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joebeard

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TimestampSince previousGamejoebeard's comment
Aug 7 03:53:08 LudumsWitch ♥ 2 I like the twist there at the end when her shield goes down and the game gets a lot more frantic. I did experience a bug there though where the player character seemingly ran off like a coward, which was actually quite funny.
Aug 7 04:51:50 58m 42s Terminal Attraction ♥ 0 Didn't think I'd ever play a battery dating sim. Now I've seen it all! Those electrical puns sure kept on coming, one might even say there was a surge of them.
Aug 7 04:57:44 5m 54s Eclipse ♥ 2 That was pretty unique, the scrolling effect on mouse movement was a neat little touch too. I was just about able to make my way around the maze, the arrow key widget helped a lot with that.
Aug 7 05:07:06 9m 22s Orcs in Space ♥ 2 An interesting game, but it blew my PC to bits when I tried to exit it, had to hit my power button and cancel the forced shut down once windows became responsive again.
Aug 7 05:15:14 8m 08s Deep ♥ 1 Sounded and looked great, special mention for the audio because so few people really bother with it, but it's a super important aspect.
Aug 7 05:25:13 9m 59s Escape ♥ 0 The theme was cool, the constant power drain was a bit of a drag when the player wasn't moving, especially when having to wait for the moving platforms.
Aug 7 05:35:47 10m 34s Salvage! ♥ 1 The best game I've played so far I think. It had a pretty proper old-school difficulty to it, especially after picking up ship parts. The theme reminds me of R-Type and Turrican, nicely done.
Aug 7 06:34:29 58m 42s Your Friend Is Lost In The Woods ♥ 3 Ah man, everything about that was great. Strangely enough I think the walking animation of the player character was my favourite thing - it just looked so cute. I simply had to find my friend!
Aug 7 06:40:49 6m 20s Powering Down ♥ 1 A nice idea; it was a bit difficult to switch between the ship systems - I agree with the other poster above about maybe having bound them to key presses. Other than that I feel that a wee bit of ambient sound might be a good addition.
Aug 7 06:48:37 7m 48s Nuclear Arms 4: Fallout of The Mountain King ♥ 0 That was spectacularly fun and hilarious, especially those reversing nuclear arms.
Aug 7 06:58:19 9m 42s Turn Out ♥ 1 A cool puzzle game, I found it a little difficult to guess which way the map would rotate at times, but otherwise it's quite solid.
Aug 8 21:34:41 38h 36m Simple Lunar Lander Esque Game ♥ 1 A toggleable option to add gravity would have been great, since I found it fairly easy to add a little bit of horizontal momentum and then to just control vertical when I needed to. It was a good game, and required a fair bit of concentration.
Aug 8 21:48:57 14m 16s People are the power ♥ 1 It sure was a lot of fun harvesting those poor pixellated people. I wish there had been more variance in the areas, but it was good fun and the graphics and sound were perfect.
Aug 8 21:58:53 9m 56s S.C.I.A.C.E. ♥ 0 Hmm I can't seem to unzip this, I'm using Winrar and getting various errors when attempting to unpack the archive.
Aug 8 22:17:54 19m 01s SPHEER ♥ 1 Really nice, and very reminiscent of portal. The main menu almost made me think it was a source engine game. It would be great to see more levels added in the future!
Aug 8 22:22:51 4m 57s Space Recharge ♥ 0 It was a bit tricky controlling the space ship, maybe removing its constant thrust would help?
Aug 8 22:28:15 5m 24s Space Is Dark ♥ 1 I especially enjoyed the shake when firing your weapon, it goes well with the heavy bass from the sound. I just wish it got more difficult faster.
Aug 8 22:46:30 18m 15s Power Puzzle - My first LD game. ♥ 1 That ship sinking animation makes this game a 5/5 for me. That, and it reminded me of some sort of weird mix between Major Stryker and BattleTech: The Crescent Hawk's Revenge.
Aug 9 02:15:38 3h 29m Solar Digger ♥ 1 Agreed with the comment above, the 50k upgrade was a bit expensive considering that the rate of money acquisition didn't increase all that much. It's a very addictive game though and very polished indeed.
Aug 9 02:34:08 18m 30s FIZZLE ♥ 1 The game has a great story, but I got a bit stuck eventually once the base had opened up, and ran out of power. Maybe having had some sort of restore or restart point would have been a good idea, or perhaps I was right near the end and didn't even know it. Really dig the sound effects, too many games leave them out.
