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moosalicious

Feedback comments for LD39

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TimestampSince previousGamemoosalicious's comment
Aug 1 10:50:14 Fall of Raphael ♥ 3 Pretty interesting concept, the control could deffo use some more work though. Interesting visual style.
Aug 1 11:03:47 13m 33s Night Driver ♥ 2 I'm not sure how to rate this. The game is very polished, but nothing feels fresh and interesting. It is pretty cool for what it is though!
Aug 1 11:18:18 14m 31s Saturnalia ♥ 0 I really liked the aesthetics of this game, incredible. There's a lot more to this than meets the eye. As far as interactive scenes can go, this game definitely owns that.
Aug 1 19:12:03 7h 53m MotherBoard ♥ 1 Nice game :) maybe some feedback for the gameplay: it gets pretty repetitive after a while (+ enemies getting stuck in tight spaces). Some feedback for the graphics: in a motherboard cg kinda environment you could do a lot more with some fancy shaders and particle effects :) Don't be afraid to layer those a little more.
Aug 1 19:23:25 11m 22s Does Size Matter ? ♥ 4 Nice game people! :) maybe some feedback for next time: the control should definitely be a lot tighter for a platformer battle arena game. Check out Spelunky/Mario/Castlevania etc for some inspiration! The graphics are pretty cool. Maybe next time add some game feel (screenshake/tween animations)
Aug 1 19:40:04 16m 39s Yet Another Exhausted Day ♥ 0 Pretty interesting game! I would've loved to see the more interesting level mechanics such as moving closets and opening doorhandles a lot earlier in the levels. With a game speed like this definitely! What could possibly tie into it is that you're still dreaming and thus can do all kinds of fun things in the levels that would otherwise not make sense. Good job overall though, nice take on the theme.
Aug 1 20:07:42 27m 38s TITAN, Defend Earth before it's too late ♥ 1 Very cool game! Especially since you made it solo. I really like how you used some screen effects to make the visuals feel more premium. Interesting concept also, though I feel the navigation across the robot is a little too difficult to be fun.
Aug 1 20:19:54 12m 12s Torch Boy ♥ 1 Very cool concept! I would've loved to see more levels but I see more people noted that. I love the visual polish and gamefeel. Screenshake and other stuff feels very polished, as does the slowdown. Maybe a timer would be cool?
Aug 2 10:19:47 13h 59m Tibet Quest ♥ 1 Cool graphics, though controls could've definitely been better. Maybe next time you can do some sprite animations through code (tweening etc) this adds a lot to the game and gamefeel
Aug 2 10:39:44 19m 57s The Torches Are Burning Low ♥ 1 pretty cool visuals, the level design could've been more interesting :)
Aug 2 10:45:33 5m 49s Scale of Life ♥ 3 As most people noted: really polished looking and feeling game, though the feedback is basically non-existent. Also not feeling the theme in any of it!
Aug 2 11:42:42 57m 09s HE BEAT HER. ♥ 1 Incredible art and the implementation of it. This game really looks and feel coherent, like it was made with a vision from the start. The word-guessing is a little awkward but for 48 hours this is great!
Aug 3 10:46:30 23h 03m Power Defense ♥ 1 I had a lot of fun precisely because the game was breaking so hard :) but as noted, there should probably be a set route in which you're not allowed to place towers for example
Aug 3 10:53:49 7m 19s Unit S-2 ♥ 1 This game is quite polished for a ludum dare entry, with interesting levels, proper working mechanics and a somewhat working AI. Things you could improve are the controls and collision of your little robot guy
Aug 3 11:00:19 6m 30s Plasma Arena ♥ 3 absolutely nailed the graphics, though the level could've been more interesting? Maybe some pickups that give you speed or armor etc, to make the game a little more approachable
Aug 3 11:09:47 9m 28s Lantern ♥ 1 Pretty cool game, not much to add in terms of feedback except more polish! The graphics are still pretty rough and perhaps you could add a slight knockback or slowdown if you shine at a ghost. The spawning rate could be a little more thought out, I felt it was too random at times. Adding different enemy types could also make it more interesting.