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Feedback comments for LD38
Burgee's games and stats for all events →
| Timestamp | Since previous | Game | Burgee's comment | |
|---|---|---|---|---|
| May 1 03:46:28 | Snowed In | ♥ 2 | One of the best of the bunch. The voice acting is on point, the story is brief but well played out, and the game displays great humor despite serious looking visuals. Would not be sad to lose to this game! Rated highly! | |
| May 1 03:52:38 | 6m 10s | Big Ship on a Small World | ♥ 1 | Nice little interactive game. I didn't have any sound - not sure if that's intended or not, but rated accordingly. Got a chuckle or two out of the jokes, earth is a little jerk also. Accurate, probably! Nice work! |
| May 1 03:57:35 | 4m 57s | Space^3 | ♥ 1 | Tough game, I agree with the others that the transition between dying and playing again is a bit long, but it was interesting enough to make me play a few times. I wasn't very good at it and tried exploiting the level shifts to avoid enemies with some success! Still though, they got me in the end. Nice work! |
| May 1 04:01:23 | 3m 48s | Particulate | ♥ 2 | Enjoyed it, found genuine hatred for the other planets, raged a little, and played some more. High score 93. I'm bad! Good work though, might revisit this just for fun. |
| May 1 04:06:54 | 5m 31s | Starstruck Ducky | ♥ 3 | Had some fun with this! I seemed to always rub the duckys the wrong way (sort of pun intended) and I wasn't able to get the meeting with One-Beay but I had some nice chit chats and parties with everyone else! |
| May 1 04:12:00 | 5m 06s | Mr. Fishy's Small World | ♥ 1 | Really enjoyed the music and artwork on this game. I killed my fish a bunch of times (is it a random chance per feeding? One time I fed once per day and he died on day 2, another time I fed twice a day and made it like 6 days). The little messages are fun to see and I looked forward to seeing what Mr Fishy was thinking. Nice job! |
| May 1 04:18:36 | 6m 36s | Lava Moon | ♥ 0 | Played this a good bit, because I was bad at it and I was not satisfied with being bad at it. I got the hang of it toward the end and put up a pretty good showing! The music - at first I didn't like it but it grew on me as I played and I think it's pretty catchy. The game itself is pretty hard but in a fair kind of way. I was able to improve the more I played, which is a sign of good design! Nice work on this and good luck! |
| May 1 04:23:43 | 5m 07s | Cosmic Identity Crisis | ♥ 1 | I'm going to need you to go ahead and explain to the other games why I'm not judging them because I'm still playing yours. What an addictive little gem you've made! |
| May 1 04:29:07 | 5m 24s | It's a Small World | ♥ 1 | This was a nice little start, I was sad that it ended so early. The simplicity really pulled me in and I really wanted to explore more. You're going to work more on this someday, I hope? |
| May 1 04:34:34 | 5m 27s | Tiny Planet, Big Universe | ♥ 5 | Plays exactly how you think it should. The 2d shooter genre doesn't offer much room for innovation, but if this is your first attempt at making a game in unity, you have a good start! My first unity game featured a guy who fell through the world and crashed the game when you tried to move him. You're doing pretty well, I'd say! Good luck! |
| May 1 04:42:51 | 8m 17s | Finding your loved one | ♥ 2 | Had a good time playing this! I'm so happy you didn't put in a 'game over, you have to restart' feature, because I really wanted to finish it. The graphics are great for the amount of time you had, and the gameplay is solid. If you have more time I'd love to see this fleshed out into more puzzles, some backtracking, and more of this great art! I liked the music while it was there as well! Really nice work. |
| May 1 04:54:13 | 11m 22s | Pixel Town | ♥ 1 | I had a ton of fun with this. It was addicting, scenario 1 was a bit easy, scenario 2 not so much. It reminded me of the NES games I grew up playing in a way, really hit me in the nostalgia. I'll come back and defeat scenario 2 when I have more time to spend on it for sure! |
| May 1 05:01:38 | 7m 25s | Bill's Micro Adventure | ♥ 1 | So awesome it lowers your frame rate! You know there's a lot going on when THAT happens! It was for sure fun, the triple shot made me feel unstoppable, except I wasn't unstoppable and then I got destroyed. Well played ants, well played. |
| May 1 05:07:20 | 5m 42s | Invaders of Yekithar | ♥ 1 | Definitely reminds me of old school arcade. It's really difficult! I wasn't able to last long through my 4 or 5 attempts but I did get better as I went. If I had to give one complaint I'd say the controls were a bit too sensitive. I had a ton of trouble climbing the buildings. Despite that, it's so satisfying to kill the enemies and see them melt into little red pools! Good job! |
| May 1 05:13:46 | 6m 26s | Snake On A Plane | ♥ 1 | Man this got crazy as I got larger. The speed and flashing and difficulty was almost too much, but not QUITE too much =) I liked it and linked it to a buddy to try (he can't rate it though) and he also enjoyed it. Nice take on snake - making it 3rd person and all, good luck! |
