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Feedback comments for LD39
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| Timestamp | Since previous | Game | Cynical Monkey's comment | |
|---|---|---|---|---|
| Jul 31 11:28:50 | Quoala | ♥ 2 | So i marked the audio highly because while there wasn't much going on it set the mood well, maybe a few more SFX like car doors opening, to dynamically tell the story rather than the dialogue having to do all the exposition consider the size of the screen though, i played it in itchios browser and it meant that the buttons and dialogue couldn't be on the screen at the same time, which when the game is mostly negative space felt frustrating having to keep scrolling up and down | |
| Jul 31 11:34:25 | 5m 35s | Running Power | ♥ 1 | Would of prefered a few more in game instructions, i get the restriction on time but a quick prompt here or there really helps round out a Jam game, maybe an explanation of what each of the colours can do also i wasn't able to have the whole game on my screen at one time due to its size |
| Jul 31 11:45:48 | 11m 23s | Alone in the night | ♥ 1 | i scored you the highest for mood as the game felt creepy i think the controls need some tweeking its every easy to spin around in circles the way it follows the mouse, especially as the shadows don't let you keep still and you have to click on a box to build the lihtbox, had a couple of times where I went from no damage to dead in the space of being able to build a lightbox and building it as torch did very little to teh shadows. the rng also caught me out maybe have it so the chance of something appearing increases the more something else is selected. like imagine you have a bag and you put in a battery, wheel, hamster and bulb and then pull one out. the next time rather than doing it all a fresh the undrawn items stay in the bag and you go from having a 1/4 chance to 2/7,3/10, 4/13, 5/16 etc ( i had a game where i collected 6 wheels and never saw a hamster. |
| Jul 31 11:51:35 | 5m 47s | Geocentric Survival | ♥ 2 | fun game mechanic, felt a little unwieldy once it starts getting out of control, like i never found a way to bring the sun back in check, once it goes it goes. would of liked the sun going round the planet the wrong way to of had an effect like moving the meteors backwards as time reversed :) |
| Jul 31 12:04:23 | 12m 48s | Robot Guy | ♥ 1 | i would maybe think a bit more about the control layout especially for laptops as the keys were all so close together, wasd would of felt nicer also maybe make the screen smaller as playing on itchio i wasn't able to get the whole game on the screen |
| Jul 31 12:10:39 | 6m 16s | Powerpanel | ♥ 0 | i like the idea of having 3 things to do at once and thought there could be something to work with to make a tense game but i think it needs to build up to that rather than just be go and chaos. a little more explanation of what and why you are doing things would not hurt either, played it 2-3 times and it was never clear what the dials and lights did |
| Jul 31 12:17:12 | 6m 33s | Alien Swarm | ♥ 0 | It felt colourful and fun, maybe a quick menu screen with controls, aim explained and think about size for itchio i couldn't actually get the whole game on my screen |
| Jul 31 18:43:31 | 6h 26m | D34TH | ♥ 1 | i liked the bounciness in the controls, i think you could of incorporated the theme into teh mechanics a bit more interestingly, maybe a charge shot that kills instantly but uses more power. put the player in a position where they have to choose |
| Jul 31 18:59:36 | 16m 05s | LD39 Compo: Trindle Armored Defense | ♥ 1 | i liked the tank design but i think maybe a more interesting colour palette could be more visually stimulating, especially as you are looking at them for a long time(for a jam game) a few more visual clues would be nice to let you know whats going on, a bit of feedback even as simple as a "well done" when a wave is over would of just broken up the gameplay. also diagonal firing please:):) |
| Jul 31 19:09:06 | 9m 30s | Power Hero | ♥ 1 | well that took me back to my amstrad days, i liked the idea but it seemed the sloution to most levels was pick a spot and dash for it in a straightline so being able to move up and down served no purpose. maybe add some pylon checkpoints to mix it up |
| Jul 31 19:20:44 | 11m 38s | Power or die | ♥ 1 | i liked the music but i just built the lab straight away and won, also playing in itchio cuts of the building button |
| Jul 31 19:29:10 | 8m 26s | Who Wants to be Alive? | ♥ 1 | i liked the idea and its a different take on the theme to any i have played so far but have issues over the presentation, it did not fit onto the screen through itchio but because you hijacked the mouse i couldn't use it to scroll up and down when needed. so like maybe don't take full control of the mouse like that |
