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| Timestamp | Since previous | Game | juan's comment | |
|---|---|---|---|---|
| May 2 15:06:18 | A Small World | ♥ 0 | Hoy! Pretty good graphics and sounds, but game mechanics feel a bit off imho As others testers, the controls aren't precise enough, and moving the character around is quite frustrating (very slow and the jump is quite short, same for the gravity grab). I managed to go near the end just wandering on the planet and solving puzzle, but I pretty much broke the game at a moment ( two pieces of the white ship just "weld" together in a strange way, pretty weird ahah ^ ^) Besides that, it still enjoyable to play, but you should care more about controls next time. | |
| May 2 15:32:43 | 26m 25s | Ionnect | ♥ 2 | Hoy! Graphics are really clean, but the game mechanics are quite difficult to grasp: I just managed to complete the 4 first stages, but i am stuck at 5, and i have no idea what to do (tried to link all atoms, but looks like i am supposed to do more than that obviously....) Maybe throwing some pieces of advices when you're struggling would be great. Otherwise, imo it's quite difficult to wrap your mind around the concept ( you can't even look at the solution at the end as it disappear really fast). Quite interesting game, but making it more accessible and intuitive would be a good and interesting way to improve it: make people learn about chemistry with a game is indeed a cool idea ! |
| May 3 17:30:56 | 25h 58m | Plonat Atek | ♥ 1 | I just love these osciloscope things, it just blow my mind everytime I see what you can draw with these things! Sadly, the emulation don't looks so great as it shiver quite a lot, making it hard to see what is happening But there the same problem with other osciloscope visualisation projects, so it's not really relevant to point this out: It looks great on a real one for sure. Very original project, i really want to learn more about all of these sound programming stuff now :D |
| May 3 17:38:51 | 7m 55s | Fishy Business | ♥ 0 | Hoy! Looks like the link is broken (on my side at least), it just throw a 404 error everytime I use it. Try to fix it asap, i think i'm not the only one having trouble playing youre game :D |
| May 3 19:46:54 | 2h 08m | Confined | ♥ 0 | Hoy! A shame you didn't manage to make the entire story, the game stops just when it starts looking interesting: I feel quite frustrated, as I want to know the full story now ahah Didn't manage to open the two doors in the corridor, don't know if I could do that... Anyway, quite charming graphics and music, you did great on that imo: you managed to make the game quite lively and appealing (even if it became a bit laggy when you switch between rooms, but no big deal, really) Small bug found I guess ==> when graphics are put on "fast", it's really hard to make the text vanish (feel like the game is struggling to receive the input), but it's not happening when you put the "fantastic" preset...quite weird. Now that you have the graphics mostly done, I think you should work hard on finishing it: things were just becoming interresting. And by looking at the "ending room", it's quite obvious you were not running out of ideas on this project. So Fell free to tell us if you manage to complete it, as I really want to see the whole thing now. |
| May 3 20:30:47 | 43m 53s | Small Planet | ♥ 1 | Hey, nice small arcade game, with a cool old school atari game vibe. I fell it’s quite tricky to aim, as the ship is turning very fast, and the fire rate is quite low (but well, maybe I should just git gud at it, don’t know). Making the plane controlled with the mouse could be a simple solution to make the game a bit easier to use. Also, the vertical component of the level is too small imho: I was always afraid of hitting the ground as it stops you, and going too high makes you an easy target so it’s not a good idea to do that either. (maybe decreasing the size of the planet would solve the problem) I think it could be interresting to add some mechanics to reward the player for using these two “dangerous zones”. Maybe a speed boost when you’re near the ground (something like “use the extra speed to escape a tough 3vs1 fight, but be carefull not hitting the ground doing so”). This would make the game more interresting and dynamic from my point of view: just imagine 3 ennemie planes chasing after you at highSpeed, could be quite exciting! Lost almost every time when i played 4vs4 (seems I’m a terrible team mate…), but I could spend some time looking at some AI fights, it was quite hilarious sometimes ^ ^ Anyway, as others, it’s a quite solid game concept: it’s simple and fun, while being hard to master. |
| May 5 19:50:15 | 47h 19m | Dregumes | ♥ 1 | Hey! Just spend half an hour playing the game, loved every minutes! Graphics are great and very original, the sounds gets the work done, and the music is also quite enjoyable: obviously, much work as been put in there, well done. I liked the upgrade mechanic: simple yet effective. The first run is quite hard, but once you get the firsts upgrades, you can start to "snowball" the whole game, wich is highly satisfying. The difficulty is quite well balance, even if some time, you just stack mallows and use them all at once. You then spend 10 sec in "big but slow" mode (the real ennemies becomes those spikey balls then, not very interresting...) wich is quite boring imo. I think this mecanics could become more satisfying to use if the big mode duration was shorter (understand, expending, then switch back to normal very quickly after that). Imo, this would make the player feel more powerfull, and make him focused on what's fun: dodging for some time, then blow those damn birds off the screen! Great game anyway, I hope you get a bit more comments next week, it really deserve some more attention! |