Aug 9 02:40:24 6m 16s Last Job ♥ 1 Really smooth graphics and a hilarious premise; I found the goblin a bit difficult to control around the coal, but the boss backing away if you manage to yolo your way to a boiler in time is a nice touch.
Aug 9 02:46:49 6m 25s Energizing Mini Quest ♥ 0 Pants I missed the message! I'd consider allowing the player to move on both axis at once, as it feels a bit weird to have one direction override the other.
Aug 9 03:25:58 39m 09s Displaced ♥ 1 I think a minimap could have been quite helpful here, and I managed to get our poor captain stuck behind some moving walls during the second part of the psyche experiment. At least the pilot's leg is gonna be alright :P
Aug 10 22:49:57 43h 23m From the Shadows ♥ 1 I really liked this, the game is quite well balanced and it took me a few goes to win as the humans. My only criticism would be as mentioned in one of the other comments - the shadows attack very unpredictably, and it's not clear when a human dies, how they got killed. I lost at least one of my guys from a position I could have sworn was not too close to another shadow.
Aug 10 22:55:15 5m 18s Extincti ♥ 2 This was brilliant fun, definitely wins best humor so far! The music, especially, is an absolutely perfect fit. I didn't even notice that the game was counting up in years. 1840, not bad!
Aug 10 22:58:19 3m 04s Space Energy ♥ 1 This seems to bare a striking resemblance to the Unity top-down shooter tutorial?
Aug 10 23:03:44 5m 25s BugsTD ♥ 1 Seems I couldn't scroll the map with MMB in either the Web or PC builds, which meant I couldn't see what my turrets were shooting at. Whatever it was, they seemed to kill lots of it :P
Aug 10 23:14:39 10m 55s Spacesquid Spaceship ♥ 1 Oh man my fingers hurt after that. I loved how the game got progressively more insane, but never seemed to be completely impossible. The different ways to restore power were great, and made things even more hectic. My one suggestion would be to make incorrect presses / rotations / movements on the power panel cost energy at higher levels ;)
Aug 10 23:18:09 3m 30s PowerGem Arena ♥ 0 A really well balanced and fun game, I liked how the SFX and graphics fit a retro theme so well. The player could have been a twinge more agile, but maybe that's just because I was a crap player!
Aug 11 12:16:00 12h 57m PowerCubeStationBox™ ♥ 2 This is a really cool concept, and definitely a throw-back to old school puzzle platformers. It also requires a keen sense of the game as a whole to be able to switch away from the screen to interact with the rest of the cube, and not lose track of what you were doing in the platforming portion. With that said, here are a few suggestions / observations, if I may: * Control of rotating the cube was a little difficult; while the size of the interactive elements helped, especially being able to grab the shaker and push the screen power button without needing to rotate the cube all the way around, receiving a little assistance (even if optional) here would have been a nice touch. * Needing to switch away from the platformer portion happened a little too frequently. Balance here is a bit tricky, given the theme of the jam and the concept of the game. I'd argue that since the platforming portion was the main focus of the game, having to switch away from it quite so often even at the early stages of the game was a little frustrating. * SFX were a little simple, although certainly appropriate and cohesive; there could have been a bit more going on aurally. * Screen usage was limited to an almost square aspect ratio; there were large portions of the screen that went unused, perhaps being able to zoom in to the main screen would have been helpful, but on the flip side, that might detract from the idea of the game being the cube, instead of just being contained within its screen.
