FoonLudum Dare ExplorerLD39 → RCR

RCR

By martinloki

View on ldjam.com

CategoryRankScoreCount
Overall2.003
Fun2.003
Innovation3.003
Theme3.003
Graphics3.003
Audio2
Humor1.003
Mood3.003

Comments

supercrunchy 2017-08-02 00:21

Hi!

Don't be so pessimistic about your game, I take LD should be more than else an opportunity for learning and having fun doing something, so try to learn what went wrong and try again next time :)

As you said in the description this is a very incomplete submission (there's basically no gameplay at the moment), but you could have probably done some very quick fixing/workarounds for the core elements of the gameplay (e.g. winning/losing condition - movement jerkyness is not that important) and submit something for the jam (you could have used the 24 hours more available there, if you had Monday free).

What was the idea you had in mind? If i interpreted it correctly, this should have been puzzle game where you move around the boxes so to put them in some 'correct' places. If that was the idea then you were quite close to having something for this LD! You had movement and box pushing implemented so you are only missing the winning/losing conditions and some actual levels :)

TIP: next time leave graphics to the end. Make your robot a blue square moving in a white room full of yellow squares/boxes. If you have gameplay without graphics you still have a game, if you have graphics without gameplay you have an art exposition, not a game :)

See you again in the next Ludum Dare, don't give up! :)

silas-reinagel 2017-08-02 06:19

Always work on the movement controls first. If the movement feels good, the user will feel free to explore the levels without feeling a lot of frustration.

juan 2017-08-02 10:28

Strongly agree with both of the comments above, it's hard to make good gameplay and good graphics on such a short amount of time: it's better to focus on the first one in general.

Controls are quite a pain to use, and add this to the fact that this is a puzzle game... Well, it would make it difficult to love, even if the puzzle in itself may be good.

My advice for next time would be to make the core ideas of your game first (in this case, winning and loosing conditions, then moving boxes around, it think these two things are the essentials bricks of your game)

==> do you need a moving robot to make the game work? Well, I don't think so, actually just moving blocks with the mouse would be easier to program in the first time.

Maybe this video can give you some insight: https://www.youtube.com/watch?v=UvCri1tqIxQ

Anyway, i wish you good luck for the next one !