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ZYXer

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TimestampSince previousGameZYXer's comment
May 7 20:30:36 Entropy ♥ 1 Great innovative idea for a game! Very meditativeto play, especially with the music. It took me some time to figure out how exactly I was influencing the map. I also wasn't sure if the other players where humans or bots - if there are bots I guess that's a good sign :D It was very interesting to follow how the map developed overtime, a bit like watching an ant hill.
May 7 22:04:37 1h 34m Commander's Log ♥ 2 Wow awesome game! Played it way longer than I wanted to. :D I died after 9 days on my first try, and as I felt the game was kind of repetitive I was hesitant to try again. But on the second try WW3 happend, I've never seen something so unexpected happen in a LD game! Very well done! :D I built the Cryogenics. What do I do now? I cannot interact with it. Here are some things that you could improve on: - Once you placed a module (but before it's being built) it would be nice to see some feedback, otherwise you kind of have to guess that it's there. - It would be nice to see at what rate you are gaining resources per day. - It wasn't clear to me what certain modules do, especially the magnet and the radar. (I'm aware that they are mainly there for the story, but at least some basic description would be nice.) - The speed settings are great, but it would be nice to be able to jump to the next day. At the beginning when you are waiting for the deliveries it can be a little bit boring. - I didn't quite get why I needed more astronauts. On my second go I just stayed with two and that worked fine for me. The pixelart graphics are well done. However, they don't quite fit the 3D background. In general: Great story, great music, great mood! I love that you have a voice read the story, greatly improves on the mood! I also like that you built a module (the Radio) that's only there for the story, kind of fun.
May 10 16:39:09 66h 34m Tiny Battlehex ♥ 0 Good take on this type of game mechanic. I won on my second try! I like that it's not only about conquering territory but also about strategically choosing which buildings you need. However, I felt the game to be a bit unbalanced. If you don't have a good start, you have no chance to win the game. On the other hand, if you have a good start, the AI has no chance against you. It's basically determined in the first 20 seconds. I wished there were other features/events which would make the game more challenging after the initial phase. But overall, I enjoyed playing the game, so well done! :)
May 10 17:00:04 20m 55s Stop CO2 ♥ 1 Really liked the game's mechanics. Combining tower defence and resource management makes it very interesting. I also like that you can place the spawn point of enemies, which allows you to callenge yourself and make the game harder. Well done!
May 13 08:52:49 63h 52m Endless Hexagon ♥ 1 That's one good looking game :) Really like the graphics. And the music is great too! I really like that you came up with an innovative game mechanic. Well done! However, honestly, I'm a bit confused. I'm not quite sure how the game works. I read the tutorial and your description on this page several times and I also played the game several times to try to find a system, but I still don't quite get it. When do I get recycling? What are "jauges"? You keep using it in the tutorial and I don't know what they are. Google doesn't know the word "jauges" either. Do you mean the four bars in the top right? How exactly do the various tiles influence the four bars? When I get the "preview" arrows of the influence, is it only for the current tile or also for the six adjacent ones? Edit: Okay I had three more goes, now I start to get how it works (I'll leave my comments above, so you understand the problems I was having.) This is actually really hard. I need to find strategies to keep enough low-level tiles around so that I can recycle. I noticed the following: once you got no tile lower than prosperous city, you lost. So actually I think it wouldn't be bad if the recycling feature would stay around, even if some of the four bars go down again. I mean, waiting to use recycling "costs" tiles anyway, so the earlier you do it the better. My current highscore is: 4880 I must say, well done!
May 13 09:26:08 33m 19s Dean's World ♥ 2 I'm really impressed by the game. I will definitly play it some more! Love the survival aspect with the crafting system. Somehow reminds me of this super-unknown indie-game.. I think it's called Mindcraft ;) Implemented really well! Well done in making a procedurally generated world! (However I must say, that sometimes the fruit/fiber bushes are a bit too spread-out, making surviving the first day impossible) Did I mention that I love the crafting system? :D Really love the minecraft-like blueprints. Thanks for posting the recepices in the description! One thing I dont like: left click places the entire stack, while right click places half the stack. How do I place only one item? I would really need that to craft. In minecraft it's right click. Sometimes it's not quite clear which tile I will be interacting with. Especially with the bushes and the trees. Somehow I can only interact with the bushes from the top (?). And if there is a tree near by (even if it's two blocks away) it gets priority? I had two ocasions where I just could not interact with a bush. It would be nice if there was some kind of preview showing which tile you will be interacting with. The animations when the world is uncovered are gorgeous!!! Really well done! :P
May 16 20:06:49 82h 40m Little Scout ♥ 1 Really good game mechanic, I liked it a lot! Too bad the game ended so early. You should definitly build on this idea and make a whole game out of it! I also like that you not only thought of the mechanic, but also of what you could use it for (changing size while jumping, different weights on springs). I got a few graphical glitches. From time to time vertical and horizontal lines would appear (texture edges?). I also got stuck once in the wall (or the game crashed) in the bottom left while trying to jump and change size while jumping. But overall, well done! Looking forward to seeing more of the game! :)
May 16 20:13:55 7m 06s Tub of War ♥ 0 We had your stream running in the background at our real-world gettogether in Zurich Switzerland. But honestly I was to distracted by my own game to really follow what you were doing. I'm happy that I now finally got around to trying out the finished product! Really impressed what you were able to make in the time! Very funny game!