Aug 12 19:12:15 30h 56m Scarcity of Superpowers ♥ 1 This was a lot of fun, I liked the aesthetic of the arena and the droning ambient sound. The lights were a little bright for the UI, but it was fine once I full-screened the game. I've a few observations about the difficulty and skill balance: * The laser vision seemed to be ineffective in almost all cases, as it took too long to wind up and too long to kill a monster. * The Ring of Fire was weird, in that it wasn't super useful to begin with, but really came into its own at about the 50-75 kill mark where it was possible to chain two together to kill large groups of monsters. However, after about 100 kills onward, the ring doesn't do enough damage and doesn't spawn ammo frequently enough. Even with a stack of 2 rings activating on the same group of monsters, most of them were unphased. At that many kills, two is all you're going to get off before having to teleport, which then mixes the monster group up again. * The fireball and teleport were great. * My browser began to choke at 170 kills or so because of the sheer volume of creatures in the game, maybe spawning less of them but increasing their speed could be a solution? * I had to suicide at 175 kills as my graphics card threatened to file a complaint with the kernel :P
Aug 12 19:23:41 11m 26s Glitterwing VS Apocalipsaur ♥ 1 The only thing about this game that wasn't spot on, was the plugs getting stuck. While it does add to the challenge, especially as you have to pay attention to where the fourth plug is resting, I feel like the physics were just a little bit too unpredictable, which led to a few moments of frustration. I did however restart the game several times until I completed it, so in hindsight perhaps it was a smart addition after-all!
Aug 12 19:45:56 22m 15s The Scrapyard ♥ 0 I think tightening up the controls would go a long way to making this easier to play; in some cases the camera felt like it was over the shoulder of the robot as well, as it didn't seem to be going straight in the direction the camera was pointing in.
Aug 12 19:51:04 5m 08s Rat blasteroid ♥ 0 I loved that double-tap combo of stun and melee teleport, I don't think I've seen skills combo that well in any of the other games yet.
Aug 14 04:51:01 32h 59m The Path of Wonder ♥ 1 The way that items increasingly become dangerous obstacles if you don't need them is clever. Having to correctly prioritize the collection of certain items over others adds even more complexity. You've got a really cool mechanic here that I don't think I've seen implemented in quite this way before, certainly not in any of the other LD entries.
Aug 14 16:15:27 11h 24m V.E.S.T.A.L.E. ♥ 1 The battery indicator was difficult to read, perhaps that's because I was playing it in a window and the lines got aliased? The one thing this game needed the most I think was sound.
Aug 14 16:26:17 10m 50s Solar defense ♥ 1 Although the concept was good, there were a few bugs / features that made the game more difficult to play than it should have been. * The build menu is pushed off the bottom of the screen, so building towers down there can't be done. * There were also few indications about the state of the game. For instance, it wasn't possible to see what was consuming power, and how much power each building was consuming. * The towers could not lead their targets, and it wasn't obvious what their range was.
Aug 15 02:25:22 9h 59m Tunnel Bad Trip ♥ 0 I was expecting the gun turrets to come to life, it would have given a purpose to the rotation of the turret. The end was really abrupt, it would have been cool to have the text on the wall instead. The idea is neat, I hope you add more to it in the future :)
Aug 15 02:31:01 5m 39s Bots Forest ♥ 1 It's a good game! I just think maybe you could have given the player hitpoints to satisfy the "running out of power" theme, and making death a little less sudden.
Aug 15 02:36:35 5m 34s Encounters ♥ 1 Hahahaha! Oh man, I loved this. That end was absolutely inspired. I think though, that Joyce may have turned out to be a dude IRL, you know how these internet romances usually go ;)
Aug 15 03:01:11 24m 36s Glitch ♥ 0 The graphics were really pretty, but somehow the screen-tear and flickering started to mess with my eyes. I don't usually get motion sickness from games but that made me feel a little bit off. Maybe reducing either the flickering or screen tear effects would help? It seems to be the combination of them that does it.
Aug 15 03:09:09 7m 58s Mr Shoopashoop Is Not Very Smart ♥ 1 I think the difficulty could have been scaled a little bit so that it was easier at the start, like maybe just having the power bar drain a little slower. There's loads of potential for ramping up the challenge that could keep people playing a long time. I only managed to get to 9 switches, but it felt like an achievement. Nice game!
Aug 15 03:35:18 26m 09s The Dying of the Light ♥ 3 That was a good story, with a bit of a dark twist there at the end :) I may have found a way around most of the creatures though, by wall hugging as much as possible. I swear my hero, while down trodden, still had a bit of fight left in him yet!
Aug 15 22:38:05 19h 02m Survival Adventures ♥ 1 How has this not gotten 20 ratings yet? There was so much to do and so many good ideas put together in just a couple of days! A really swell game, I hope you keep working on it!