| May 1 05:22:03 | 8m 17s | Trindle Tabletop Experiment | ♥ 1 | I liked the riddles - level 3 got me for a second! It was an entertaining little 10 minute game, really pretty good for a first entry! |
| May 1 05:29:17 | 7m 14s | Sling Ship 🌏 | ♥ 2 | Really neat game. I had a hard time with level 1 for a while, when I finally beat it I accidentally hit 'retry' out of habit. Beat it again and got super stuck on level 2 and finally gave up on level 3. I'm going to revisit this, and I'm going to beat it - just not tonight =) Nice work! |
| May 1 05:40:39 | 11m 22s | Daydreaming Island | ♥ 1 | A great example of how sound design can absolutely make an experience special. The subtle music paired with the thought provoking notes made this one a bit more special than others. I didn't / wasn't able to finish the whole game unfortunately, but I really enjoyed what I played. Going to bookmark this one for a rainy day and come back to it. Thanks for making this! |
| May 1 05:46:08 | 5m 29s | Holy Shit! A Spider !!! | ♥ 1 | This game gets super hectic as it goes! Personally, hating spiders like I do, I found myself rooting for the human, but I did my best to protect the spider. It's funny how tunnel vision-ed it made me get though trying to avoid everything. I think this is one of the most intense-kind-of-fun games I've played so far tonight out of the 12 or 15 I've checked out so far! |
| May 1 05:53:56 | 7m 48s | Incidental Dimension | ♥ 2 | Sort of a portal-esque vibe going on with the puzzles here, not sure why but it kept reminding me of that. (It's a good thing!) I played for quite a bit - until I ran into a fireball (I should have tested if they hurt me earlier) and had to restart. If I had one recommendation, I'd say make getting hit not a full restart, but a respawn somewhere nearby. I definitely liked working out the puzzles - I solved one and I'm not even sure how I did it. I was running around looking for the solution and the door just opened for me. Must be a fireball pushed a block into the right place for me! Thanks fireball! |
| May 1 05:58:50 | 4m 54s | Realmpusher | ♥ 3 | This game captured everything I loved about older NES games. Sound effects, art, the freakin' awesome feedback from pushing the blocks around. I enjoyed this quite a bit and rated it quite accordingly! Really nice job! One suggestion would be to make the intro skippable (if it was I didn't figure out how). Other than that, 0 complaints. One of the more solid games on here that I've seen so far. |
| May 1 06:05:21 | 6m 31s | Toy Time Turbo | ♥ 1 | Keyboard makes it feel slippery for sure, but then again, I always spun out of RC cars as a kid so you could argue that it's actually really accurate. Man does it feel good to successfully powerslide through a corner! I kept crashing though because I was looking at the backgrounds. It was extra cool when I realized I was racing under a bed (or a table? A bed I think!) and such. Gives a great sense of scale. I thought this was quite fun! |
| May 1 06:11:35 | 6m 14s | Too Many Weird Aliens | ♥ 3 | I got lost in space because 'powersliding' through the abyss shooting at aliens was really fun. I got back to earth and held out for 77 days - which I assume is a terrible score - but I had a blast letting mankind fall to the aliens. The sound did have a bit of 'cliking' to it like it was trying to play the same sound effect over and over in rapid succession or something - it's a minor gripe but I like to give everyone *something* to look at =) Fun game though, nice smooth difficulty transition and uh... POWERSLIDING! |
| May 1 06:17:42 | 6m 07s | It's a Small World, So Let's Crash It into Things | ♥ 1 | I quite liked this - the dark star announcing itself was my favorite part! If I had to give one suggestion (because critique is helpful, right?) I'd ask for smoother transitions between screens, or for a fixed camera right on the planet. It got a little jarring as I got larger. I did - I can proudly say - wreck that dark star. I was really hoping for a funny voice line from him when he died but hey, can't have it all =) |
| May 1 06:23:14 | 5m 32s | Wee Planet | ♥ 2 | This was fun! I totally saved earth. I liked how you had the asteroids turn into UFOs toward the end, but the UFOs were a touch hard to see against the space background. Their beams made them easy enough to hit though. I sort of wished the shooting effect would appear even if I missed my target, but I can appreciate that you probably didn't do that so it would be more clear to the player when they hit their target. Everything played smoothly and how it should have! Nice work! |
| May 1 06:35:25 | 12m 11s | Solitary Freedom | ♥ 1 | The second level took me SO LONG TO FIGURE OUT but when I did it was stupidly obvious. Nice use of the barrels to make the player look in all the wrong places! This is a really cool puzzle game, very satisfying to finally 'get it.' |
