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Aug 5 23:43:14 Aphelion ♥ 2 Fun game. I like the concept of the absorption beam. It did feel a bit drawn out at the end - I missed the music and was hoping it would continue ramping up in difficulty. Like others said, I enjoyed the story mixed in with this type of game. Nice work!
Aug 5 23:54:27 11m 13s Don't Click On Tiny Dudes! ♥ 1 Funniest game I've played so far, dunno why but "don't click on tiny dudes" made me laugh. I clicked on them, of course. Wasn't clear to me either what the windmills did, so I ended up investing in people for the most part. Don't have access to a microphone at the moment, but hitting "s" and "h" seemed to work well. Love the commentary from the little dudes as well, nice game overall!
Aug 6 00:04:37 10m 10s Blitztanz ♥ 0 I love the mechanic, super creative and lots of fun too. The feeling of being electrified and zapping all the enemies was super satisfying. Music would've been nice, but overall I was impressed. Would love to see this expanded upon!
Aug 6 00:23:47 19m 10s Oppressiv Light ♥ 1 Very nice game. Great job of creating a creepy atmosphere, I was definitely engaged and felt my heart race a bit. I played for a while but didn't end up beating it - my main criticism would be that it felt a bit repetitive. Still, definitely an impressive and unique game - great use of the theme as well!
Aug 6 00:51:40 27m 53s Self Preservation ♥ 1 Big fan of the minimalist graphical style, agree that they fit the game well. I didn't actually realize I could drop bombs - my fault for not reading the description till after playing, but you may want to note it in the game somewhere. I also enjoyed the concept of stealing moves - felt very sneaky. Overall interesting game, nice work!
Aug 6 01:02:04 10m 24s Solar Defence ♥ 1 Difficult game! I actually like the feel of the jump mechanic - not sure if it was intentional, but the floatiness of it made for an interesting challenge. The only frustrating part was that I "stuck" to the sides of platforms, which slowed me down & caused me to lose a few times. Unique concept overall :)
Aug 6 01:19:01 16m 57s Invaders From The Next Planet Over! ♥ 1 I like the left cannon / right cannon concept, makes it much more interesting to think about than if there were only one cannon. Aiming was difficult at first but I got used to shooting a little ahead of the enemies, and managed to get the hang of it. Some more variation in sound and graphics would've been nice, but for the rest, nice game! One note:I saw in the description that there was music, but didn't hear any music (HTML5 version, & did hear sound effects), so will refrain on rating audio for now.
Aug 6 17:57:01 16h 38m batteries included ♥ 1 That last level was great. Fantastic level design all around, really enjoyed the puzzle platforming aspect and thinking about my strategy before moving. I wish there would've been more visual/audio cues (I didn't immediately see that the switch retracted the spikes), but that's a minor complaint. Visual style felt unified and I really like the battery sprites. Great interpretation of the theme, well done!
Aug 6 18:56:47 59m 46s Star Dodger Elite ♥ 0 This game is awesome! Super polished for a compo entry - love the transitions between screens, and music + sound effects. Graphics and text are lo-fi, but everything fits together very nicely. I also didn't realize that you needed to grab the joystick to move (until reading the comments here), you may want to make that more clear. The "ejection bonus" was a nice touch - haven't seen anything like that before, and it gives the player an interesting decision to make. I played the HTML5 version because Mac, but I imagine the .exe is even better. Again, very nicely done for 48 hours - I had a blast playing!
Aug 6 19:39:05 42m 18s Orbiting Home ♥ 2 I am verrry bad at this game - but had a lot of fun playing it :) I only managed to successfully orbit planets a couple times, but it was super satisfying to get it right. I think if I practiced more, I'd get better - will have to come back to it after rating some more games. The tutorial throws a lot at you, but the game obviously has a lot of depth - awesome that your team managed to get so much content/polish done, nicely done!
Aug 6 19:46:54 7m 49s bzzt bzzt ♥ 2 I'd love to see more levels, but very impressive given the time you put into it. Controls felt good, visual style was consistent, and the electrified ground was a nice touch. A fun and thrilling experience!