Aug 15 22:47:46 9m 41s Escape from власть (Vlast) ♥ 0 This was a cool game with a poignant story. It was a little difficult sometimes to understand the logic behind being able to place wires in some locations, but not in others. For example, why can I run a wire through glass but not over some rubble? The end was good, although the player character freaked out and shot off into the sky, which was quite funny :P
Aug 16 03:51:33 5h 03m Full Metal Combat ♥ 1 I had fun, and it was certainly quite difficult. I think upgrading the gun might be the way to go, as speed doesn't help much when you end up with a lot of aliens warding you away from batteries. There was a decent amount of strategy here, and the sound was a nice touch.
Aug 16 04:09:50 18m 17s Planet Nanadoo: Quest for the Powered Fruit ♥ 1 This reminded me of Llamatron in many ways, with how fast the character moved and the finesse needed for aiming. My only complaint was that it was very easy to get lost, and I couldn't make out the direction of light on the trees to figure out which way I should be heading.
Aug 16 04:21:38 11m 48s Mars Escape ♥ 1 After finding the pile of gold stuff I wasn't sure what to do. I managed to climb a couple of the hills with a few tried and tested FPS tricks, but that didn't really get me anywhere. I liked the graphics and the terrain, I just wasn't sure what to do!
Aug 16 04:34:35 12m 57s Sip Sip Universe ♥ 0 At first I had no idea whatsoever as to what I was doing, but after a few glasses of fine wine, I got the hang of it. I love the player character and ship sound effects!
Aug 16 04:45:40 11m 05s Fluffy's Charge ♥ 1 This was such a good game. I loved the animation, fluffy's untimely death, and especially the developer logo ;) I can't say I felt bad for fluffy in the end though, he had gained so much weight that the town's people finally raiding the power station to feed him to their starving children seemed more like a kindness than anything else.
Aug 16 16:39:15 11h 53m A Black Screen ♥ 1 Way back in Uni we had a blind professor who tasked us with making a game with no graphics, and only sound. This reminded me of that assignment. It really brings home the importance of sound in a game, especially in terms of aural cues. I had no problem completing the levels, and the narration (especially the end) kept me grinning throughout. This is probably my favourite LD39 entry, cheers!
Aug 16 16:45:51 6m 36s uRUNium ♥ 0 This was good fun, it was a little difficult to tell the extent to which the robot could retreat and advance, but the control system was solid.
Aug 16 16:52:46 6m 55s The Fallen ♥ 0 I played the WebGL build and it seemed to work OK, although it took me a little while to find the gun. A wee bit more contextual help might have made it easier to understand. The lighting effects were very cool, it definitely fit the theme of the competition.
Aug 16 16:59:55 7m 09s Drain ♥ 0 Hmm well I liked the prospect of death, walking simulators are so 2015 and anathema to video games. Death here also played neatly into the peril that the player character / father was in, which increased as the player continued to drain power from the lights. I don't think there's anything I'd want to change about this game, it was very cleverly put together.
Aug 16 20:46:58 3h 47m Last Shine ♥ 0 This was really a lot of fun, especially the coughing fits which got me killed a few times. It's good that you can keep continuing though, I suppose that sort of fits the spirit of the game too. One minor thing I noticed was that sometimes enemy attacks would land even if the player character seemed quite far away from their point of origin vertically. I loved the start too, and the babbling reporter!
Aug 16 21:00:40 13m 42s The Last Question ♥ 1 This is one of my favourite stories of all time, I hadn't even considered that it fit so well with the theme. Of all the games in LD39, surely this one fits the theme most perfectly. If there were 6 stars for that, I'd surely award them. The music and graphics were of course great, and the scene selection was handy when I accidentally refreshed my browser.
Aug 16 21:08:55 8m 15s Ash Dash ♥ 0 This brings back memories of writing games for the console, it works and does exactly what it says on the tin!
Aug 22 01:47:08 124h 38m Super Charged ♥ 1 This was super fun, the shop was a neat touch too and adds longevity. The music and sound was also pretty cool, it's good to see (or rather, hear) entries that haven't forgotten about audio!
Aug 22 01:55:37 8m 29s CG Petrel MK II Simulator ♥ 1 Oh man this wins the most realistic simulation award for sure. I didn't read the tutorial as I saw the screenshot and wanted to see if I could figure things out. I eventually got the hang of it! If I may, there's one suggestion I'd like to make - during some of the more hectic moments, it would have been nice to have had an "on state" for the ship's system buttons, so that it would be easier to tell at a glance, what systems were powered up. I realise that the power consumption is noted, but it takes just a hair too long to read the green text when you're right in the thick of things.