| May 1 11:47:36 | 5h 12m | Seagazer | ♥ 1 | Played it for a bit, but wasn't able to figure out 'how' to play it on my own. I triggered some stuff - constellations popping up, the sky changing color, some music, etc. on my own though! Without knowing how to play I can still say it was enjoyable. I always felt like I was about to walk up to an ocean (sound, atmosphere were good) and it was cool how you implemented the sky dome over the world. It 'felt' like a real, tiny world. Nice work man! |
| May 1 11:53:22 | 5m 46s | A Small World After All | ♥ 2 | Cool idea, but my old biology teacher is a freak for wanting to know THAT BAD what I'm doing! The game was fun to play, at first I didn't know I had a list of stuff to get so I just hid in the corner until I saw the countdown. The controls need a bit of tweaking and it would be really nice if the camera was rotatable, but hey, what can you do in one weekend, right? Good entry, nice take on 'small world' theme! |
| May 1 11:58:30 | 5m 08s | Until the End | ♥ 2 | Definitely rating you high on theme for this one, it's such a good take on 'a small world'. I liked exploring the prison and you did a good job of making it seems 'stressful' in it's own little way. I think this game deserves more attention than it's gotten before. Nice job also on the controls and camera. Everything played nicely. |
| May 1 12:03:42 | 5m 12s | DEFEND YOUR TINY WORLD! v1.1 | ♥ 2 | Played it a few times and managed a high score of something a round 575. The game controls nicely and I think you have it set up well as far as run speed and such. The difficulty ramps up nicely as well. Really I don't have any complaints about it at all. It's an enjoyable way to spend a few minutes playing which goes a long way in events like this =) Nice work! |
| May 1 12:08:47 | 5m 05s | Colonial Kart World | ♥ 2 | I had a lot of fun playing this - it's so satisfying to sink the other ships. The shots have a real feeling of power behind them and seeing them skip off of the water or ricochet off of the island is awesome! I had a funny bug where the spanish ships were flying for a bit, which was cool, I shot at them anyhow =) If this was made into a 2 player game - split screen or online - it would be really fun! |
| May 1 12:19:59 | 11m 12s | Rise of the Termites | ♥ 1 | You have a lot of depth here, so congratulations on that! Accomplishing this much in 3 days is impressive as far as having all of the gameplay options and no bugs (lol) that I could find. It was easy to pick up and understand - I didn't know what the enemies were at first but I figured it out pretty quick. Music and graphics were both good, but I think the music was the stronger of the two. You did a nice job on this game for sure. If I had one complaint, I wished I could have dug more than one room at a time when I had more workers. I understand why you didn't allow it (balance) but at first it was a lot of clicking and waiting. |
| May 1 12:26:30 | 6m 31s | Legends Of Block | ♥ 2 | A good example of gameplay carrying art! The game was really fun to play and satisfying when you killed enemies due to the little explosions and sound effects. I had trouble getting the dashing down at first, I'd get mixed up on which square I was for a second. ONce I got it down though I started to favor it as my attacking method - it was just more fun! The Jetpack was fun, the bullet-hell aspect was fun - the whole game was just fun. Nice job! |
| May 1 12:33:31 | 7m 01s | Murder Mitosis | ♥ 6 | Man it was fun overwhelming the other guys with my little red armies! I liked this enough to give it a good bunch of attempts. I found myself wishing that my little army would convert other blobs over time if they outnumbered them, because that yellow jerk just buried himself in his army and I couldn't get to him - lol Really cool concept though, and I wish I had someone to play it with (looks like it's multiplayer?). Impressive for 3 days of work! Good audio choice too, even if it's not your original work. |
| May 1 12:39:07 | 5m 36s | Tiny Planet | ♥ 1 | I like the music the most out of this entry I think, it was so fitting and mysterious. The game did bug on me when I got to the fuel cell - I was unable to interact with it. I believe that was pretty much the end though (I guess I missed the outro, which stinks - because the intro was awesome). Neat little puzzle game though, nice job! |
| May 1 12:46:10 | 7m 03s | Spermicorn | ♥ 4 | Alllllmost didn't play it because of the subject matter but I'm glad I did! I got such a laugh out of this game! The music was spot on for the gameplay, but the second part (button mashing) went on just a bit longer than I preferred. No other complaints though, the game was short and strange, perfect for a Ludum Dare. |
| May 1 12:56:08 | 9m 58s | A Giant Hitch | ♥ 2 | This is a monday morning simulator. Really fun, humorous and well designed. Gameplay is frustrating until you get a feel for it at which point it just becomes entertaining. Really nice work and nice use of the small world concept! I definitely enjoyed my time as a destructive friendly cube with his own personal entrance at his job! |