Aug 6 20:15:26 28m 32s Batterycorp ♥ 1 Outstanding entry. I was so close to getting the good ending the first time, but missed something obvious - thank you for letting me go back and find it! This was incredibly polished and a joy to play - nice puzzles, great sense of humor, and unique, consistent style. Everything was clearly laid out / explained, so no frustrations. Thank you!
Aug 6 20:26:31 11m 05s LudumsWitch ♥ 2 I like that the shield pushes enemies away after you recharge it - very cool feature, but it took me a long time to actually reach that point. Cool game/concept overall - let's keep Ludum Dare going!
Aug 6 20:51:23 24m 52s The Trash Bin That Could ♥ 1 Loved the ending, that was hilarious. Pacing/movement were a bit slow, but levels were interesting and cameras/buttons were well-placed. For some reason, the player camera would freak out/move at certain points, starting right after I went through the first elevator. But it usually stopped if I just moved a bit. I enjoyed the experience overall, nicely done!
Aug 6 22:16:25 1h 25m Tiny Sub Mission ♥ 1 Cool game, I enjoyed the concept and atmosphere - though music would've gone a long way. Starting back at the beginning was a bit frustrating, but it made me think carefully about my moves & try to move to the very edge of the sphere. I really enjoyed the graphics, camera work, and particle effects - they fit the game very well, and made the feeling of launching yourself to the next waypoint satisfying & exciting. Nice work!
Aug 6 23:23:18 1h 06m Star Slammer ♥ 0 Ramming stars was fun, but collecting fuel was hard! I kept losing fuel when trying to collect fuel, but got used to it eventually. After a few tries, I managed to get the heat shield - but it was just as I died, so wasn't able to see what it did. Overall I enjoyed the game - nice music, solid controls, and an overall fast & fun trip through the galaxy.
Aug 7 05:27:25 6h 04m Shutdown ♥ 0 Enjoyed playing this! It's uncommon to see this level of polish in a compo entry, so that definitely made it stand out. Sound effects would've helped solidify the mood, but the music was dang good on its own. Kudos!
Aug 7 05:44:42 17m 17s Planet Nanadoo: Quest for the Powered Fruit ♥ 1 Cool game, I like the blocky visual style and the light emanating from the center of the level. Made it feel very much like a home base and gave warning that the darkness may contain danger. My only complaint was that it wasn't clear if there was a win condition - and if there was, if dying acted as a reset / started things over. The combat was fun - I felt the enemies were the perfect speed & it made for some tense situations. There were times I'd turn around and face the enemy (after running away) in an attempt to shoot them - only to discover I was just a bit off. I would then have to run away again. Thrilling! Nicely done, haha.
Aug 7 05:46:58 2m 16s Sunpoint Salvage ♥ 2 Tried on Mac and only got the message "Unable to find game!!". Oh no! Haven't rated this one, but will come back to it if I remember!
Aug 7 06:02:05 15m 07s Runnerbot LD39Entry ♥ 1 This game, I liked :) Haven't played a game like it before, enjoyed the fast pacing and split-second decision making. Music would've added a lot, but I still enjoyed it quite a bit. I liked the comments from the robots, but they weren't always readable against the background colors, and I sometimes wasn't able to read them in time. The procedural generation kept it fresh, and made the slew of obstacles interesting / kept me on my toes. Overall fun game, and impressive variety in terms of enemies / obstacles for 72 hrs. Well done!
Aug 7 06:23:51 21m 46s Soulviver ♥ 0 The intro was super polished and I very much enjoyed the sound effects. Gameplay was fun, though sometimes unforgiving - I feel like you had to line up your attacks/jumps perfectly. I liked the visual style and animations especially - I felt like they had character and added to the humor. One small complaint - I kept hitting restart by accident when I meant to shoot (I was conditioned to hit it due to all my dying :P) - you may want to remove the option to restart mid-level, unless there's a good reason to keep it. Great music as well, I love the percussion. Nice work overall!
Aug 7 06:43:19 19m 28s Ghost in the Machine ♥ 1 Unique game - I played through it partway by myself, but definitely think it would've been more fun with someone else. Impressed with the level of polish, and especially the graphics - important items stand out, which takes a lot of guesswork out of figuring what to interact with / how to interact with it. The pacing was slow, as some have mentioned, but think that would've changed with 2 people playing. Overall nice work - I especially like Beep and Boop, with their distinctive designs and cute walking animations. Nicely done!
