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Feedback comments for LD39
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| Timestamp | Since previous | Game | ZYXer's comment | |
|---|---|---|---|---|
| Aug 15 12:24:45 | Keep Shoveling | ♥ 1 | Highscore: 3060 Wow, really enjoyed your game, well done! Super simple mechanics, and still really addictive to play. Perfect combination for a game jam game. The art style and graphics fit perfectly. Perhaps some Wild West music in the background? I'd really love to have a leaderboard. That would motivate me to play more and measure myself with other players. One thing that you might want to consider: I wished I could stop mid-ladder. Or at least switch direction mid-ladder. Sometimes there was a bandit very close and he shot during my way up the ladder and killed me when I reached the top. | |
| Aug 15 12:30:49 | 6m 04s | Energy Blaster | ♥ 0 | Good shooter interpretation of the theme. Well done at making a 3D shooter in three days! I wished there was a restart button after dying. Alt+F4ing out and restarting the game is kind of tedious. |
| Aug 15 12:35:20 | 4m 31s | Spacious Righteous Starship | ♥ 0 | I can't launch the game. When I start the game the console opens, then the game window opens and then both close again. |
| Aug 15 12:49:05 | 13m 45s | First Ludum Dare Submit (Hackerman) | ♥ 0 | Congratulations on your first game! Well done! Very good looking graphics and fun game mechanics! I must say I'm not great at these kind of stealth games, but I think this game really hard. Especially that you are reset to the beginning of the game each time you die, it can be frustrating after a while. |
| Aug 15 13:11:54 | 22m 49s | Deus Lightning Force | ♥ 1 | Really well done. Simple but very entertaining and addictive gameplay. Graphics are well done and funny. Not quite sure about the cathode effect, not quite sure it's necessary. It took me some time to understand that prayer time is every 30 seconds at 0:20 and lasts for 10 seconds. If you are going to show the time ingame, you might es well give some sort of warning when prayer time is going to happen. |
| Aug 16 20:18:58 | 31h 07m | Power Outage | ♥ 1 | Nice light mechanic! Graphics are well done. A bit more ambient sound or music would have definitely improved the atmosphere. It should be dark and claustrophobic, but the game doesn't quite feel like it yet. Also some random scary rat squeaks would be awesome :D I honestly found the game very hard to play. The reaction time needed to turn on the stun mode when you see a rat is just a bit too short. I also didn't quite get how to trade in rats for energy. The falling physics also need some getting used to. I think with some improvements this could be a very fun game. |
| Aug 16 22:32:37 | 2h 13m | Escape from власть (Vlast) | ♥ 0 | Really good looking graphics! The glowing cables are a nice effect (though the glow is invisible behind the glas, which is a bit too bad). I loved the background story, though I wished the story was a bit more integrated into the game. I didn't quite get the feeling of impending war. Music would also have helped the atmosphere. I wasn't quite sure why I needed to walk around with the character, as he only influenced the camera, but I could place cable everywhere. It didn't give me the impression that I was playing the guy. The level difficulty and difficulty progression was good. However, some things could be more visible, like when the cable is behind the generator, or the difference between tiles where you can place a cable and tiles with too much debris. Also, when you place cables that don't have power, they are nearly invisible. Overall, good game! :) |
| Aug 16 22:48:18 | 15m 41s | A Dwindling Hero | ♥ 0 | Funny story for your game! :) The take on the theme is funny too, but when I played the game, I didn't have the feeling that I was running out of "power", it felt more like a regular health bar. It would have been cool if running/jumping and shooting would use power, but the hero was otherwise invinsible. Otherwise the controls felt good, the graphics are a bit simple but worked well together. A scrolling background would have been nice. I didn't hear any sound/music, did I miss something? |
| Aug 17 13:40:27 | 14h 52m | Industria | ♥ 1 | Cool little base building game. Actually quit hard, it took me like 15 tries to finally get a stable power production. However, once you got a hang of it, it's unlimited resources and power. Three things that bothered me: - Why exactly does it take power to build buildings? And how much power does it use? Does it sometimes take more or less power? What happens if I'm low on power and an automatic buidling gets built? The whole thing wasn't quite clear to me. - The randomly generated maps are cool, but its weird that there are some with more ore less resources (I know you only need one of each, but still). - Sometimes it's clear that you won't be able to stabalize the power production, but the bar is going down very slowly. So either you wait 20 seconds or you have to close and restart the game. A "restart game" button would have been great. I didn't quite get what "Normal people" meant in the top left corner. It's not the total number of inhabitents and its also not the idle population. And why are they "normal"? Are the others "weird"? :D I really like that you can see your people, and that each one has a random name. (But they are all men, how sexist... :P) I experienced a few bugs: - Once the "play again" button didn't work. I think it was because the job-assignment window was open. - The help button doesn't do anything for me - When you start the game the first round you start with half power (could it be that the power is already draining in the menu screen?) Too bad you can only build three buildings. I love base-building games and could have played longer. But I see you already made a lab, so I hope to see more in the future! :) |