Aug 22 02:01:10 5m 33s Power Outcold ♥ 0 I used to love playing boxxle on my Gameboy; this reminds me of it. With a few more levels and slightly tighter jump controls there's no reason you couldn't put this up on a store somewhere. I noticed that the site you've hosted this at has a low rating for the game. Don't be discouraged by that, the animation and graphics are smooth and clear, and the idea is well executed.
Aug 22 02:08:05 6m 55s Wired Game ♥ 0 The puzzles just kept on getting more interesting with each level. I think my favourite was the single screen level where I had to keep re-routing the cable around different blocks but to the same outlet. There were a few moments where the cable clipped through the platforms, but that's understandable given the short amount of time to build the game, and how unpredictable Unity's physics can be. I also really loved the wide eyes on the player character when you plug them in. A really fun puzzle game, I hope you get your twenty ratings!
Aug 22 02:18:03 9m 58s Balance ♥ 0 Gotta love sticky keys ruining the fun, quite possibly one of the most loathed features of windows. Aside from that, this was really cool. Good job with the shaders too, they make the game look suitably moody. As you said, getting anything substantial done during LD is difficult, but I think you guys did well. A two player game is especially complicated to build in a short time. One thing that would have been nice to see was some ambient sound. Even if it's from a library, since you did such a good job on the lighting, a little more audio would really make a difference.
Aug 22 02:24:31 6m 28s The Floor Isn't Lava ♥ 1 That flipping lamp post! I realised my foly right after I jumped. "A lamp post? Oh, why thank you level designers for giving me a slightly easier section than the previo~... Bugger." In general, the controls were great. The player had just the right amount of air control, and I appreciate the ceilings in the corridors being high enough that you won't bump your head off of them if you don't execute a pixel-perfect jump. What can I say? I liked this. I'm going to go back now with some rubber soled shoes.
Aug 22 02:31:37 7m 06s Everybody Plays Golf ♥ 1 Aw man I wish I had seen this back when there were more people playing, this is the first LD game I've played with a server connection. I have to hand it to you, doing anything with an internet connection is a hundred times more difficult than a single-player affair. I notice that simply logging back in and renaming myself didn't regenerate my energy :P I can only imagine what havoc several players could bring down upon that poor little golf ball. One little thing that would have been nice to see is a "last action" message or similar, showing the last time a person interacted with the ball, and perhaps even how many times it has been putted and by whom.
Aug 22 02:42:58 11m 21s Tales of a Hamster: A Clickable Journey ♥ 1 I've not seen another clicker type game so far this jam. I love the graphics, especially the way the engineer jolts awake when you poke it. The intro is, of course, perfect as well. Thunder storms - every gamer's worst nightmare ;) I don't think I have the stamina to get all the way to the end, as I have stiff hands, but this was a ton of fun. I'll be off buying a new mouse now.
Aug 22 02:54:32 11m 34s The Liberation of Liberatia ♥ 1 I don't think I should ever be allowed to lead a glorious revolution. From the point of view of the people, the real tyrant was always me :( I agree with @estebe - this is a truly unique entry. I felt like the failure / success sounds were flipped, and that the failure sound should have actually been success, since it played a higher note. Aside from that, this was really cool. Adding the percentages was a nice touch, and doesn't make the game easy in any way at all. There's definitely some strategy needed here, if only I could figure out how to take those generals out. For the good of my people!
Aug 22 03:21:02 26m 30s The Quest for the Mighty Battery Charger ♥ 1 This had some simple but well thought out mechanics, and the sound and graphics were really great as well. The game over effect was suitably abrupt, damn that giant... rock ball guy! Hopefully you guys do something more with the game, since it could work well on just about any platform.
Aug 22 03:29:30 8m 28s Thunderstorm ♥ 0 There were a lot of game modes and options available here, which was unexpected. It seems like you had a lot of different takes on the "space invaders" model and they all worked quite well. I found the catch variant a little difficult to play, as the power pylon didn't quite move fast enough. I also dig that you added an installer for the game (especially as the zip seemed corrupt?), that's a nice touch. Overall I think the game is pretty polished, and you obviously made good use of the time available. I'd have left the music on by default, it adds a nice little tune!