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ultrarat

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TimestampSince previousGameultrarat's comment
Aug 2 06:37:47 Potential Energy ♥ 3 The music and the lighting works well together, very much accomplishes your moody goal. Kind of wish first jumping bits weren't such a long fall as I kept hitting the roofs of other platforms and it took awhile to reset so I forgot the first story lines.
Aug 2 06:46:23 8m 36s Office Wars ♥ 0 WebGL build was a bit too big for my monitor, had to scroll around to view the HUD
Aug 2 06:56:54 10m 31s Hamster Wheel Simulator ♥ 2 I'm also stuck on the second level. The art was so cute I wish there was a little something like a happy dance animation for beating a level.
Aug 2 07:04:47 7m 53s LED Adventure -- Running out of Power ♥ 1 haha... at the parallax resistors. I like how health is the amount of light as well as on the HUD, good UI.
Aug 2 07:11:22 6m 35s Running From Power ♥ 1 Fun little game. I do think it'd be good if it the title screen waiting until it got a full click before continuing. Basically, since I generally died when space was pressed the game would immediately restart instead of waiting until I released and pressed again.
Aug 2 07:19:58 8m 36s Wires and Robots ♥ 1 Nice, always good to see a puzzle game. This might just be because I"m on a touchpad now so can't erase easily but a "clear all" button would have been a quick thing that would make the later stages of the puzzles easier
Aug 2 07:38:43 18m 45s Be The President ♥ 1 Running out of power as fast as possible, very in theme. I like your games writing, and real life has written out some of these characters already.
Aug 2 07:50:17 11m 34s Scrapjunk Couriers ♥ 2 Since I didn't play a lot of FTL I died a lot. I wish I could show the annotations when dragging energy since there weren't many other queues which systems were which. Really good job considering the time constraints.
Aug 2 08:00:04 9m 47s SPINNER MASTERS ♥ 2 I liked the art style. As a LD tip you might want to add more of a description and screenshots.
Aug 3 00:22:55 16h 22m Icarus ♥ 0 Icarus, Sun powered game, clever title. I think the charging mechanic maybe be clearer if the slider icons changed when charging vs when they going down maybe. I figured it out by accident really.
Aug 3 04:50:41 4h 27m Asolar ♥ 1 Really appreciate the amount of detail in your description, makes it easy to know how to play. The difficulty also ramps up nicely. Pretty sure I died just wasting time getting stuck in objects spawning on top of me and needing to wait to bomb my way out.
Aug 3 05:24:07 33m 26s Decaying Card Game ♥ 1 made it to turn 36. Also, I hadn't seen that button generating tool before, it's cool I'm going to have to start using it.
Aug 3 06:05:19 41m 12s Pipe Trek ♥ 0 How can I redirect power without going to/from/through the deflector dish. The primary start of all technobabble.
Aug 7 06:22:57 96h 17m Night Light ♥ 2 Hehe... little girls somehow always make it creepy, but it makes the mood work great. I hit a bug where I somehow teleported on top of the ceiling in at the very start of the level after colliding with it. Other than that good job, I'm really happy to see Godot being used more, I think it's a fun engine to use.
Aug 8 06:58:30 24h 35m Mr. Blue ♥ 0 Cute animations. You can change the second label to say "web" instead of "source code" and probably get more plays. Way easier ( for me at least to play the webGL version.
Aug 12 05:37:33 94h 39m CODE RIDER ♥ 0 The web link doesn't seem to work, had to download but ran fine when I got the windows version. It seems weird that in a programming game semicolon doesn't type out, I was just spamming that out of habit.
Aug 12 05:55:48 18m 15s Flappy Jet ♥ 0 Going with flapping plane instead of just a chopper or robot bug made me laugh at that animation. I agree with other's comments above that the hit boxes need to be smaller.
Aug 12 06:02:21 6m 33s Fukushima Robot ♥ 0 Even though blink teleporting used a ton of energy such a fun shortcut addition in a maze. It took me awhile to figure out how to recharge, wish the battery had a glow or something around it when I got close to an area.
Aug 12 06:11:31 9m 10s Click The Power ♥ 1 Different concept, The background animation looks polished. It's interesting how the changing colors on the cards makes it so much more difficult to see patterns.
Aug 12 06:33:00 21m 29s Mars Escape ♥ 1 Good concept. It would feel a bit more "space-y" if more of the parameters were tweaked on the standard character controllers ( much lower gravity, faster bouncier movement. ) Also in a finding game like this it'd be nice to have some way to ping a close by object for some hint when stuck even if it costs power.
Aug 12 06:48:54 15m 54s Superstuff ♥ 0 Nice job, ah superstuff's old arch nemesis, low ceilings. I think it'd be nice to have a reticule where I'm aiming, but i get on a mobile device it'd probably just be directly click based.
Aug 12 07:06:02 17m 08s Unfueled ♥ 1 Great music choice, and thanks for adding a volume slider and graphical how to play to the main menu, I know time is tight for LD but volume sliders like that make it super user friendly.
Aug 12 07:19:38 13m 36s Take Me Home ♥ 0 Nice FTLish start. It's good you got sounds in, hard to judge anything without more scenarios.
Aug 12 07:31:47 12m 09s Snow Train ♥ 0 interesting take on the theme, running out of all the power sources. Self referencing humor was good. I wish the speech bubbles wouldn't advance until I had actually done the thing it asked ( had trouble figuring out button for snow gathering since I passed through it quickly )