Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → FelixMcFelix

FelixMcFelix

Feedback comments for LD39

LD47 →

FelixMcFelix's games and stats for all events →

TimestampSince previousGameFelixMcFelix's comment
Aug 1 15:48:30 Low battery ♥ 1 @Krathya Seems playable to me... Alright game -- the graphics and sound effects chosen did the job, perhaps it could have done with some music? I liked little touches like the batteries and plugs rotating as you moved them around the screen. The only usability gripe I had was that batteries and plugs could be placed in such a way that the turret wouldn't *actually* charge, maybe you could make them snap?
Aug 1 19:06:23 3h 17m Spacesquid Spaceship ♥ 2 Love the graphics in this one. The gameplay was a little tough on my mouse hand after a while, but it was a good level of micromanagement. The audio is nice and atmospheric (but I can't rate that) -- but if I had to change anything, I'd make it so that the player wouldn't have to go through the tutorial again if they die. Good work overall!
Aug 1 19:25:51 19m 28s Rush ♥ 0 Both Windows binaries crash on Win10 (x64 Intel i7, AMD card) for me. If you can fix it, message me and I'll give it a play. :)
Aug 1 20:05:26 39m 35s AEOS ♥ 1 Visually really nice and minimalist---I really love it when people make use of proper lighting/global illumination, it sets up a nice atmosphere. The lack of checkpoints, however, makes what should be a relaxing game far less so. I couldn't hear any audio when I played, which is a shame; the lapping of waves against the boat would add to the experience. I still enjoyed the game somewhat, good job!
Aug 1 23:49:36 3h 44m Archetype - Running Out of Power ♥ 1 Great fun to play with my brother--keybinds were a little incorrect at first for the DS4, but it was an interesting (and pretty unique!) concept. Loved the sunglasses guy. Didn't love the autotracker music... I liked it andI think it has potential, if you're willing to build more levels in the future! Good job! :)
Aug 1 23:59:00 9m 24s Energy Boy ♥ 1 I loved watching Energy Boy dance through the city streets with nary a care for his well-being or the apparent alien invasion. That much energy drink can't be healthy though... 😛 It was cutesy, and overall pretty coherent. Most of my intended suggestions (more challenge, air-control) have already been raised. Good for your first LD entry, keep at it! 😄
Aug 2 00:21:01 22m 01s Cellephant ♥ 2 Interesting, well-executed puzzle concept! And on the PICO-8 to boot. 😄 I'm impressed that the levels are all procedurally generated, especially since there's a definite progression in difficulty. Some of the later levels can be quite tricky! The music gave me Zoo Keeper vibes (pretty relevant considering the title character), I loved it. Very good entry, keep it up!
Aug 2 00:38:18 17m 17s Burnup Blade ♥ 0 I liked the graphics throughout---particularly the animation work on the main character---but I think she needed more design work. The music was a good fit (and well-made), I think you have the start of something good here. The game itself was pretty fun, although it was too easy to get stun-locked by a gang of enemies if your sword hits failed to connect. Good work overall though, keep it up! 🙂
Aug 2 01:16:34 38m 16s Power Outage ♥ 0 Never thought I'd see an RTS on the PICO, I didn't know you could use mouse input like that! Steamrolling the local machines with my robot army was oddly satisfying, though I think it'd have been nice if I had to defend the base from time to time. The graphics in-game were pretty good, the title screen was well done too! (The music was alright, don't worry about it!) Good work, keep it up!
Aug 2 01:43:33 26m 59s Hungry Harry's Climb ♥ 1 Very charming platformer! Hungry Harry seems like a swell guy, I had fun with this. I like that you managed to get procedural level generation going, although the level difficulty wasn't always balanced as a result. The sound effects you've designed fit the game well, they have a very satisfying "crunch" to them. The art was pretty cute overall, reminded me of the old ZX Spectrum-era in its own way. Good work, keep it up!
