my first few days plodding around. It's a really good thing you included that help screen! The polish is great here, the graphics are good an while the SFX are basic, they do their job well too. Impressive jam entry for sure! |
| Aug 1 05:34:58 | 1h 15m | Qwik | ♥ 1 | This was fun and weirdly reminded me of the old racing games I grew up playing. Something was super satisfying about the jump sound effect. I thought it was a bit tough, and it seemed like some of the powerups were placed just to make you fall off the edge (as in unrecoverable locations where if you drive there you can't turn fast enough anymore to get back on track.) Simplistic graphics with some nice lighting effects got the job done well. One suggestion is to make restarting quicker - counting down from 5 at the beginning was unnecessary I think. A quick 3 2 1 or even just a READY -> GO would have worked and been less frustrating. Take the frustration as a compliment though - I wanted to play again and dind't want to wait. |
| Aug 1 19:38:32 | 14h 03m | Range anxiety | ♥ 2 | This was fun but pretty hard at the same time. I never made it past day 1 after 3-4 attempts. The monsters stick right to you and do pretty consistent damage, maybe shooting them should knock them back a bit (if you develop this further and i think you should). The music was good, atmosphere was one of the better ones I've seen so far, and you hit the theme too. It's an ambitious game for a jam, so good work! |
| Aug 2 03:43:08 | 8h 04m | Solar Snoop's Star Trek | ♥ 2 | This was fun, though I wish the penalty for shooting wasn't so high. You have a fun mechanic and you should be careful about punishing players for using it. My highest score run (470) was me just not shooting anything. That aside, this game was fun enough to make me play it multiple times. The music was great and the graphics were really clean. Not trying to come off negative because I really liked this, I just don't want to give fluff feedback without some real opinions! |
| Aug 2 03:48:55 | 5m 47s | Spaceship Rescue | ♥ 1 | 66k score! I found myself wishing for it to speed up a bit as I went along, but it was relaxing in a weird way to just sit back, jam to the awesome music and tap left and right to get lined up. The first time I played I was confused and was trying to aim for gaps, and the second time through I didn't notice the floor-grid was a tool for lining up with the walls. Once I got those two things down it was off to the races and it was really fun! |
| Aug 2 04:04:24 | 15m 29s | While True Do | ♥ 2 | I downloaded your game, and I planned fully on give you a more substantial comment than the one above me. But that guy nailed it. His comment is perfect. I hope you win Ludum Dare. Do yourself a favor (if you want) and quote me on your game description somewhere. PEOPLE NEED TO PLAY THIS GAME, AND THEY NEED TO REALIZE THAT IT'S NOT WHAT IT SEEMS TO BE. POWER THROUGH. |
| Aug 2 04:24:19 | 19m 55s | Nightmare Mine | ♥ 1 | Couldn't win but enjoyed the effect of dying. I think some landmarks would have been a good idea, not many - and maybe just subtle things. Audio cues would have been especially powerful. The game was straight forward and accomplished the goal though. It creeped me out pretty hard the first time through and I was bracing for a big scare at the end. |