| May 1 13:01:04 | 4m 56s | Godly Corp. | ♥ 1 | "God luck" - either a great typo or nice wit =) The game was fun and it makes you multitask which is cool for an event like this where simplicity is usually king. It was addicting enough to make me try it more than a few times and while at the end I still sucked at it, I had a lot of fun letting the world die! |
| May 1 13:05:45 | 4m 41s | Little Space | ♥ 0 | The music in this is awesome! I should probably not build so many bars so soon but man, you have to party in space! I wasn't able to get very far, I don't think I left myself enough resources to intercept the asteroids, but the game is fun and it seems pretty deep for having made it in 48 hours, so props to you, you must have not slept! |
| May 1 19:31:40 | 6h 25m | Whale Fall | ♥ 1 | Cool challenging little game, the platforming worked well and pushing whales out of the way to climb higher was weirdly satisfying. Sound effects did their job as well, jumping and the 'explosions' toward the end all fit nicely with the art and gameplay. I didn't defeat the boat, I got to it twice and wasn't sure what to do and died, so that's disappointing on my part, but good game! |
| May 1 19:36:36 | 4m 56s | Unnamed Space Project | ♥ 4 | This game's presentation is really well done and had you been able to finish it and balance it a little bit I think it could have bee a strong contender here. Unfortunately, I was unable to play for long because even when putting down turrets I was overwhelmed by enemies who ignored me and just destroyed my ship. Graphics were really good, particles were nice too - a touch of screenshake would have gone a long long way with explosions (if you decide to polish it more). I like what you have, I wish you had more! |
| May 1 19:44:53 | 8m 17s | Limited Space | ♥ 2 | This was really fun! At first I couldn't figure out why you put in the timer but it made sense the more I played. I got totally screwed by landing on 2 planets with no food or water - which is fine btw - it added a sense of fear to the game. Graphics were good, music was good, gameplay was good, small world concept was hit - everything was well done! 1380 high score, probably not good but hey! |
| May 1 19:49:15 | 4m 22s | Moon Dozer | ♥ 1 | I had a hard time getting used to this game but it was satisfying nonetheless to hit a 3x or 4x combo. The controls needed something just a bit more precise, or a bit less friction on the moon vs the ground so it would roll further. I got stuck in the ocean for a good long while =) Once I got to Europe though, it was game on! I wrecked that place! |
| May 1 19:56:44 | 7m 29s | Food Fight | ♥ 2 | I'm #7 on the leaderboards that's my achievement for the day! The game was fun but I wish the difficulty either started higher or ramped up faster. It kept me from wanting to replay it if I'm being honest. It got fun when it got hectic, and I only died because I didn't know I could get crushed by the food and because I fell off the table then respawned on an enemy, but hey, that's life! I enjoyed this game though, don't get me wrong! Make a hardmode version and I'll play again! |
| May 1 20:06:19 | 9m 35s | A World in a Shoebox... | ♥ 1 | I adventured! It was charming, I didn't die but man I almost did a few times. I almost wrote a whole thing saying about how I couldn't move and it was bugged but then I realized my gamepad was plugged in so I played it on that (it worked fine by the way, no crashes or anything). I cleared the world, talked to Reg and the other guy (bert? burt? I forgot sorry!) and checked out the haunted house too! Nice work on all of it, you captured the link to the past feel for sure. |
| May 1 21:15:07 | 1h 08m | Meteor Jam | ♥ 5 | Played this quite a bit of the ways through but full disclaimer - I didn't finish it. It was fun and I like how the different planets all feel a bit different. Are they randomly generated? They looked it at least - which is an added bonus. It took me a bit to realize I could climb walls by spamming jump, and the game got a bit easier after that. I almost liked not knowing I could climb walls, because I had to plan whether or not I was going to jump into a hole for all the ore. The animations on the little dude were quite good too! One of my higher 'fun' rated games |
| May 1 21:20:22 | 5m 15s | FUEL | ♥ 1 | Fun game! It has a nice smooth difficulty curve that didn't leave me feeling unequipped for the challenge. I defnitely found myself going back trying to beat my times, which I don't usually do unless the game seems super fair and balanced and I feel like it's my own skill holding me back. I like this! |
| May 1 21:23:52 | 3m 30s | Chill Bill | ♥ 0 | lol @ being so specific as to pick sprite. Bill has good taste. The game was quick and fun, which is what this event is all about! I took out some workday stress here! I was however, quite bad at it... my fault, not yours! Nice work! |
| May 1 21:27:34 | 3m 42s | My Precious Orbit | ♥ 1 | I have to be super honest, I wasn't able to play your game for very long because it was instant motion sickness for me. The graphics look really good though and the player model is really cool. I did manage to destroy a star before I stopped out of stubbornness, and that was satisfying! If you could slow down the camera or at least add a dead spot so it isn't *always* moving I think it would be a lot more tolerable for me. |
