Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → johnnwfs

johnnwfs

Feedback comments for LD39

LD40 →

johnnwfs's games and stats for all events →

TimestampSince previousGamejohnnwfs's comment
Aug 1 23:32:33 Amber-graph ♥ 2 Neat concept!
Aug 1 23:37:46 5m 13s HackBot ♥ 0 I liked it. I couldn't get past level 2 either :-( But fun.
Aug 3 04:12:42 28h 34m AI-Bot Problem ♥ 0 I liked it. Clever twist on this kind of puzzle game.
Aug 3 11:37:42 7h 25m Solaris - Dying Sun ♥ 0 Nice game. If expanding, I agree with rigdonware that at a certain point you can span the solar panels. Some balancing out of costs, maybe increasing over time, might make game play a bit longer. I did get irritated at the aliens blasting my panels until I realized if I kept two at a spot I wouldn't have panels destroyed. Cool mechanic in the planet rotation.
Aug 3 11:44:20 6m 38s Downpour ♥ 1 Very nice game, great concept and mood.
Aug 3 11:55:51 11m 31s The Magical Substance: Coffee ♥ 2 38%! Would have done better had I realized I could carry that second pot with me. Most people stayed asleep. Nice job, I like the pixel art. Some help in getting more coffee available with some creative powerup would be nice.
Aug 3 23:40:13 11h 44m Solar Miner ♥ 1 This game is a lot of fun and I played it for quite awhile. Will go back to it after getting some more ratings in. Loved the music although around the 15th time through was wishing for another song. Enjoyed the level and seeing some baddies show up. Great job.
Aug 4 02:35:34 2h 55m Sparkling ♥ 1 This was fun, thanks! Neat concept.
Aug 4 02:40:46 5m 12s Robots from 1991 ♥ 1 Felt like an (original) Doom lite. Nice job. Not to pile on but didn't fit the theme unless you consider health points energy :-).
Aug 4 02:49:59 9m 13s Running Out Of Tiles ♥ 1 Short but agree with others the keys were a bit hard to get used to. Managed to get to the end. I can see this concept being a good puzzler with more time and refinement (and more rooms)
Aug 4 02:58:49 8m 50s High Rise ♥ 0 Bought enough stuff to be able to walk away and let it do everything itself. Got tired of mashing after a short time, so that was a relief :-) I like the graphics and the purchase options, but definitely would look at how to keep from being able to buy up out of interesting play. adding increasingly tall buildings with different challenges could be a good expansion.
Aug 4 03:00:51 2m 02s Lights Out ♥ 1 Same - please update link, even if in comments.
Aug 4 11:13:41 8h 12m Pocket Drain ♥ 1 Really good for a quick creation. I like the "shoot the start block to get going". Multiple maps/rooms would have made it a little more interesting. I liked the sound and enjoyed the 2 color original game boy vibe.
Aug 4 11:24:22 10m 41s Powerless Professor ♥ 2 I get the concept but couldn't get far trying to get resources out in an order which wouldn't just stop progress to be. The Research page didn't seem to do anything even when I had enough RP to start the research. A little more direction in game would be great.
Aug 4 11:55:27 31m 05s Trump Card ♥ 1 Neat little musical score. Kudos on a different approach to many of the creations this time around (that I've seen). Nice and clear layout, fun sounds. You had tons of options in the pop-up events and I'm sure for replay-ability you'd want to add tons more.
Aug 5 02:09:20 14h 13m Voodoo Lockdown ♥ 1 Awesome job. Loved it. Could get past one area but will be trying again. Love the black/white. Mechanic is crazy cool. Thanks for a great game!
Aug 5 02:16:43 7m 23s The King's Saviour ♥ 0 Nice graphics. My 10 year old daughter saw me playing and say "ooooh, what's that?" She really like the horse and that it wasn't just one scene... the grass, bridges, etc. were all cool for her. Nice job.
Aug 5 02:30:02 13m 19s Tycoon ♥ 1 Top marks. Best game yet. I hope you are in the running for the top spot. I really like that running out of power wasn't necessarily the end of the level since your opponent might knock a power cube down your chute. The little cubes were really well drawn. The *only* nitpick I have was that once when a cube was flying from falling into the chute into the appropriate place on my collection board, it knocked into a regular block and moved things around. This didn't affect the game... and for all I know it was a coincidence since I had an opponent, but it did appear to knock a cube a bit. Zero marks down for that. Lots and lots of fun.
Aug 5 02:35:53 5m 51s The Hall of the Sorcerer King ♥ 1 Thank you for making a choose your own adventure. It was a lot of fun dying and trying again :-) I also liked the icons and progress tracker. Were you inspired by the recent posts about CYOA books and those cool paper trackers the authors used back the these kinds of books first became popular? Good job in any case.