Aug 2 02:04:49 21m 16s NUP-5 ♥ 1 Nice visuals (and synthwave-y soundtrack), but it felt like my character's life was never in danger. I think you need to show the player how much health their character has, bring in some challenge, and maybe offer some more tactical options to spice things up. Still, it's a good effort: keep up the good work! 😄
Aug 2 14:17:00 12h 12m Evelyn ♥ 0 The game was pretty relaxing (with some lovely graphics!), but I had a lot of trouble understanding the robot guy. Maybe some subtitles might help? I couldn't find a way to repair the ship once I farmed 100 crystals, and ended up dying because the player's velocity isn't reset when they start mining (ouch!). The telepod was a good way to get around, I liked the mechanic. Still, I thought it was a nice and relaxing entry. Keep it up!
Aug 2 14:56:33 39m 33s Notpong ♥ 1 Fun, but I have to agree that the assets are a little too close to prior work for this to be a compo entry. Took me a bit to figure out what was going on, but it's an interesting variant of Pong. The Lethal League-esque hitstun made it easier to time putting up shields etc. Good effort!
Aug 2 15:21:15 24m 42s Saito's Transgression ♥ 1 Visually striking, you have very nice art direction for this game. I like that you tried to tell the story while leaving much unsaid---it added a sort of mystery. It wasn't all that clear what I had to do in the final sequence, but I managed to figure it out by accident after flying around for a while. All the elements you have here make for a very nice atmosphere. A good entry overall, keep it up!
Aug 2 15:34:11 12m 56s Space Power ♥ 1 Pretty basic, but a neat and complete package. I think it'd make sense if the player lost power for shooting (and not over time) or something like that, otherwise they can just spam the shoot button! That way you're forcing players to consider their aim and carefully time their shots etc. The graphics did the job, they were clear and readable as needed. Good work!
Aug 2 16:00:23 26m 12s Shy Gladiator ♥ 2 Smart use of the theme! This is pretty well presented too, the graphics and music are pretty neat. I liked that you can beat the cyclops very quickly if you know how to bait him, but I couldn't find any such tactics for the skeletons or dragon. Glad to see more PICO-8 games! Keep it up! 😄
Aug 2 16:41:09 40m 46s Charge! ♥ 0 Fun little roguelike, I'm enjoying the vision mechanics (reminds me of the old BYOND games). It's pretty funny watching the monsters accidentally kill one another, free food is always nice. 😛 There's a surprising amount of complexity and variation in this, and I'm surprised that I'm liking it despite my usual dislike of rouguelikes. The graphics are great, I'm surprised you could do all this on the PICO-8 in just 48 hours! There are some oddities (like the map occasionally letting you wander out into space), and it's entirely possible to get enough energy that you can skip the last few levels (I did, since the Zydd were kicking my ass!). It's an excellent entry though, great work!
Aug 2 23:52:16 7h 11m Mad Trax ♥ 1 Certainly nice to look at, but I don't think I had too much fun with this. Getting more upgrades felt a little too random for my tastes. It was pretty well produced though, good work!
Aug 3 00:42:12 49m 56s Rats will kiss the gunner's daughter ♥ 2 Interesting game, I liked piecing together the mystery and the clever twist on the theme. Given that the same personalities are used between games, I can see why you wouldn't reveal the true identity at the end. The art was pretty good overall, and I think the writing and use of Bach's music gave the game a great atmosphere. Keep up the good work! (Couldn't help but notice the Westerosi map on the table... 😉)
Aug 3 01:02:24 20m 12s V-Empire ♥ 3 Alright game, I enjoyed the difficulty ramping up over time (by the end, it was really difficult to find normal humans). It had an interesting feel/aesthetic to it: the music was very good in that regard, but I think everything being red-tinted might have been a bit hard on the eyes. It's a solid entry I think, well done!