May 16 21:39:07 1h 25m Alone ♥ 1 Okay, I've taken waaay to long to play this game.. at least an hour... I now placed the statue in the plinth. WHAT DO I DO NOW??? I have the feeling that I nearly solved the puzzle, but I'm just not quite there yet. Really frustrating... Anyway, congratulations, really well done point-and-click adventure. Simple, but atmospheric graphics and music that fit well together. Captivating "story" and puzzles. The controls are a bit weird, but that has been mentioned in the other comments. I discovered a bug: if you press the space bar during an open speech bubble (for example at the power button), the game crashes. Happened to me twice, kind of frustrating, but if you know what to do its relatively easy to get back to the same point in the game. What I really enjoyed was the subtle humor. Had do smile several times (which really rarely happens to me while playing LD games). 5/5 for humor.
May 16 22:37:14 58m 07s Smoke, the machine keeper ☁ ♥ 1 Oh my god! Those graphics! Gorgeous! They create such a great atmosphere! Even if the game is very short, it tells a great story. Love the twist with the airship. I presume you cannot jump when you are carrying an item to lead the player to the airship, but I found that very confusing, I restarted the game twice because I thought the controls were broken. Did I already mention that I loved the graphics??? And those animations! And the storytelling! Wow!
May 17 00:44:24 2h 07m That Tiny Pea ♥ 1 moon_fail.jpg I'm not quite sure how I'm getting back to earth, but at least the view is nice... :D Wow, a (semi)realistic simulator as a Ludum Dare game! Impressive! The introduction with the quote and the thumb calibration sets the right mood, very well done!
May 17 20:49:48 20h 05m Last Breath ♥ 2 Nice graphics! I like the colors and the artstyle. The aliens kind of remind me of the Daleks from Doctor Who. :D Is there anyway to dodge the alien's shots? I never got past 8 kills. I also have the feeling that grenades always only hit one enemy, no matter how many stand nearby. As already mentioned in other comments, the camera tends to jump around a bit for no apparent reason. Overall fun game with a nice atmosphere.
May 17 22:21:46 1h 31m SmallRTS ♥ 0 This game has quite a lot of potential. After writing this comment I will definitly go play the post-jam version. I love that you simplified the concept of RTS games to five gauges. This kind of indirect control makes lots of fun. There are a few things that I didn't quite understand: - Why is there a difference between "exploration" and "relations"? Why would I want to explore and not be hostile (as long is there is no fog of war)? Or why would I not be exploring but be hostile? The killing of intruding enemies is controlled by the "border" gauge, right? - Why would I leave the "Birth rate" low? Is there any negative effect to having max birth rate? - What does "workload" do? Do the dots get slower if they work too much? - Why do I need to conquer territory? Do I get more dots if I have more territory? Can I somehow conquer enemy territory except by killing all the enemy dots? What I really like is the AI of the dots. You really feel like you are looking at an ant hill.
May 18 17:37:31 19h 15m Natantes Paradisum ♥ 0 "Citizens need work to be happy" ... a very bold statement! :D Loved the graphics and the atmosphere! Very well done! However, I was not quite sure how the mechanics of the game worked. Why do some houses make pollution and others not? What happens if I don't build enough factories? What exactly is the goal of the game? But overall, this game has quite a lot of potential!
May 18 18:00:00 22m 29s Escape Velocity ♥ 0 Yay, my highscore is 5900! Update: new highscore: 9500 One of the most fun games I have played so far! Simple, but fitting graphics. Very good music. Love the dynamic terrain. It's great that the enemies can also be hit by the meteors. There is only one small thing that bothers me: I wished the character would move a bit faster. Not much faster, but right now movement feels a bit slugish. Overall, well done!
May 18 18:45:26 45m 26s Micro Conquest ♥ 1 Really enjoyed this game. I'm not quite sure why I suddenly won. I thought I had to conquer the whole world. I also wasn't quite sure when I got new troops. And the battle system didn't quite seem to make sense to me, as I won nearly all battles, even if I had less troops than the opponent. I'd love to play this some more if there was a bit more strategy. For example choosing where to place new troops. Or some kind of bonus that you could unlock for your troops. Overall, well done!
May 20 17:11:01 46h 25m CivCity ♥ 1 First of all, congratulations on your first LD entry! I always enjoy a good clicker game. :D I like that you added the aspect of competing players to the clicker genre. The overview map is quite a good and innovative way to display how for along your competition is. As OccultOne already wrote I wasn't quite sure what I was aiming for. I presumed that if I had the largest circle in the overview mode, that I would also win. I didn't know that there was a GDP aspect, nor did I quite understand how it was calcualted. If you add a bit more complexity and explain how the values are calculated, this could be the base for a great clicker game.