| May 5 20:25:13 | 34m 58s | Caelium Alpha | ♥ 1 | Hoy! It's quite nice visualy speaking, but I feel like it miss some features to be really interresting (just spend 10 min max, and i think I pretty much done all that as to be done ) My main concern is about the camera: I would love to see the whole think from a top view for example, but it seems you can't really do what you want here. Make the player able to rotate the system would make the whole thing less "rigid" (you can move, but you can't look where you want, quite annoying...) Ofc, making a small menu to chose the nature of the planet, and where you want the orbit, or if you want the planet to have rings ect would be great. (well, in short, just more tools to play with ^^) It's still a very interresting project, don't know if you want to make all this thing respect physics laws (that could be quite fun to do :D) or just make the player able to build is very own solar system (the way he want things to be). But in both case, you definitly got to empower the player with more tools to make the game interresting: the core mecanics are here, all it needs is some more content! |
| May 6 12:41:34 | 16h 16m | Bored scientist | ♥ 1 | Very short and basic game, sure, but it's running smooth and would be quite enjoyable with some more content. One thing to keep in mind: make sure to give some kind of feedback to players when you get hurt/ when youre hit connects. Could be a sound, a small knowkback, a quick blink, a screen shake.... It really make the difference as it makes the mecanics more satisfiying to use. Great work anyway, if you keep working on it, make sure to get the basic mechanics done (understand: satisfying to use ==> as a player, I want to feel powerfull slaying these damn lava-slugs!). Imo, you should not rush for content, and focus on making the game feel good to use. |
| May 6 13:17:05 | 35m 31s | Snow-globe Tank Duel | ♥ 0 | Hoy! Just played two rounds, here are my thoughts: You have to give more feedback to the players: as an example it doesn't feel good when I fire. There is no sounds, no particles... ==> Playing a tank, i WANT to feel powerfull! The main issue is that the vehicle feels like it's a toy: would be great to hear and feel the engines, otherwise it just doesn't do the trick. I also think that the turret is too slow to turn, as the level is quite small (with narrow streets, ect...), it's mostly a melee fight with the bot. So you have to react quickly, but the turret prevent you to aim as fast as you wish. It's quite surprising to find pretty much the exact same problems here than in my previous LD entry ( you can have a look here if you want to understand what I mean by this: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110831 ) The point is that a tank is quite clumsy to drive, and it just doesn't fit well in some game systems. I fell like you wanted to do a quite fast-paced game (seing the quite small and narrow map), where you want to use cover, dodge the ennemy bullets ect...But a tank doesn't fit this role well: it ends up being quite static and frustrating (you can't keep a constant DPS while moving, as you won't be able to see where you go). Otherwise it's working smoothly, and the graphics are OK (with more content and polish, it would look quite good I think). But remember, you have to make sure that the "core" gameplay feels right and coherent before anything. |
| May 6 13:51:17 | 34m 12s | Galactic Dwarfare | ♥ 0 | Hoy! Great entry with very clean graphics and gameplay: Nothing much to say, besides that the game is a bit too easy to be interresting: it's very snowbally, and the AI is quite slow to play, so it's very easy to overwhelm it. Still, I like how you have to be carefull when attacking a planet, as it make it's population quite low which is quite dangerous (a real player would take advantage of that, i think the AI doesn't, but maybe i am wrong) It's really fun to see the whole swarm of small spaceships heading to a planet to conquer it, defnitly a great idea (even if some trafic-jam happens from time to time, it's quite dangerous for you in fact...but it could be an interresting defense strategy ==> try to delay the annemy swarm by sacrificing some population) But anyway, a solid concept that just need some more extra challenge to be fun! |
| May 7 21:36:38 | 31h 45m | That One Small World Town Building Simulator | ♥ 0 | Hoy! Quite cool entry, made me smile a lot :D It's fun to see the game snowball, incomes come slowly at first, but ramp up very quickly: I only miss the fact that this money is just here to... errr... make even more money I guess ? That's the main problem of the game imo: it start very good, but you don't have any real choices do to. "just build some houses, then some markets, then some factory, then..." could resume the game quite well for the moment. Well, it's not a problem when you have some stuff left to build, but when the map is full, it just becomes a waiting for the money (to upgrade the factory/market, wich is useless at this point). In fact, it's too linear to be really interresting, there is pretty much no challenge for the player ==> you can't lose the game! Maybe you could do something about that using the fire station for ex: (sometimes, fire starts in the factory, if you don't spend money to invest on firestation, you'll lose yore precious factory). Well, I think you get the point: give the player meaningfull choices to do, otherwise it's just a number race. Don't know if you composed the music, but they are quite catchy by the way ! |
| May 7 21:49:18 | 12m 40s | Plants World Wars | ♥ 0 | Pretty much the same for me: there's no real game here, but it's quite mesmerizing to see the trees grow on the planet. Otherwise I think I didn't get why this flower is stalking me all the time: it's just trying to spiral around me, and bloking my way. Sure it's quite pretty to see this ivy-spiraly path, but it was quite anoying to see this thing following me for no reason. But still interresting, wonder what it could looks like with some more content and polish thrown in! |