Aug 3 01:58:35 56m 11s People are the power ♥ 1 Quite a different concept for a game, it took a little experimentation to get the hang of the mechanics but they're different enough from one another to give a good variety. The graphics are clean and readable, especially given the small resolution of the PICO, and the sound design is pretty neat (whole-tone scales!). I had fun with this, good work!
Aug 3 14:18:20 12h 19m Rocket Rescue ♥ 1 Difficult, but fun. I liked the music! I think it'd work better without a lives count though---that way you aren't punishing players too harshly while they're still learning the intricacies of the movement system. Good work though!
Aug 3 14:49:47 31m 27s Soul Gun ♥ 3 Nice graphics for a semi-remake of VVVVVV, but there are weird issues that crop up (turning the character can cause them to abruptly fall off corners because hitboxes aren't centred, state doesn't reset when you go back to a checkpoint, being able to walk through tiles). I had to give up after being sent back 5 screens or so in the room full of those invincible turrets, I think for something like this you need to give players a safety net after a really tough section (more checkpoints, probably). Still, it's pretty good. Keep it up!
Aug 3 15:20:18 30m 31s Recapitate ♥ 1 Super unique mechanic, my only gripe being that bats that approach you from below are a pain to hit! I had fun with this, it's generally pretty well executed and designed. Good work!
Aug 3 15:37:24 17m 06s Drought ♥ 1 I liked the use of the theme, particularly tying the player's movement speed into their thirst. This *does* have the unintended side effect of making the player just want to camp around any oases they find, but I liked the thought behind it. The overall look and feel are pretty good, although I'd advise you *not* to mix pixel sizes in future if you can help it---it just gives a more cohesive look. You have good monster variety, pretty good music, and the sprites themselves are designed well (although a little washed out 😔). I like this, it's a pretty sweet effort. Keep up the good work!
Aug 3 16:11:44 34m 20s Blackout ♥ 2 Pretty fun overall, I loved the enemy designs (although I apparently can't rate you on your graphics). Making the music slow down as the player ran out of power was a good idea! I think it could have been balanced by maybe forcing a recharge square pseudorandomly, since you can end up without good items to start off with fairly often. Good work though! 😄
Aug 3 23:43:03 7h 31m a story about a cat ♥ 1 My favourite part was when I managed to help my poor cateen jump on a man's head and escape from the world. It was definitely endearing in its own way. Good work!
Aug 5 18:41:36 42h 58m Assault//Battery ♥ 1 Pure fun. It's simple, but very clean visually and mechanically---I think this kind of makes it more fun? Like when you try to punch backwards and fail or see a spinning tank it just feels like such goofy fun, like something Arcane Kids might make. I really liked this.
Aug 5 19:37:24 55m 48s A Thirst For Power ♥ 1 Very fun twist on twin-stick shooters, particularly mixing in bullet-hell elements. I liked the delicate risk/reward balance when I needed to put myself in harm's way to recharge my power, although I think it'd be a little fairer if you made the recharge spots blink red or something before they move. I'm impressed that you managed to get such a variety of music into the game, I guess they were composed around each boss's aesthetic or personality (which was pretty neat). I had a lot of fun with this one, great work! 😄
Aug 6 15:12:56 19h 35m Zombies and RVs ♥ 1 Hectic fun, I'm certainly glad that you can restart at the upgrade points! This was pretty well made overall, although it could be pretty tricky to get to the front RV for that sweet bonus. Good work!
Aug 6 18:36:23 3h 23m Turn Towards the Light ♥ 0 That was alright, I managed to beat it after a few tries and exploring the map. Certain mechanics felt like they were at odds with the platforming finesse required: suddenly dashing forward when you pick up a ball of light was the worst offender (since it sends the player hurtling towards certain death!). With a little more development, I think it could be pretty solid!
Aug 6 20:00:59 1h 24m Night Driver ♥ 1 Very pretty, although the UI seems hardcoded for 16:9 resolutions: things become a little misplaced at e.g. 1920x1200. The physics are slightly overkill, but the driving controls are mostly alright (although I'd like to be able to brake while I'm holding accelerate, Trackmania style). Good work!