| May 1 21:30:27 | 2m 53s | Hexworld | ♥ 1 | This is a really cool concept - there's depth here that I wouldn't expect from a LD game. Going to make my wife play this with me when she gets home! Single player mode is cool for practice and all but stomping someone else is where the real joy will be! |
| May 1 21:39:02 | 8m 35s | The Taker | ♥ 2 | I didn't have any fps issues like the other guy said, the game ran fine for me. I like how you made it so you have to build castles to expand your area (move the camera), that was a nice touch and it was something you had to maintain as they got destroyed. It added a nice multitasking challenge. I think the game could use a currency system if you keep working on it so you can't just spam place units, but I understand that would take a lot of time to implement so I'm not rating based on that. Fun game, either way! |
| May 1 21:50:26 | 11m 24s | Star Traveller | ♥ 7 | The little guy looked so happy when I got him home! The game was exactly how you advertised it - relaxing, colorful, atmospheric, I really liked it. You 'closed out' your puzzles nicely - seeing the shield come up on the planet under attack, seeing the other planets turn to earth like worlds when you switched the cores, it was all just really satisfying. |
| May 1 21:55:42 | 5m 16s | MicroCHIP | ♥ 1 | Is this what my antivirus goes through every day? Good gosh! I loved the satisfaction of standing in front of where the firewall goes and just watching the viruses suicide rush into me. Of course, that only worked in level 1. I couldn't keep up in 2 enough to do that. I eventually died on level 3, but I ALMOST HAD IT! It was really fun! Nice take on 'small world' also, I like outside of the box stuff! |
| May 2 20:03:55 | 22h 08m | Toaster Town | ♥ 3 | An interesting little 'experience' to say the least. I spent a while looking for more gameplay. I think I clicked on just about everything. Your description alone hits the humor category pretty hard for me "Thrillseekers" made me actually laugh. Neat little thing you have here! |
| May 2 20:15:57 | 12m 02s | The Evolution Game | ♥ 3 | These are the projects that fascinate me the most. It's not super easy to 'see' the learnings outside of the graphs at the bottom, but there's only so much you can do graphically. I can see the creatures interacting with the environment thorugh movement however - which is very cool. What's the longest you've let it run for? What was the result? If you say 'immortality' you're getting an automatic higher rating! |
| May 2 20:24:37 | 8m 40s | Strategic Survival | ♥ 3 | This goes from seeming like it's going to be a breeze once you build your fortress to hectic desperation of running around trying to collect resources to build more stuff! It got super fun towards the end. I will sadly say I was unable to win, I couldn't find a good configuration of buildings that would hold out long enough for me to survive. I will also say you need to find a better way to represent lumber - it took me 2 tries of playing to find where to harvest it from! It was fun though, despite the lumber thing, I like it! |
| May 2 21:09:59 | 45m 22s | Skylets | ♥ 4 | I spent more time on this than most of the other games I played. At first I was like 'hey this doesn't really get any harder' and then I got to the 4th or 5th planet and sh*t got real. I really like the graphics style and the simplicity of the gameplay. I kind of wish that planets would become unstable more quickly meaning you get the warning and have less time to get to the pad. Maybe they do later on, I didn't finish the entire game admittedly. I really like it though! |
| May 2 21:55:54 | 45m 55s | Tiny Terraformer | ♥ 1 | A really charming little game! I afk'd for a minute and bugs ate half my plants but I recovered. Oops! The music really set the tone and it reminded me of playing sim-earth back when I was a kid. Your attention to detail was really good (clouds forming, plants growing) and while I'm not being called away and there's no pause function, I'll be revisiting it later! I liked it a ton though so far. One of my highest rated. |
| May 3 00:09:20 | 2h 13m | Classical Conditioning Cooperation - [CCC] | ♥ 2 | This game is freakin' awesome! What starts out as an entertaining relaxing puzzle game quickly turns into a lesson in micromanagement and multitasking! I loved the mouse animations, the music, the level design, even the GO and level end animiations were polished. Really really really good for only 72 hours, hopefully you'll develop this further! It would translate perfectly to mobile devices. |
| May 3 00:17:54 | 8m 34s | Invasion | ♥ 1 | An addicting little game. I had fun picking energy recharge rate every time and making myself a little laser machine gun. I guess this may have been a mistake because my planet kept dying but I had fun letting the world end! I noticed your collision issues a little bit but they weren't that bad, I never felt cheated because my direct hits never seemed to be affected. nice game! |
