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Robit Needs Love
Robit Needs Love
By domrein
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 370 | 3.25 | 22 | |
| Fun | 283 | 3.25 | 22 | |
| Innovation | 285 | 3.20 | 22 | |
| Theme | 527 | 3.05 | 22 | |
| Graphics | 139 | 3.75 | 22 | |
| Audio | 334 | 2.80 | 22 | |
| Humor | 243 | 2.60 | 22 | |
| Mood | 426 | 2.73 | 21 | |
Comments
Doesn't work on Firefox : "TypeError: Pxl.Beacon is not a constructor". Works with Chrome. This game is not very fun but surprisingly addictive. I could only clear the lower 20% of the screen but it was enough to keep going to 500 points. It would be better if there was an incentive (maybe speed booster on the raising-lowering of the neck) to go higher because that's where your main mechanic reside. The audio really feels like a coin machine. Overall well done.
domrein
2017-07-31 16:10
Bummer it didn't work in FF. I actually developed the game in FF. Maybe refresh? Thanks for the feedback!
Game is pretty fun, I just don't get the mechanics, so like how are you running out of power? Is it a timer? or? Overall it's pretty good. Good job!
flipsy
2017-08-01 00:47
No luck on my Firefox either Mac 54.0.1 (64-bit). Fine on Chrome. I like the little robot guy and his extender neck. Nice balance between the two game elements. SFX work well. Some difficulty progression would go a long way. Good job!
The main mechanic is pretty solid: works, controls well, nice audio feedback, and nice second layer of depositing batteries in the machine. I also enjoyed the raising/lowering of the neck. In terms of criticism, I think the overall play experience is missing a few key elements. The timer seems too generous, so I never experienced any tension. Without music and audio cues that the console is running out of power, there did not seem to be much motivation outside of basic game loop of shoot/collect/deposit. Additionally, a start and and end sequence would bookend the game play and be a nice way to give the player a frame of reference. Hope my feedback helps Thanks for sharing!
I liked the little robot with his elevating head a lot! haha! The sounds were nice too! But the pooping and power loss wasn't so well polished. :0) But nice game! Thank you for this! :0)
belga54
2017-08-01 15:39
I liked the game a lot ! Good work at everything !
pst723
2017-08-02 00:03
Nice work. The robot was cute and I wanted to help my terminal bro. Baddies can reach you on the lowest level before you can extend your head and while this is countered by your lazors long range, I think it breaks the flow as you get stuck too much.
Nice game, the robot is cute :D Good job.
Good game, good graphics, but I don't get how I die. Maybe you ran out of time? Oh well, the game look good and is addictive
Nice game. The robot is cute. I don't know but I have some problems. Sometimes the neck of the robot acts on its own and I can not even move the robot.
Really fun game, but needs some polishing as said in comments. Laser beams are amazing, they look really nice and travel very smoothly.
Love the robot and laser beams, they look great!
It was interesting, but seemed a little dull. I would suggest some more audio and visuals cues to tell you that you're struggling or succeeding.
Solid concept and production. The graphics are good and there are no bugs that I can find. The problem is the lack of challenge.
There is no reason to reach very high. The enemies close to ground give out just as many batteries as the ones on the top so risking it makes no sense. This leads to a very dull experience indeed.
Here's a suggestion for wrangle the difficulty curve. The power drain of the computer should raise overtime in increments with some sort of a gauge showing the current drain. The enemies on the top should give out bigger batteries or more batteries more often. This way the player is forced to reach higher and higher, taking risks.
Ok entry, needs some tweaking in the challenge department.