Aug 6 20:54:51 53m 52s ZapDune ♥ 1 First-rate animations, graphics, music etc. Everything feels well-considered and planned, it's a very polished experience. It's an interesting twist on tower defense, and the controls handle very well (I'd like jump to be a separate button from the arrow keys though! 😅). Grapple hooks are always fun to play around with, and I'm glad that it's no exception here. It's quite forgiving (in a good way), since I noticed that enemies will always prioritise still-living turrets over the core. I really liked this overall, great work everyone! 😄
Aug 7 14:28:12 17h 33m ZETPACK-99 ♥ 1 Very very clever concept, incredibly fun (although selecting the right tile when clearing paths could be a bit finicky). The music is nice and relaxing, the graphics are pure and unambiguous (which is a must for a puzzle game): the presentation is very good *because* of its simplicity. I'm glad I could beat the game, I'd love to see how you could develop this further. 😄
Aug 7 15:23:45 55m 33s The Music Box ♥ 3 A very cute and nostalgic-feeling entry, the game was pretty comfy overall. I loved the art style, and that the music in each area changed depending on the current time. I liked this quite a lot, the gameplay wasn't anything new but what's here is very well made. It's always 6:00 in the character's house though! 😄
Aug 7 16:13:05 49m 20s Plasma Arena ♥ 1 I love games with skill-based movement. I had a blast with this, and it made a lot more sense after watching 2GD's (beloved by all but GabeN) video on strafe jumping. I'm certainly impressed that you managed to write this in C given the time constraints, I know it definitely would *not* be my first choice of language! Now if you'll excuse me, I gotta go buy Devil Daggers. 😎 EDIT: I think what this needs, probably, is a timer or other scoring mechanism?
Aug 7 16:26:32 13m 27s Shutdown ♥ 0 Pretty neat game, with some nice relaxing music and wonderful visual effects. For some reason I had it in my head that the purple programs would harm me if I ate them (colour-coding in other games?), but I soon realised you were meant to eat everything. 😄 Keep it up!
Aug 7 16:36:27 9m 55s Run, Joseph, run ♥ 1 That was alright, I felt that the game takes two playthroughs: one to learn where everything is, and then another to speedrun all the tasks. It was pretty well made (nice music and graphics), but I felt like there should have been some fanfare when you complete each major task (a custom animation, a sound? I wanted to see my fish selfie!). Pretty good overall, well done!
Aug 7 23:40:21 7h 03m Displaceable source ♥ 0 Probably the only game where I've ever had to use Cheat Engine to get out of a softlock (namely, you can save in one *really* bad spot after getting the blink ability). Apart from that this was mostly alright, if a little punishing at times. I'm glad the protagonist got arms by the end.
Aug 8 00:18:07 37m 46s Wayside : A world awaits you ♥ 0 You can literally shoot the ball over 95% of the levels, by simply zooming out. Also zooming out too far leads to a WebGL crash. It was certainly entertaining, but the music loops have this weird click/pause at the moment they repeat which can get a little grating. Apart from that, good work!
Aug 9 00:21:02 24h 02m Spacy adventure ♥ 1 Pretty neat, although on my third playthrough there were no enemies until the first boss? It was simple but effective, in that it makes you have to carefully consider your aim in a genre known for encouraging you to fire indiscriminately. Music was neat, but a little too spartan I think. Good work!
Aug 10 02:01:17 25h 40m Ministry of Synthesis ♥ 1 Very interesting concept, but the time limit and platforming really work against the cerebral nature of the game. The three-wave modulation puzzle kicked my ass---looking at things and wave equations on paper, I got a feel for how phase modulation would work (and came to the conclusion that you couldn't escape the two-lobe pattern without using feedback loops). The graphics were clean and effective, the audio sets up an interesting atmosphere, I liked the presentation. Good work, I just wish I had time to internalise the concepts during the game!