| May 3 00:27:40 | 9m 46s | Angry Worlds | ♥ 2 | I gotta say - I was intimidated when I saw your one-unit-wide platforms, but once I started jumping for them I realized the controls were good... like - SUPER GOOD. Seriously, I don't know what you did but you have control input that's like 99x more accurate than most commercial games. As for the game itself, it's a nice little platformer. I wouldn't say it's breaking any records for innovation, but it plays super well for what it is and it would definitely stand out in the genre if you continue to work on it Really nice job! |
| May 3 01:09:33 | 41m 53s | W.R.L.D. (World Reconnaissance eLite Defense) | ♥ 2 | Welp. Thanks for posting this on my comment. This is my new favorite game from this event. SO MUCH FUN. I only managed a score of 2500ish and I'm pretty sure difficulty doesn't reset when you die because I had to restart the game between deaths. Having the planet in the middle hurt you when you shoot it adds so much challenge - in a good way I'd say. It's realistic (as much as you can be with a space shooter) The simple graphics with the nice particles worked really well together. I have nothing negative to say, I love this. |
| May 3 01:16:25 | 6m 52s | Bug to the Footstep | ♥ 2 | Cool game! I got stuck until I started putting the worms into the footsteps first, they seemed to be the toughest to find a fit for. After that I was able to visualize things more easily and I finished the game (assuming level 6 was the last level, it didn't load a new one when I finished it) Your take on 'a small world' works on so many levels here - a small world as in the place you put the bugs, or the bugs being small - they both fit! Nice job on sticking with the theme and thinking outside of the box. I'm going to make my wife play now so I can watch her struggle! Thanks for the game! |
| May 3 02:40:22 | 1h 23m | Contamination | ♥ 1 | High score - 202 I had a good time with this. I couldn't tell if having a lot of 'good' cells was an advantage or not. Maybe they spawn more super cells? They definitely get in the way! I ended up dying because a whole wave of red cells spawned on top of me, my fault though, they usually spawned in the same area. The sound was good to me, not sure what the other complaints were about. Good work. |
| May 3 02:43:37 | 3m 15s | Id's Journey | ♥ 0 | Hey hey, I'm here to try it but I can't get it to launch on windows 10 =( Hit me up with an @burgee if you manage to change it and I'll check it out! Good luck! |
| May 3 02:54:09 | 10m 32s | Claimed | ♥ 2 | Neat little game! I was a bit disappointed when I pushed my 'extra' tile all the way south to the guy who wanted to know how to claim void tiles and he didn't react - that was a long push! You did a nice job of teaching the game as it went along though, I started out really lost and looked for a help page, not finding one I just started playing and the game taught me instead. The best tutorials are the ones you don't know you're in! |
| May 3 03:02:27 | 8m 18s | Polyville | ♥ 1 | Big vote for mood from me! I like polygonal games and your little world was neat to explore. I really wished it had some music - I pictured the style of music from the old game 'daggerfall' (https://www.youtube.com/watch?v=P5u-3Oaj1Ao&index=23&list=PLDWrj6ynqDMHlvwaYcx90U4B8xVXTci9p reference!) I finished the game and was satisfied to see the windmill push the fog away and the sunlight break though, it was a complete experience, but a bit of a short one. I'd definitely agree with the other users and say try to add a variety of quests instead of fetch quests, this is a great prototype of a really stylized game, so good work! |
| May 3 03:07:00 | 4m 33s | "It's a small world!" | ♥ 1 | I got hit by every car in the world! I finally found my coffee date but it took a ton of tries! The streets were so crowded I felt like I had to walk in the road, but that never worked out well lol. The idea is really good and I think with a bit more tweaking this game could catch on. Your take on 'small world' theme is one of the best I've seen so far! |
| May 3 03:18:54 | 11m 54s | rovR | ♥ 3 | A really unique puzzle concept! I had a hard time at first but for some reason I didn't think of bouncing back and forth to manipulate things (being vague to avoid spoilers). Once I started thinking in those terms it got a bit easier. I found a bit of frustration when I got myself 'stuck' a few times with no safe place to jump to and no way to realign things to where I needed them, but that's my fault - not the game's. If I had one complaint it would be that the text appears juuuust a bit too slow. It's minor, but I wanted to give you *something* that's hopefully useful! |
