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Feedback comments for LD39
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| Timestamp | Since previous | Game | GistNoesis's comment | |
|---|---|---|---|---|
| Jul 31 07:43:16 | Robit Needs Love | ♥ 1 | Doesn't work on Firefox : "TypeError: Pxl.Beacon is not a constructor". Works with Chrome. This game is not very fun but surprisingly addictive. I could only clear the lower 20% of the screen but it was enough to keep going to 500 points. It would be better if there was an incentive (maybe speed booster on the raising-lowering of the neck) to go higher because that's where your main mechanic reside. The audio really feels like a coin machine. Overall well done. | |
| Jul 31 13:29:08 | 5h 45m | Pipe Trek | ♥ 1 | Quite confusing graphically even with the instructions (I didn't watch your stream). The "exit" button doesn't seem to work (web version). Once I grasped the concept it seemed interesting but the combat mechanics, as far as I understood, just resume to have all your lights green and fix the torpedo shuffling problems as fast as possible without mis-clicking (played on a trackpad) (it screws you a lot). The audio is very repetitive and adds to the ambient tension installed by the stressful beginning where all lights are off. I enjoyed the star-trek references. Overall OK, but far from your best games. |
| Jul 31 13:45:55 | 16m 47s | Power Stationed | ♥ 0 | Good work. Fun little game to train multitasking. Animation is fluid even the transition to new power sources. |
| Jul 31 14:47:37 | 1h 01m | Peak Oil | ♥ 1 | Promising game. It has a few graphics bug (un-clickable controls for wells in siberia, bad z-ordering on a few things, special events not showing). The game should have probably a leaderboard to give some sense of whether or not you have done well. |
| Jul 31 21:17:45 | 6h 30m | City Power | ♥ 1 | Nice audio. The frame rate seems to be dropping the bigger the circle gets. |
| Jul 31 21:38:15 | 20m 30s | ROOP (Running Out Of Power) | ♥ 1 | It reminded me of comet busters. But your version has star-ships which tracks you. I played the web version, and I found it quite hard to control (maybe that's the known issue you refer). I found strange the behaviour of aliens not to follow you through the edge of the world. Overall quite fun. Well done! |
| Jul 31 21:55:24 | 17m 09s | Enter the dark tunnel | ♥ 0 | Nice zombie sounds. Nice pixel art but I didn't understand what each upgrade does, and what all the icons represents. Overall OK. |
| Aug 1 22:13:52 | 24h 18m | Crazy-Power-Rush | ♥ 3 | Cool game ! A classic, but fun none the less. Impressive for a 12 years old. Some little things to improve : two digits for seconds (ex : 0:05 instead of 0:5). Usually game in this genre make sure there is no regular clicking which can get you through the game eyes closed. Then add sound and a little variety and speed, and you get a classic addictive game. You already have the automatic restart which is good to keep the player in the game. But you can be more effective in getting the player hooked by adding a 3 - 2 - 1 timer before restarting, it breaks the rhythm, and increase frustration a lot if the player crash rapidly. Keep experimenting, learn a little marketing and have fun. |
| Aug 1 22:41:15 | 27m 23s | Broken Shuttle | ♥ 1 | Nice graphics. Don't know if it's intended but on a track-pad, we can't click left and right simultaneously and have both engines up at the same time to go straight. I think the game would be fun even without the power restriction if you add more planets, sort of a gravitational maze. |
| Aug 1 23:05:34 | 24m 19s | Archetype - Running Out of Power | ♥ 0 | Couldn't move in webgl, almost gave up but then saw your comment above and then I could move (I had successfully activated the copper sphere before but then tried to use the the game pad instead of WASD). Played solo but the fun is probably in coop. Interesting mechanic. Nice audio. |