Aug 5 02:48:18 12m 25s Nicole Forgot her wand ♥ 0 I cannot for the life of me figure out if there's a specific thing to do. I figured out I can go to the individual lettered titles if I am next to that tile, but why the witch spells spawn on certain rows and columns i cannot figure. I assume I'm trying to get the witches to waste all their energy (each has a countdown when their row/column triggers) but how I avoid the right rows/columns? Could you provide some additional instruction, please? I actually like the play field and the clever use of the lives on the side of the play field. The witches are actually kinds of funny with that smoke or whatever hanging over their heads.
Aug 5 02:57:38 9m 20s Nex Machinan ♥ 1 Super fun and I tried quite a few times, never quite getting past level 3 - even knowing i can't hit the edge I kept doing that, or got drained dry by those big red eyed cubes. Really like the level change and while not what I expected, keeping my position when the field change had me scrambling to the base spot to deal with the level once I knew what was going on. Nice sounds and pretty colors.
Aug 5 03:05:36 7m 58s Glowsticks ♥ 0 I'm fine with asdf -> makes sense with the row of colors. Like the mechanic but would like to have seen and end game (I stopped at 200 something points and wasn't sure if it was going somewhere). Pretty glowy colors.
Aug 5 14:11:13 11h 05m Robot Kernel PaniK ♥ 3 I like this concept - agree on the really really hard. Once I started getting down the sector switches and solar panel activations I felt like I was making progress but never lasted long. I actually couldn't figure out what the robot was at first - maybe I'm not as observant as others. Maybe adding a flashy "hey, I'm right here" would have gotten me past that short initial curve. I will have to try the updated version, but the comments and ratings are, of course, for the LD39 release. Really nice job @le-slo, @kl0z and @canijo
Aug 5 14:26:15 15m 02s The Last Question. ♥ 0 Unless I'm missing something this is more an interactive video than a game. It's pretty though. Song was well done and the controls were all smooth. One thing - it seems I had the ability to do a 360 view, but if I rotated far enough to the right to get off the page (full screen) and tried to go the other way, I didn't have a way to "lock the view" so I could move the mouse to the opposite side of the page (or something similar) so I could continue my rotation in that direction. Hopefully you can work out for next time getting the HTML5 version hosted so it's a little easier to just jump in and try. Thanks for entering!
Aug 5 14:37:52 11m 37s Rats will kiss the gunner's daughter ♥ 2 Cool - looks like you got a lot of well deserved attention. Great concept and I like the puzzle aspect. The varied responses to each days question and tying them all together must have been a challenge. I didn't have any problems other than that for some reason the first clicks on just about anything paused a bit before reacting, after which it was never a problem. Thanks for submitting!
Aug 5 14:54:34 16m 42s Power Puzzle - My first LD game. ♥ 1 Making the map must have been a big chore - this is big! The mechanic of 'follow the path to pick up batteries' is fine but I'd have liked to see some more interactive bits here and there beyond the levers, buttons and trip panels. I recommend providing a "click space" to interact for keyboard users so that one doesn't have to pause, aim the mouse and click for the interactions (if using your code also for tablet, I'd also keep the mouse click code in as is). Also suggest adding a little animation to the robot - bobbing head, shaking wheels and the like. Thanks for submitting, this is good for a first time entry. Build on recommendations for future jams and you'll have better and better games over time!
Aug 5 15:24:46 30m 12s Rat Hole City ♥ 1 Really great game. Love the line art and slight change as you are walking which seems to make the character more alive, if you will. Several games have used a black and white aesthetic, but the organic nature of yours put you at high marks for me. Piano did get aggravating after every death (and I died a lot). Still, I loved the musical clue that a spider was coming for you - made it so I was memorizing the steps and just moving blindly once I knew what to listen for :-D Great mood/atmosphere and top notch for the graphics fitting what I see as a specific feel you were going for!
Aug 5 17:27:22 2h 02m No Sign Of Life ♥ 1 Agree with @tifu, atmosphere is great. Sound/music is great. The dialogue interface seems to match the space theme. I got a bit bored wandering around the map... which may be part of the intention to emphasize the loneliness on the planet? I'd have liked a mini-map, a scrap of map, or something to get started - just wandering around finding things until I died a few times and started knowing where things were isn't really my personal preference :-) Good job. Oh one other thought - when the space person is moving I'd suggest having the background pic move at a the pace the animation on the person appears to be walking at.
Aug 5 17:33:14 5m 52s Blackout Z ♥ 1 Pretty cool old school feel. My 17 yr old son thought the light was too small. I was a bit creeped out by the red eyes running at me 😁 Good sound and the frantic feel was fun (although my son also said 'these kinds of games are too fast paced for me'... then added, unless you wanted it to be, in which case "Good job". I got overwhelmed REALLY quickly but I'm guessing that's part of the gameplay plan! Thanks for creating it!