| Jul 31 20:25:45 | 56m 35s | Pogo Stick Granny | ♥ 2 | i will be honest i went in really closed minded expecting to not be overly impressed but that was amazing. it was just rally relaxing to play and the music was pretty chill. what i really needed though wasn't like objectives i wanted tricks and achievements. just give me like Tony Hawks Pro Skater 3 but with a granny on a pogo stick doing flips and like ui popping up telling me i just did my highest jump or longest spin. |
| Jul 31 20:29:59 | 4m 14s | Apocalypse | ♥ 0 | i like that you included a how to play instruction within the game (only the second I have seen so far) so keep that up. nice idea but i agree with some previous comments that the difficulty spikes |
| Jul 31 20:38:08 | 8m 09s | AA City | ♥ 0 | took me a while to realise the controls were clockwise and anti clockwise rather than right or left, but i liked the overall presentation of the gameplay |
| Jul 31 20:45:54 | 7m 46s | Turrets Turrets | ♥ 0 | nice basic tower defence game, didn't really find it did anything for me with regards to the them though, the batteries runnning out of power felt like an afterthought to fit it in than something that was doing anything with the theme |
| Jul 31 20:50:20 | 4m 26s | Clear the River! | ♥ 2 | nice game and i liked the music at first although about 12 times in a row is about how many times i can listen to it |
| Jul 31 21:04:29 | 14m 09s | Pipe Trek | ♥ 1 | i died in about 30 seconds my first go and made it to admiral on the second, just like in the real space navy |
| Jul 31 21:12:08 | 7m 39s | Scorched Earth | ♥ 1 | i liked the game, it felt nice to drive and shoot, very mad max, didn't do anything massively interesting with the theme as you could remove the batteries and it would still be the same game, but a really solid entry |
| Aug 1 18:21:29 | 21h 09m | Running the Marathon | ♥ 2 | i liked the art style and felt flashbacks to california games on the master system, i think a nice adapative soundtrack would really add to the game |
| Aug 1 19:02:46 | 41m 17s | Lionel's Weekend | ♥ 3 | i really like the concept of the game, tell you what it needs checkpoint it like a second before the light get switched off so you can glimpse the level when you reset to make the reset feel better to use and have like super meat boy replays all at the same time when you complete a level |
| Aug 1 20:26:13 | 1h 23m | Power lines down! | ♥ 0 | any chance you watched the pipe trek stream ;) good game i liked it, relaxing to play, were the levels procgen or hand made? i never really felt any pressure though, i have a similar game and made rotating the powerline also cost energy |
| Aug 1 20:29:37 | 3m 24s | Power Rod | ♥ 2 | audio is a little in your face but its a nice idea, i found a way ti break it though. if you use a fish or battery you are realing in to move another fish into the net it goes away and you are stuck |
| Aug 1 20:38:14 | 8m 37s | My E-Car | ♥ 1 | nice basic racer, a little bit buggy in places, would of liked the running out of power idea to be a little more than fuel though |
| Aug 1 20:43:41 | 5m 27s | Advanced Infiltration Management System | ♥ 1 | so it was a bit confusing at first, some more ingame instructions would be good, and i did mark a little lower for graphics,the initial look was bad but once the snow starts appearing it hurt my eyes to play so that gets a down i am afraid. |
| Aug 1 20:47:38 | 3m 57s | Plug me in | ♥ 1 | okay so the basic premise is there but the levels in the middle dragged, once you introduce the switch going back to just moving to the exit was not really an interesting challenge. also i would add a reset level option, once you push a crate into a wall yo are screwed |
| Aug 1 20:53:06 | 5m 28s | Bequeath | ♥ 1 | its a neat idea but for me never felt like it actually fit the theme and needed some checkpoints to make it feel less monotonous |
| Aug 1 21:05:12 | 12m 06s | Space is fun | ♥ 0 | i enjoyed the idea, would of liked a few more options of what to turn off as seemed a little simple to get to earth, unless i was doing it wrong, i liked the art |
| Aug 1 21:13:04 | 7m 52s | Crystal Menace | ♥ 1 | it was a bit buggy and crashed on me twice but the interface felt good and the powerlines worked nicely, i didn't think it delivered too much with regards to theme as i never felt i was running out of power or that power was a commodity |
| Aug 1 21:18:14 | 5m 10s | Trap in the dark | ♥ 1 | i liked the idea but would say it never felt like the power was running out just the lights going out a few more visual notes and some audio queues would help with that |