| Aug 1 23:16:51 | 11m 17s | Defend Home: Mars | ♥ 1 | Please capture the mouse inside the control, otherwise it is not playable in Webgl. Impressive graphically and audio for 48h. It even have explosions :) . Nice work. Simple but effective. It would probably be fun in multiplayer mode defending the base with friends. |
| Aug 1 23:32:15 | 15m 24s | Battery Low | ♥ 2 | Reminded me of real life :) Cool game. |
| Aug 2 19:29:52 | 19h 57m | Baby Space Saucer | ♥ 1 | I liked the audio effects. You probably could hide the commands order after a few seconds to make it a nice memory game. Quite easy to understand. Overall OK. |
| Aug 2 19:55:18 | 25m 26s | A Developer's Nightmare | ♥ 0 | I played the webgl version. Tried for 5 minutes but couldn't reach the second puzzle. I found it very hard to control the platform part. The same first puzzle adds a lot to frustration when you have to do it 15 times to try to do a jump just to get hit by a "glitch". I liked the pixel art, and animation for the chains though. You tried an innovative format (mixing platform and puzzle) but didn't solved it with playability in mind. |
| Aug 2 20:15:21 | 20m 03s | No Sorcerer's Sky | ♥ 2 | The UI seems broken. After a few unwanted restart due to not understanding you have to press escape to get out of build mode. The z-order of the catching of clicks is wrong (when I try to stop an asteroid it opens the build interface. You probably should always show what your current resources are. And highlight possible acquisitions. Nice graphics and audio. Sadly the poor UI got in the way of a promising story. Overall OK. |
| Aug 2 20:41:05 | 25m 44s | The Singularity Wars | ♥ 1 | I played against myself. There are some interesting mechanics. There is the classic chess choice of taking the center (i.e. taking control of neutral factories to gain an edge), vs counter-attack on the side (i.e rush to the adversary). I didn't managed to launch bombs with the annihilator. There is a Civilization feel to it, but with units that must work together. There is probably a way to make it a nice tactical-strategy game. It still needs a lot of work and play-through to adjust balance but there is potential. Probably adding more factories and bigger map can make the game even more fun. |
| Aug 2 20:54:44 | 13m 39s | Power Cores | ♥ 0 | An original variation on a classic game, correct execution, sound worked in the webgl. |
| Aug 2 22:29:59 | 1h 35m | Clickity | ♥ 1 | Very funny. Well balanced. I enjoyed the transition from the manual to automatic when the player understood how to use more productive cycles. There is also the nice exponential growth when you successfully build your little system. Yet the equilibrium remains unstable and the whole system can crash in an instant if you don't understand how and where to click. Giving the rules is necessary to understand because images, although nice, are not sufficient. Well done. |
| Aug 3 16:17:36 | 17h 47m | Ultimate Fusion | ♥ 3 | I didn't figure out how to use the building to have a noticeable effect and building keeps disappearing. Probably you need to confine them to produce fusion but as I have set number of atoms to the max, I already had plenty of fusion happening. Nice audio and animations. Not very fun to play but audio make it pleasant to watch. |
| Aug 3 16:31:51 | 14m 15s | The Book Of Dawn | ♥ 0 | As more and more messages arrives, new good messages will stay invisible. Nice golden book. I enjoyed the music. |
| Aug 3 16:45:39 | 13m 48s | Grand Theft Battery | ♥ 0 | Nice pixel art. Movement is too slow (I used Firefox). I stole a few batteries and got into a fight. Reminds me of old game-boy games. |
| Aug 3 17:06:42 | 21m 03s | Circlebots Share | ♥ 1 | Nice introduction to programming. Not quite sure that aiming for maximum complexity is something to thrive for though :) Instead you should facilitate usage of symmetry and modularity (like rotating a sequence). |