Aug 5 18:25:14 52m 00s Do Before Power Ends ♥ 1 @cubicraft-en-gr, please post a link to load your game or share it on scratch.mit.edu. My 10 yr old daughter is a scratch programmer and would love to see and help rate your work!
Aug 5 18:42:51 17m 37s When the world goes to hell, I'll be here playing Video Games. ♥ 1 Pretty game and a lot of dialogue for a quick build. I gave up trying to get coins due to impatience with money collecting click games. However, I let the thing run through until the cell phone died. I have to say the ... uh ... monster voice? That was creepy at first, then repetitive and annoying. Either way, you had at least partial attention throughout the whole game :-D
Aug 5 19:00:55 18m 04s Wayside : A world awaits you ♥ 0 This was a great puzzler. I got stuck on level 18 I think (and 5 took forever). One thing I found - when you zoom out you can put a LOT more power in your jumps - might be worth checking for, if possible, to prevent bypassing your planned puzzle solutions (I jumped over most obstacles in at least one level that way). Great game, good job!
Aug 6 18:17:33 23h 16m Mecha Testing Ground ♥ 1 Very simple mechanic. I could stand in one place and just fire once in a while to "live". Low points that way - not any incentive to move around much, though and standing in one place kept me alive the whole time. Nice graphics which remind me of a handheld game with good display. Agree with the others, adding some risk/reward or other gameplay elements would be great additions.
Aug 6 18:30:15 12m 42s Superbman ♥ 0 Interesting concept but gameplay way too hard for my tastes. Art style was nice and smooth animations on the dude. Agree with @almax that it'd be a bit easier if touching bottom of pillars didn't kill you. Go with some of the feedback from all the comments from folks above and keep making it better!
Aug 6 23:52:46 5h 22m LED Adventure -- Running out of Power ♥ 1 Nice graphics, but that big blue element blocking my view was irritating. The game play was fine and could do with a few tweaks, particularly on jumping with those dropping platforms... It may be by design but it appeared I had to move at least a bit before a second platform could be used in quick succession (I guess I'm used to doodle jump style jumping). Nice colors and music.
Aug 7 01:45:11 1h 52m Qwt ♥ 1 Nice game (fun watching on [Elysia Griffin's Twitch Stream] (https://www.twitch.tv/elysiagriffin). Good music, nice graphics - I'm surprised seeing Unity's flexibility and and first thought this was a GameMaker Studio 1 game! I think it has potential for expansion and updates!
Aug 7 01:56:39 11m 28s Doki Doki Magica ♥ 1 Fun art. Nice colors. On the one hand I like that the boss level puts you back at the boss when 4 hearts left, but it respawning full health when so hard to kill. I saw on [Elisha's Twitch Stream] (https://www.twitch.tv/elysiagriffin) that your new version fixes the boss strength, which is great. Good job and wish you well with your updates!
Aug 7 23:52:05 21h 55m Funkotron 5k ♥ 0 A neat and different take on things. I could never get the monster to follow me or head toward the gap even when I got to finish him and got close, near, far etc. But it was interesting to have to match the beat to gain power and it slowly dropped when you didn't click or follow the beat.
Aug 8 00:01:59 9m 54s Messy Getaway ♥ 1 Nice first entry. Innovative mechanic or at least implementation with the gas suction. The music did get repetitive. I liked the street texture and the yellow headlights was nice. I was thinking perhaps you could add some damage so that one hit doesn't just end everything. Had fun watching [Elysia Griffin](https://www.twitch.tv/elysiagriffin) play your game on Twitch!
Aug 12 03:18:40 99h 16m Nyctophobia ♥ 1 Hi , @tjakka5 said everything I'd say about the game with and added bump to the music and mood from me. It was a great mood entry. I went into GM and took out the darkness and still couldn't complete (the darkness kept killing me) so I put the dot/player right next to the exit so I could see your end game. Nice to find the light, even if by cheating :-D
Aug 12 03:30:54 12m 14s The Political Juggle ♥ 1 I'm going to say that at first I was really underwhelmed. I didn't get the point (not familiar with Wario, etc) but after clicking through the mini games and really getting the point I was hooked. I had fun for a while keeping some nations alive before finally giving in and letting the last one fall. Lots of fun and like others I'd agree it's great for a short development span. Loved your voiceover, sounded like You don't know Jack guy a bit (or maybe the original Bop it voice). Great entry!
Aug 12 03:36:36 5m 42s The Crown Prince ♥ 0 I can't add much to what others have said @dob probably matches my personal critiques. I like the music and the innovative gameplay but found the game too hard. Looks like that's not universal issue!