| May 3 03:26:41 | 7m 47s | Warpy's World | ♥ 1 | I'm having adobe air issues also - I can say though that the art was instant smiles for me. I was interested enough where I went and searched youtube for some gameplay and found a video that I'm assuming you made - so I'm comfortable enough to rate for the few things I can see (art, mood, theme, etc) Really wish I could play it! I would caution against using installers for game jams, they turn a lot of people away pretty instantly if it's not just a runnable .exe of the game or a webGL thing. An unfortunate side effect of computer security =( Good luck in the event! |
| May 3 03:40:20 | 13m 39s | Come on, barbarian! | ♥ 2 | Loved this. Rated accordingly high! I did die in the training by walking into the guy's sword by accident. Laughed pretty hard at my misfortune and shame-reloaded the game to play it right. Nice! |
| May 3 03:45:16 | 4m 56s | StopWatch | ♥ 0 | This is AWESOME! I've never felt such a sense of urgency in a turn based game. If this is a mechanic you thought of yourself then bravo to you. This is one I could keep playing for a long time, I was really sad that the game fully restarted when I died because I made it through quite a few levels. It makes you stop and think - 'can i get all this done in one turn?' Really. Really. Good. |
| May 3 04:54:18 | 1h 09m | HexCity | ♥ 3 | The only 5 star innovation I've given so far. As an avid chess player, this game is one I'm going to play over and over. 33 is my highest score after a couple of attempts, and 70+ blows my mind, somebody did a lot of plannig to get that. |
| May 3 13:41:41 | 8h 47m | Suds of War | ♥ 2 | Just spent a bit of time with this and I really like the visual style. Suds as fog of war was a great idea and having floating rubber ducks as obstacles was neat too. I'm pretty impressed that you were able to code (even basic) AI along with the rest of the game in only 72 hours, so that's definitely an achievement. The music was also perfect for the setting as well, just a nice relaxing little tune. If I had to give a few things I didn't like so much I'd say your movement sound was a bit of an issue. It sounded like it played constantly as you moved when maybe it should have only played once per square. The firing animation was a bit off but that was easy enough to work around. A solid LD entry nonetheless! Nice work to you and your son! |
| May 3 19:34:23 | 5h 52m | FREEDUMB! | ♥ 1 | Highest humor rating I've given. I don't know why 'freedumb' took me so long to recognize for what it was, but it's pretty witty. I totally bombed paris, because AMERICUH. I must have done the right thing because I got an instant you-win screen and jammed out a bit. Satire is a dangerous game to play in a game jam but you pulled it off well, just expect a divided audience =) |
| May 4 04:14:29 | 8h 40m | ATLANTIS | ♥ 5 | Okay, where to start: I played this twice, on two separate occasions. The first time, admittedly, I was pretty lost and unsure of what I was supposed to be doing. I took a break and came back and made quite a bit more progress the second time around. First and foremost, I loved the music. It not only set the audio apart from a lot of the other entries, but it set the mood of the game perfectly. I like how you had little objectives around the map that were usually pretty worth walking to for their benefits, it added a nice touch and an extra dimension to the game play. I would say that you and I both had similar challenges in the way of communicating our game's instructions to the players though in-game insturctions. For a simple game, this isn't usually an issue but your project was pretty ambitious. You guys got a lot of depth (and atmosphere!) into your game, and knowing how to take advantage of all of it from the get-go would have helped. This is a game that would / will pop into my mind 6 months from now and make me do a google search for it to see where it's at in production. I feel like I played a really good prototype of a game that's going to be really special when it's finished, and I'm looking forward to that! |
| May 4 04:57:04 | 42m 35s | Soleil | ♥ 1 | I kept getting the feeling that my jumps were higher and longer the further away from the planets I got. Not sure if it was my imagination or what, but I liked it. I had a hard time timing the jumps though, I kept jumping a split second too late and falling back down, which got a bit frustrating. In the end I made it quite a ways though. Persistence! Atmospehere and sound were both good, mood was on point, and small world theme was nailed. The gameplay could use a bit of tightening up, but all in all a good entry! |
| May 4 12:04:57 | 7h 07m | Super Snowman Spider Showdown Supreme | ♥ 1 | Really great presentation here, right down to the menu. Your menu has more polish than some entire games I've played. The gameplay was pretty straightforward, but the effect of the spiders shadows appearing at the beginning was a great touch and it turned your pleasant atmosphere into a nightmare (I hate spiders). The only issue I had was trying to turn all the way around 180 degrees, I'd lose my mouse and have some trouble re-aligning things. Other than that minor thing, no complaints! |