| Aug 4 18:19:43 | 25h 13m | Artifact Dive | ♥ 1 | Nice little game. You made me jump when the bad guy suddenly jump on me. Cool audio. A little repetitive. For international users please use arrows instead of / in addition to AWSD. Good work. |
| Aug 4 18:48:00 | 28m 17s | VIS | ♥ 1 | I won. Yet I didn't found a self sustaining solution (Is there really one ?) because of the (random) explosions of the solem collectors which as far as I understood are required to produce energy, and I had to build some more to reach the endgame. The hex grid doesn't fill to have a significant impact strategy wise. Decent strategy game specially for a first try. I like the music. |
| Aug 4 19:14:38 | 26m 38s | Star Power | ♥ 1 | Nice concept. Initially I though it would be a comet busters look-alike but was agreeably surprised. Really fun. Strategically interesting. It seems it damps energy and slows down (My plan was to shoot ahead and fly forward shooting my way through but the damn ship was stopped after 4 turn, crushing my strategy :( ). There is a lot of randomness, and I'm not sure it's balanced enough to give the player a chance. You probably should add a discard card option at a reduce cost because when you have 2 or 3 10-cost repair cards you are not well engaged. It's a little to slow to play (I would probably allow to chose card for the next turn while simulation is running and have the simulation always on) and be funny for a long time. Good work, but there is still a lot of potential. |
| Aug 4 22:27:49 | 3h 13m | Elemental Conflict | ♥ 2 | Cool game. Reminded me of Pokemon. The user interface needs some smoothing as plenty of times you need 2 clicks to do an action. Could have used some sound effect. Overall OK. |
| Aug 4 22:39:13 | 11m 24s | Battery Box | ♥ 0 | I really liked the way the roomba moves. It feels robotic and smooth. Well done! Quite repetitive. Nice music, but could have used additional sound effects. Overall good. |
| Aug 4 23:08:42 | 29m 29s | Mech | ♥ 1 | Nice text adventure game. I'm not a fan of the genre so it was quite refreshing to me. I enjoyed the mechanic. I won but the story seemed pretty linear though. |
| Aug 5 15:10:22 | 16h 01m | The Phototroph | ♥ 1 | Visually pleasing. The audio is nice. This isn't really a game. Made me feel really nauseous (Too much spinning). |
| Aug 5 15:19:09 | 8m 47s | Flying Aces - Going the distance! | ♥ 1 | Visually OK. simpler than flappy bird. Probably adding altitude (and ground) and some storms in those dark cloud could have make the game much more interesting. Overall Well done. |
| Aug 6 13:54:38 | 22h 35m | Fade | ♥ 0 | Nice ambiance. Doesn't forgive mis-clicks, but that's OK because we don't have to restart from the start. Cool audio. Is there a story behind the story ? Well done. |
| Aug 8 10:57:48 | 45h 03m | Last survivor | ♥ 1 | Nice game. I played the web version, it seems to be buggy as I couldn't buy any updates. Even though I had the wood and stones, full health, full food, and full fire to buy them it still showed "locked". I played for 5 minutes, and it still stayed locked. |
| Aug 8 11:13:01 | 15m 13s | Last Job | ♥ 1 | Nice little game. There is a little inertia in the gnome which make it rather hard to control. I enjoyed the fact that it's not an insta-death but you can recover from it. Nice sound effect. Overall good. |
| Aug 9 12:58:43 | 25h 45m | Plug Me | ♥ 2 | Nice platform game. Interesting take on timing. Got to level 7 pretty easily but couldn't manage to get past it. It seems to miss double jump (or I didn't succeed in doing them reliably). It was pretty addictive till I got stuck then it turned to frustration (amplified by the looped audio and initial movement causing insta-death) and rage quit to never touch your game again. Not very fun but addictive. It has some potential for mobile. Though you must absolutely make sure people don't get stuck for more than 10 times. And absolutely make sure it's not a control issue. For a better flow, you probably should put the end platform just after the progress bar (not above) so you don't have to jump to it but can run to it. Maybe you can also add a mana bar with some special effects (like time slowing). |
