supercrunchy 2017-08-02 00:21
Hi!
Don't be so pessimistic about your game, I take LD should be more than else an opportunity for learning and having fun doing something, so try to learn what went wrong and try again next time :)
As you said in the description this is a very incomplete submission (there's basically no gameplay at the moment), but you could have probably done some very quick fixing/workarounds for the core elements of the gameplay (e.g. winning/losing condition - movement jerkyness is not that important) and submit something for the jam (you could have used the 24 hours more available there, if you had Monday free).
What was the idea you had in mind? If i interpreted it correctly, this should have been puzzle game where you move around the boxes so to put them in some 'correct' places. If that was the idea then you were quite close to having something for this LD! You had movement and box pushing implemented so you are only missing the winning/losing conditions and some actual levels :)
TIP: next time leave graphics to the end. Make your robot a blue square moving in a white room full of yellow squares/boxes. If you have gameplay without graphics you still have a game, if you have graphics without gameplay you have an art exposition, not a game :)
See you again in the next Ludum Dare, don't give up! :)