Aug 8 04:35:45 21h 52m Nuclear Arms 4: Fallout of The Mountain King ♥ 1 Hahaha, this was awesome. I love the concept of a recurring character / making your jam games a series. I was smiling all throughout playing this - it's just awesome goofy fun. The fun is not to be understated - I like the progression of obstacles / enemies, it was well balanced, and the touches like destructible terrain make it an overall satisfying game. Felt like I never knew what was ahead, but it was always surprising and hilarious. Can't get over those bears trying to punch me. Only suggestions would be to make the slopes climbable (rather than hopping over tiny blocks), and the visual style more consistent - sometimes it was cartoony, other times it was just a solid texture. But overall, very nice work! I look forward to Nuclear Arms 5 :)
Aug 8 04:50:18 14m 33s Energy Robot - A tale that never ends ♥ 1 Solid entry, I love the little robot and the sound effects. Would love to see more obstacles as you progress, but I enjoyed the challenge that came with speeding up. Well done! (high score: 255)
Aug 8 05:40:42 50m 24s Winding Woods ♥ 1 Had to play this after you mentioned our games were similar. What a cool game! The woods changing layout was seamless, there were times I'd turn around and be faced with a wall of trees where previously there were none, and empty space where there had been trees. Very well executed, and contributed to the ominous atmosphere. Also felt like there wasn't much backtracking / wandering areas I'd been previously, even with my bad sense of direction. Kudos, if that was intentional. I feel like some more sound effects would really solidify the mood of this game, ambient forest noises or something. But great job for your first 3D game, and still managing to create a consistent visual style - and great interpretation of the theme!
Aug 11 03:35:33 69h 54m Displaced ♥ 1 Pretty ambitious for a game jam, but nice overall. Appreciated the auto-regenerating health, sandstorm warnings, and branching dialogue options. Really wish I had more control over the camera or it was angled differently - felt like I had no bearings of the world around me (though maybe that was intentional) and got lost a bunch. My favorite part was definitely the button - although not part of the main story (I think), it was creative and gave way for some interesting decision making. Nice work!
Aug 11 03:53:32 17m 59s Radrover Snap!! ♥ 1 Awesome to play a Snaplike, there aren't nearly enough of those in the world :D Major kudos on the graphics and world you created (or interpreted, maybe) - simple enough so as not to be distracting, but everything was very well modeled / animated and it made the world feel alive. The photo analysis could use some tweaking - sometimes the name it gave was different than the creature I had in the shot. But no complaints for the rest - very well constructed game, smooth controls, awesome intro and audio, and fantastic environment/graphics. Well done!
Aug 22 00:26:57 260h 33m Lost Connection ♥ 1 Unique entry. The fact that we only saw one person's messages without any (visible) replies told an interesting story in and of itself. Almost made it feel as if I was trying to escape these messages, and the level design / mazelike structure reinforced that feeling. Interesting storytelling techniques all around - the limited time frame added a finiteness & sense of urgency to something that might normally feel tedious. Music did a great job of solidifying the mood and tying things together. I didn't reach an ending (if there was one) but felt like I'd gotten the experience after one playthrough. Well done!
Aug 22 00:53:21 26m 24s I Am S.A.M ♥ 0 Interesting idea - I was only able to get one command in, but might've tried longer if the terminal scrolled automatically (the only way I was able to see new messages was to manually drag the scrollbar, which made me impatient after a while and eventually give up). I enjoyed the mood (especially the music) and believe there may be a compelling story to be discovered, but was missing direction and could've used more feedback.
Aug 22 01:15:37 22m 16s Exodus: Fleet Commander ♥ 1 Nice work, and congrats on your first completed LD! As others have said, there's a lot of potential. I think there are interesting decisions to be made - whether to scout or jump, who to send on scouting missions, etc. - but it's not totally clear on what the trade-offs are. I also wasn't totally sure whether I had to wait or could send multiple scouts at once - the latter didn't seem to work, when I tried. Still, I had a surprising amount of fun playing this, well done!