| Aug 9 13:13:04 | 14m 21s | Scale of Life | ♥ 2 | Nice uplifting mood. Nice graphics. It's a very relaxing game. I really don't understand why you limited it to twelve rounds. Well done. |
| Aug 9 13:32:42 | 19m 38s | Long Live The Pig | ♥ 2 | Reminded me of democracy. Unfortunately you don't compare favourably. It took me my first whole campaign to understand how to raise money. (You need to do nothing else on this day). It's explained in the help. But nobody reads help section nowadays. Then I insta-lost for fund-raising 2 times in a row. The 7 days campaign are way to short for any long term strategy. It has some potential but still needs a lot of work. Nice graphic. Nice sound-effect. |
| Aug 10 10:36:36 | 21h 03m | Inefficient Plasma Weapon | ♥ 1 | Very cool game. Very interesting mechanic. It requires some planning, and thinking ahead. The constant beeping is not annoying for the player, but may disturb people in the same room. I'll probably train an AI on this when I'll have some spare time and cycles, just to see the strategic depth of this game when you got perfect movement control and anticipation. Simple yet effective. Well done! |
| Aug 10 10:49:30 | 12m 54s | BUG SQUASHER 9000 | ♥ 0 | I was utterly disappointed when I realized the mechanic was not about squashing bugs but only shooting them. You probably should replace the gun by a sticky gun so you can roll over them nicely. Apart from that, the game is overall OK. I enjoyed the sound effect and graphic. Found the rotation control a little imprecise. Quite classic, correct execution. Congrats on your almost compo game. |
| Aug 18 17:42:26 | 198h 52m | Get Rich Efficiently | ♥ 0 | Nice game. It needs some time to get into it though (I had to read your tutorial). A factorio variant. There is also a lot of waiting at the start (Specially when switching tab stop the clock :( ). Overall OK. You have the basis to build upon. Keep building :) |
| Aug 19 08:17:19 | 14h 34m | Downpour | ♥ 1 | This game is beautiful visually. The audio is great too. Nice mood and atmosphere. |
| Aug 19 08:48:16 | 30m 57s | The Last Question | ♥ 1 | 42 :) I know the answer for I've read the hitchhiker's guide to the galaxy. Nice mood, nice audio. Not a game. |
| Aug 19 08:59:38 | 11m 22s | Noane's walk | ♥ 1 | The game crashed on my first go. I managed to die of thirst after 13km on my second go. The audio sound effect whistle/ little singing is so bad (interrupted by coughing :) ) it becomes good/funny. It's kind of the same as those Z-movies like Sharknado 6. |
| Aug 19 11:48:58 | 2h 49m | 電源 (dengen) | ♥ 0 | Nice strategy game. I Played against myself. It would be interesting to know using an AI, it there are any trivial winning strategies. |
| Aug 19 12:47:59 | 59m 01s | GN49 | ♥ 0 | The web-link works for me. The game gave me nausea. Probably because of the unusual camera positioning and movement control. Nice graphic, and audio effects. Well done for 72h. |
| Aug 19 13:53:37 | 1h 05m | Her Final Words | ♥ 0 | Nice mood though sad. Not a game (not enough interaction). Rather a well timed animated dialogue. Music would probably add a lot. |
| Aug 19 14:04:05 | 10m 28s | Avalon | ♥ 0 | Unfinished. I didn't see what was your intended mechanic, nor the link with the theme. Try making a post-mortem so that next time you finish the game. The graphic and user interface are nice. |
| Aug 19 14:26:33 | 22m 28s | A dark time | ♥ 0 | There seems to be a lot of randomness involved. Nice audio effects and music. Ok graphic. I played a few times but find it hard to find items and run away from the zombies (The golden rule with Zombies is numerous but slow and stupid). The web version seems sluggish. Adding obstacles/useful items could transform it into a fun survival game. In the style of Zombieland movie. I didn't even had to double tap. |