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juan

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TimestampSince previousGamejuan's comment
Aug 2 09:55:29 Power! ♥ 1 Hey! Same as other, it's supposed to be fast pace, but when you start reaching highscores, you can just stop playing for 20sec before losing all your power. It lack some mechanics to make the game really interresting. Otherwise it work well, the good square is easy to track thx to the colors you choose.
Aug 2 10:08:55 13m 26s QUAWARU ♥ 0 Hey, it's working quite well, even if I find the game quite difficult (too much colors for me i think, i got overwhelm after some time) Got 2240 at my best. Graphics did their job, but adding some fx and sounds when blocks disappear could really improve the feel of the game, thats the main thing to work on next time imo.
Aug 2 10:28:50 19m 55s RCR ♥ 0 Strongly agree with both of the comments above, it's hard to make good gameplay and good graphics on such a short amount of time: it's better to focus on the first one in general. Controls are quite a pain to use, and add this to the fact that this is a puzzle game... Well, it would make it difficult to love, even if the puzzle in itself may be good. My advice for next time would be to make the core ideas of your game first (in this case, winning and loosing conditions, then moving boxes around, it think these two things are the essentials bricks of your game) ==> do you need a moving robot to make the game work? Well, I don't think so, actually just moving blocks with the mouse would be easier to program in the first time. Maybe this video can give you some insight: https://www.youtube.com/watch?v=UvCri1tqIxQ Anyway, i wish you good luck for the next one !
Aug 2 12:43:37 2h 14m The Power of the Game ♥ 0 Hey, cool game indeed! Puzzle were just right, nothing too difficult, but some levels gave me some troubles, liked it! That's great to get a story on a LD game! But I could see the twist coming quite early. Don't know if it's the same for the others, but if it does it could be funny to trick the player with this, or to make it is less "obvious" to find. Anyway, great entry! I think I will try to make something similar in the future. (And yes, the best way to get visibilty is to comment other LD games, so fell free to spend some time doing so!)
Aug 2 13:05:41 22m 04s Fast Fission Reactor Simulator Playground ♥ 0 Hi I find the game quite difficult, but I think that was just the objective. Maybe make the bar drop down more quickly, as it is, it's quite boring visually. Maybe it's possible to make something more satisfying to use on this side. That neutron thing fits the theme nicely, it was a good idea! (and rememember, rating others game is best way to get more feedbacks, feel free to comment if you have some time!)
Aug 2 13:14:40 8m 59s Microwavo ♥ 1 Hi! I must admit I don't really understand what i am supposed to do, I keep geting "game over" screen again and again with no clue on what i'm doing wrong...Maybe a small text explaining the whole thing can be made? Do colors have an importance? Are you supposed to click the point? Or to drag and drop it away maybe? well, guess you get it, it's really confusing! :D
Aug 4 10:17:52 45h 03m Lithium ♥ 0 Loved what you've done there: great atmosphere with relaxing music and color theme. I've completed the whole thing and find it pretty easy (even if some level took me some time to solve, mostly the 2nd world with the ice). I really liked the levels with the ennemies, and how you can trick them with the tp, wish they were more level like these ones! I still think that you guys should set the gameplay objects (like keys, doors, ennemies) to more vibrant colors, or to make proper items to represent them (batteries were OK, but I kept forgeting what was that pale yellow cube for example) Other problem on my side, I don't really liked the controls, as it's sometimes hard to "feel" in wich direction your player is going to move with some camera angles (maybe restric the angles, something like 45°,135°, 225°[...]) Oterwise, I liked how you manage to give each level a unique light and "weather" setup (like the small black smoke particles in the fire level) Nice entry!
Aug 4 10:26:10 8m 18s Lola's Barkade ♥ 1 Cool 80's vibe, atmosphere and music, graphics are great! like n.feofentov, I think there could be some improvement on graphic clarity. Otherwise nice entry!
Aug 4 10:47:43 21m 33s Station 5723: Reactor Down ♥ 3 @alext-design : remember that your materials will never look right without a proper ligting setup, the one you used make the whole level feel a bit flat imo. I'm used to make the all scene with a sort or tinted white color when i am making it : it allows you to focus on lighting. Actually, if the scene doesn't look right in plain white, there a lot of chance it will do the same with textures and materials. And don't hesitate to tint your light colors: we rarely use pure white lamps in our house, but rather softly orange or blue light ==> white lamps are boring ^ ^ (In 3d rendering, it's called a clay render, like this one: https://evermotion.org/files/EVRprfolio/b974b7338e5d3ed5471fb8d82a29c486705305af.jpg ) Otherwise, it's working pretty good, it's quite easy to figure out what to do, even if some interraction aren't really clear on the graphic side (what can I / can't interact with? It's not always easy to figure it out, you have to click a bit randomly...)
Aug 4 15:21:50 4h 34m Precious Cargo ♥ 1 Agree with the other comments: really nice pixel art and ambience! It's quite difficult, but also quite funny :D My main concerns: 1. It lacks clarity sometimes: what comes to my mind is the gunship ==> the projectile just blend into the stars, it's really hard to see. Also, the punch feel a bit disapointing ==> maybe add a screen shake or another sound when it connects ? 2. A double jump mecanics would fit the game very well imo (or maybe an upward kick?) 3. rng is a bitch sometimes, for real ^^ Otherwise, it's a great entry, especially for the compo, well done!
Aug 4 15:55:31 33m 41s OxenOut ♥ 0 Great graphics and ideas: (all these dead astronauts were scary) Still, I don't really liked the gameplay in itself, it's quite slowpaced and the player is quite difficult to control properly (that was the objective i guess...); Others seems to appreciate, but well, it's not my cup of tea. Great entry otherwise!