| May 4 12:46:12 | 41m 15s | Jelly Germ | ♥ 1 | The idea here is really good, this could turn into a hectic platformer with 4x the gameplay depth of the successful existing ones. In it's current state, it's playable and fun but it needs a bit of tightening up. The jumps were a little too 'floaty' for me and some of the abilities (mostly sticky) were hard to use right without failing a bunch of times. Past that, the only real problem I had with the game is I think the UI is a bit too big and invasive. I was worried going in that I wouldn't know what buttons did what, but I had the opposite problem =) As far as art and sound - everything was spot on. The germs looked cute and the jelly effect of the animation was fitting. Overall a really solid entry that just needs a bit of tweaking! |
| May 4 12:51:56 | 5m 44s | Bantam! | ♥ 1 | You must have not slept at all making this. There's a lot of gameplay here for just 48 hours of work, not to mention the awesome pixel art. I loved the ship and the effect of flying it around and it was fun to find new worlds to go to, though a couple of times I got lost and couldn't find any. The platforming needs some work. The character's jump feels a little jarring and key inputs last a bit too long for left / right movement. If you tap left or right, he moves for about 3x as long as you tapped the key for. Not really a big deal because (from waht I saw) it wasn't a precision platformer, but it still felt off. The game was tough but really doable once you got into a routine. I played to level 3 and ended up dying because I got a phone call, (lol) but this was a cool entry. |
| May 4 12:58:22 | 6m 26s | Cowmets | ♥ 1 | This is really really good. I have no suggestions to improve it, nothing bad to say and I want to finish this review so I can go play it again. Charming art, funny characters, great music, better transitions from planet to space than no man's sky, and freakin' cows. Superb entry, my highest rated yet. |
| May 4 13:45:43 | 47m 21s | Super Collapse Guy | ♥ 3 | I played this on the first day of LD judging and it looks like I forgot to leave feedback or a rating (fixed that now!) This game's mechanic is really good. I don't play a ton of games so I don't know how impressive this next statement is but: I've never seen anything like this in a game before. The levels are fun little puzzles and from a programmer point of view I found myself wondering how you pulled it all off so intuitively. There were moments in gameplay when I was thinking "this can't be the right answer this will never work" and then it worked. Really a good feeling! |
| May 4 20:49:38 | 7h 03m | Batter Bros. | ♥ 3 | The sound the bat makes when you hit the ball is so satisfying! The game was fun, nice job getting AI in there as well, that's impressive. Graphics were solid too. I wasn't a huge fan of the music but it's more of a style thing and I feel like I have to point out SOMETHING or else what's the sense of feedback! I didn't try any of the button spam stuff, I played for real and had a good time doing it! |
| May 5 20:53:44 | 24h 04m | Until Tomorrow | ♥ 2 | I loved this. The story, the setting, the sound, the tease when I was sure that the man by the edge was going to... (no spoilers!). The ending was pretty awesome, a sort of full-circle type of thing. (I'm being so careful not to post spoilers). If i had to give one suggestion (and im stretching to do it) I'd want the puzzle in the castle to be a bit more tricky. It was pretty self explanatory as it is now, if there were some buttons that you were not supposed to press just to add some confusion, it would have been a stronger puzzle. But that's minor, so feel free to ignore it. Just the fact that you took the time to add flavor characters to the town to push your story further was great. This is a really cool entry. |
| May 5 20:59:22 | 5m 38s | Recursive nightmare | ♥ 2 | This was cool! I like how one 'playthrough' influenced the next in small ways (or it seemed to at least?) I tried a bunch of stuff and I don't think I found the right ending, but maybe I did? I don't know! I still feel very satisfied with playing this though. The drawings were really funny, probably my favorite part of this game! |
| May 5 21:05:56 | 6m 34s | Floppy McFloppyface | ♥ 1 | I got a good laugh out of 'you flap your arms at the tree'! I played it until I got stuck and couldn't find the plate anywhere! Had I found the plate I would have happily kept playing, so feel free to give me a hint =) The music was great, the graphics were spot on for this game, and the flapping arms was a really nice little touch that turned a game that would have been average at best into something weirdly special. Thanks for making this! |
| May 5 21:18:04 | 12m 08s | That Tiny Pea | ♥ 1 | This is just like Kerbal Space Program - if you haven't played that you should! I quite enjoyed KSP and got quite good at it, so this game came pretty easy to me. I love space and astronauts so you hit a sweet spot for me as well. I couldn't rate super high on innovation BECAUSE of the similarity to KSP, but everything else I was pretty impressed with and I had a good time landing a few times. (Nice touch starting at a different orientation each time - or at least it seemed like it did). |