| Aug 17 14:31:39 | 51m 12s | Delivery To The Underpass | ♥ 1 | Wow, really good, polished game. Great graphics, sound and mood. I love the story. The puzzles have the right difficulty. The power recharging could be a bit faster. And jumping feels a bit slugish... But, overall one of the best games I've played so far. |
| Aug 17 14:41:42 | 10m 03s | Berzerk Hunt | ♥ 1 | Great game! Great art style, funny graphics and animations, tight controls, I dont have much to critisize The UI covers on critters in the bottom, which is kind of annoying. And the sounds don't sound that great. The camera shake feels kind of laggy when you kill to many animals at once. Apart from those small grievances, probably the best game I've played so far! Very well done! |
| Aug 17 14:58:40 | 16m 58s | Die To Survive | ♥ 1 | Really good game mechanic, and a very good take on the theme! Graphics were good, but animations would have made it way better. Especially the jumping felt weird without animations. The design of the level is good. It's hard to find all 5 power sources, but it's possible. It took me some time to understand where I could see my power level. I first thought it was the numbers in the top right. I also found it strange that I had to recharge my battery after I respawned. Overall really cool game idea. |
| Aug 18 11:20:59 | 20h 22m | Torch Boy | ♥ 1 | Them I think I'm bad at this, I must have tried the first level 50 times (really!) or so, and I didn't make it. I usually don't rate a game if I was able to play so little of it. But I think I got a good first impression. The graphics are really well done, fit perfectly together. Sound is a bit weak, could have had some music. The game mechanic can be a bit frustrating, but with a less steep learning curve i presume you could get the hang of it. The controls feel great. If you plan to continue with the Project, you should definitly do it, just consider a less steep learning curve ;) |
| Aug 18 11:27:15 | 6m 16s | Powerless: Trump Teaches Typing | ♥ 0 | Haha funny game. Never thought I would have to type covfefe in my life :D |
| Aug 18 11:37:50 | 10m 35s | Quoala | ♥ 1 | Wow, really good CYOA-like game! Very nice take on the theme. Great idea to turn a GPS into a HAL-like evil computer :P |
| Aug 18 12:01:34 | 23m 44s | Power Struggle | ♥ 0 | Cool extension of the tower defense genre. Quite difficult, I made it to 184 seconds. It took me some time to understand what the drills were, but after a while I started to get a hang of the game. Too bad you can only build in predetermined locations. I love the feeling that you have to run around and keep everything going. I just think that the power of the drills and the turrets gets used up too fast. You never have the feeling that you have things under control. I think it would be better if for the first few waves everything went fine and you had things under control, and only slowly over time things would get out of hand. The controls of the character don't always feel "tight" (I only tried single player). Especially when you bumb in to corners you kind of get stuck in a weird way. Also it's not always clear what you are interacting with, especially with the turret upgrades. When I have some weird audio glitches (Google Chrome, on a new notebook), especially when go in fullscreen mode. Overall, very cool game mechanics. Music is also very good. And impressive that you were able to make a 2-player game! |
| Aug 18 13:55:51 | 1h 54m | Get Rich Efficiently | ♥ 0 | GRE_final.png You are the winner the following awards: - 1st Place: Game I've enjoyed the most in Ludum Dare 39 - 1st Place: Game I've played the longest in Ludum Dare 39 (about 2 hours) - 2nd Place: Ludum Dare game I've played the longest since Ludum Dare 27 Seriously, I really, really liked your game. (I must admit, that I love base-building games and the mechanics they use, so I might be more enthusiastic than most other players.) You've distilled down the principle of "just one more thing" to the bare minimum. Graphics are just complex enough so you can distinguish between buidlings. Number of buildings and complexity of the map is perfect. The day-night cycle is perfect to get the player hooked ("just one more day"). Of course it would be nice if you could do more :P then I would play even longer ;) The graphics for the mine and the gold seller are a bit too similar, mostly if they are covered by the "no power" exclamation mark. The "remove" feature with the right mouse button feels wierd, kind of delayed, I'm not quite sure why. Dispite your description on this page it took me some time to figure out how pumps work, it's kind of hard to see that they pump 5 water per side that is open to the lake. Also as pipes connect pumps together, I first assumed that water could flow through pumps, which it can't. Also the "can't build here" sound doesn't quite convey "you can't build here". And in general, a bit of music would be nice :) Anyway, I'm really impressed by what you've achieved. Congratulations! |
| Aug 18 14:39:32 | 43m 41s | After the Crash | ♥ 2 | Wow, I'm really impressed by this entry. Giving the sense of "if only I had done something differently" through gameplay is very well implemented. Also, not giving the player any choices during the dialog sequences actually supports the feeling of irreversibility. Though the story is appropriately sad, it kind of lacked emotional depth. The characters seemed somewhat generic. I disagree with some other comments that say that this is a "interesting" or "weird" game. I think this is exactly what a game should be. It tells a captivating story while increasing the player's immersion through interactivity. There are few subjects or emotions that are harder to convey than loss, death of a loved one and the feeling of powerlessness. However, you have achieved just that! Well done! |
