Foon →
Ludum Dare Explorer →
LD39 →
Powerless Professor
Powerless Professor
By koemeterion and deathstorm
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 650 | 3.00 | 18 | |
| Fun | 687 | 2.73 | 17 | |
| Innovation | 505 | 2.93 | 17 | |
| Theme | 615 | 3.18 | 18 | |
| Graphics | 689 | 2.75 | 18 | |
| Humor | 350 | 2.57 | 16 | |
| Mood | 781 | 2.21 | 16 | |
Comments
ciobeni
2017-08-04 11:14
I couldn't click start on the linux version :( I'll try it on Windows later.
Edit
On Windows it's working. Took me a while to understand what I needed to do and what was going on in the game, but after a few tries it was pretty fun. One thing that annoyed me a little was that when the research dialog is open you can still see the hint for building, that threw me off on the first tries.
johnnwfs
2017-08-04 11:24
I get the concept but couldn't get far trying to get resources out in an order which wouldn't just stop progress to be. The Research page didn't seem to do anything even when I had enough RP to start the research. A little more direction in game would be great.
Thanks @ciobeni for the feedback. You are the first one who is giving us feedback from a linux system. So we never known about that. We will watch into that by time.
@johnnwfs you played it on windows I think? So the research has to work. The first research tiers (or whatever you want to call it) brings just a bit of improvement, so I think your biggest trouble could be the mood of your citizen. (I dont know it, but its the hardest part to understand I think) Thanks for the feedback anyway!
tbureck
2017-08-05 22:36
A city builder rarely gets to my mind when jamming, but you did it and I think it went pretty good. What I disliked most was me not being able to tell how building a house affected the happiness, so I ended up needing twice as many resources for my entertainment district while only making half the progress towards collecting them (which in my case was very very low). This was rather frustrating.
Apart from that, I think the game is solid. Oh, one thing: I could build a house on the lab in the centre.
dekhey
2017-08-21 17:08
Good game. If i were to say something is that te happiness is not easy to know how much the player has.
I think this is a very good concept. If you could make the tutorial more than just a block of text. This game would be amazing.
I loved the idea a lot but unfortunately, I couldn't play the game. I built a house but the citizens' value stayed at zero so I couldn't build anything else. This is probably a bug so let me know when you fix it and I will check it again. P.S If you would like to check my game that would be great. Thanks :)
Thanks everyone for playing this Game
@FuriousWitch: On which Platform did you played it?
I played it on windows 7. I tried closing the game and opening it again several times but the problem persists.
tapestry
2017-08-22 11:21
Good job on your game. I was a bit confused at first, because after I got the first message from the professor, the game paused and the resources were not incrementing.
It would be nice if there was an option to demolish a building, cause after reaching phase 5, power demand started growing way too fast, and I needed more power plants but had no available space left.
I won!
I have to say the most fun thing about this game was to figure out how to proceed and beat it.
The game could use some more feedback, especially how the "entertainment" works. It should also somehow indicate when the game could be won. The UI-elments also sometimes are not that intuitive. It took me some time to figure out that the messages put the game in a paused state. It was also not clear from the button itself, if the game was paused or not.
I liked the meta-story but why could I not build the statue or the grave for the monkey? Good work!