| Aug 18 14:47:43 | 8m 11s | Demonic Powers | ♥ 1 | For a Hotline Miami clone it's quite well done! The controls feel tight, the enemies are hard but beatable. Sound and animations are good. I don't have much to add, well done! :) |
| Aug 18 14:58:06 | 10m 23s | Fading Points | ♥ 2 | Quite a good puzzle game. However, I think once you understood the enemy's AI, it's relatively easy to beat the levels. Super clean and nice graphics, well done! I'm not quite sure how this relates to the theme, to be honest. Really impressive what you achieved in 6 hours! |
| Aug 18 15:19:09 | 21m 03s | Mars 9 | ♥ 0 | Okay, I really suck at platformers, so this game was super hard for me. The Levels are really designed for good players, I wished there was a bit of a learning curve. But I must say, if I were a good player, I think I would enjoy the levels, there are very well thought-through. The graphics are well done with a good color palet. The controls and the music are also very good. |
| Aug 18 15:31:36 | 12m 27s | Temple of Illumination | ♥ 1 | Really nice graphics, and well thought-through levels! Well done! Did you make the music? It's really good and sets the mood. Technically I have some problems. I have quite a good PC, and I get about 15 FPS. Also the controls feel really sluggish (perhaps because of the low frame rate). The collision detection for the spikes is really weird, sometimes I die when I'm not touching them, other times I can get quite close without dying. Overall, with some technical fixes this would be a really polished game. |
| Aug 18 15:42:49 | 11m 13s | Hope Glider | ♥ 0 | Wow, technically impressive game!!! I really liked the fluid simulation. I had to implement such a fluid simulation for a university lecture last year, I know how frustrating it can be :D The graphics are really nice! Love the little airships and the background. The intro/outro screens set the mood quite well. The controls feel really good (Though I flew off the screen once). Difficulty is just right. Music sounds good. Would have loved to play more levels. |
| Aug 18 18:34:45 | 2h 51m | Power Plant Manager | ♥ 1 | I actually started playing this game because the art style intrigued me. Now that I played it, I find the game as a whole actually quite interesting. I would really like to see in which direction you want to go with this game. The wireframe art style takes some getting used to. I think it would look better with a well-chosen color palette. I also wonder how animations would look in this art style (especially the wind turbines). The explanations were good and it didn't take me long untill I just had to press [2] once, and I had reached the goal. There definitly should be a way to lose power (a presume that's what the population was intended for). |
| Aug 19 10:50:02 | 16h 15m | DraBot | ♥ 1 | Unbelievable visuals. It's amazing you achieved that in three days! Wow! The gameplay was fun. Controls felt a bit unresponsive, especially jumping. Also, that you can't move while attacking really breaks the flow. However, I didn't find it difficult to learn the controls. I think more complex and more fluid fighting mechanics would definitly improve this game. For example, the enemies should show some kind of response to being attacked. Just watching their HP bar drain is not very satisfying. The music was good. I don't know if the tracks are random, but the mood of the second track that played didn't quite fit to the first. Overall, I must say that I've never seen so gorgeous graphics in a Ludum Dare game, really impressive. The gameplay on the other hand could be improved upon. |
| Aug 19 11:25:47 | 35m 45s | Noane's walk | ♥ 2 | I don't know why this game is so fun. The gameplay is really stupid and still I cannot stop myself from playing it. :P Anyway I made it to 14.8 kilometers, now I'm happy! :D I absolutely love the "music"! Definitly makes the game super funny. I like that you have to clear your throught once :D (Are you whistling the communist internationale once?) The graphics are funny, too. I like that you switch from desert to forest in an instant. The gameplay is really fun (and I still don't know why). But I wish the distribution of cacti and apple trees was a bit less random. I died once because I didn't find a single cactus and once because I didn't find a single apple tree. The game also crashed several times, not sure why. Once at 8.3 kilometers and twice at 10.5 kilometers (browser-independent, I was playing it on Firefox and Chrome). By the way, thank you for your comment on my video. I did not know the game Mini Train. It's funny the graphics, gameplay and controls are so similar to my game, even though I did not know Mini Train. |
| Aug 22 11:24:25 | 71h 58m | Runic Forest | ♥ 1 | I'd love to play your game, the graphics look really nice. Sadly my antivirus (AVG) keeps finding e virus in the exe, so I can't play it. Thank you very much for you extensive comments on my game. I wish more people would take the time to go so in-depth. I have one question on your comments: you wrote "the textures look pretty muddy, rails are nice. It’s not exactly great to look at but it does the job.". What specifically do you find "muddy" about the textures, and how could I improve them? How could I achieve a "great look"? :) |