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Feedback comments for LD39
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| Timestamp | Since previous | Game | chaoseed's comment | |
|---|---|---|---|---|
| Aug 2 08:19:50 | Potential Energy | ♥ 2 | Pretty well done. The squares were, you know, just squares, but the lighting effects were quite nice. The platforming was...sort of okay; there were a couple places where I kind of got stuck for a moment, and it kind of broke the flow of the game. (I must have jumped, missed and landed on the green guy about ten times!) The minimal story worked pretty well...although, I don't know, I wasn't quite sure what the point of it was, in the end. Seems like there's only one ending, and it's a "bad" ending? It just seems like "You try to do something but ultimately you can't do anything" is an unsatisfying sort of premise for a game. Maybe that's just my personal preferences, though! Ultimately I think you did a great job of coming up with an idea that was coherent, playable, expressed emotion...and was constrained enough to implement in a weekend! | |
| Aug 3 06:12:40 | 21h 52m | Power Plant | ♥ 0 | Nicely done! Quite well polished. The art is cute, the music is nice, the sounds fit. It creates a really relaxing and tender mood. The gameplay, I feel like I've probably seen something like it before, but it was well executed. Actually a couple of the levels were kind of difficult! Though I guess not THAT difficult since I still got through in less than 10 minutes, heh...anyway, great job! |
| Aug 3 06:22:52 | 10m 12s | Running on the Power of Love | ♥ 1 | For what it was, it was quite good! I like that you came up with an idea that wasn't so big, and you executed it well, creating a nice self-contained experience. The graphics are great, too. The gameplay, well, honestly there wasn't that much to it! Also I'm not even sure it's possible to lose. Oh, by the way, I didn't even notice the graphical changes the first time around, I had to reload to play it again...anyway, good job! |
| Aug 3 06:31:23 | 8m 31s | PowerCubeStationBox™ | ♥ 1 | Wow, this is wild! I also go for the "game console within a game" things, and this was neat. Although it WAS kinda frustrating...Having to go back and forth was tricky, and the box kept going in random directions. I almost felt like was a Surgeon Simulator or QWOP version of someone playing a video game! I really only got to the second level (the "last level is hard" thing kind of scares me). Incidentally, there are all these controls on the box, but I don't have any idea what some of them do...I figured out the button and "shake it", but the rest is mysterious. DO they do anything? Oh well, whatever. Good job! Maybe you could expand it out in some way? |
| Aug 3 06:52:13 | 20m 50s | Power Running? You'd Better Go Catch It! | ♥ 0 | Pretty fun! The title makes me laugh. The graphics are actually pretty good! Sound is, y'know, okay. It's funny, I thought this was going to be a "supercharged" action platformer, but it turned out to really be more of a stealth/puzzle type thing! Pretty cool, though that makes it fairly easy if you take your time. Good job getting it done! |
| Aug 5 00:16:29 | 41h 24m | Classic Games: Getting On | ♥ 1 | This is pretty well done! Not only did you implement a game, you implemented three. The graphics and sounds were a great fit, and there didn't seem to be any bugs I could find. The glitch idea, well I'm not sure how glitches recharge a battery, but it WAS kind of neat to see the game speed up. I personally think it'd be cool if there were more glitches, but maybe that's just a game balance thing. Admittedly, most of the ideas here were taken from classic games...and I personally wasn't too impressed with the "years later" sort of storyline, but I guess you have to start somewhere! |
| Aug 5 00:42:17 | 25m 48s | Nuclear Arms 4: Fallout of The Mountain King | ♥ 0 | Bizarre but fun! I like that you came up with an idea and really went for it. The graphics had a lot of character; I especially loved the huge arms swiveling around the guy's shoulders. The sound fit pretty well...The gameplay was a bit weird; I feel like it was laggy, maybe. Of course, I was playing in the browser, and the game size was almost too high. Even with that, though, I'm still puzzled as to why he was always jumping; not sure if that's even a bug or not. Still, the gameplay was solid enough. |
| Aug 5 05:38:13 | 4h 55m | TRIAL OF THE 3 SUNS | ♥ 0 | I dunno, I can't seem to get the HTML5 version to work. The first screen says "Press A", but that doesn't work; I can click the thing with the mouse and get to the next screen, which says "Press Space", but that doesn't work either...I haven't tried EVERY key on the keyboard, but I tried all the ones named in the instructions! |
| Aug 6 05:08:18 | 23h 30m | The Nuclear Age | ♥ 1 | Interesting puzzle game! It has a nice (though minimalist) aesthetic. All the gameplay works pretty well. The music seems to loop oddly, though; I'm sure that's a simple fix. The puzzle rules were a bit tricky to figure out. The first few levels did an okay job of explaining them...but it wasn't perfect, especially with the way the power plants give decreasing levels of power. Maybe one or two more tutorial levels, or add in some text to make sure the point gets across? A 'restart' button for each level would be good, and maybe even a level select menu. I realize those are a low priority in a game jam, though. ;) I really could not get level 5, though. You have to connect each plant to the 6 building, to add up to 6, but each other building also has to be connected to at least one plant. Therefore, at the end, all the buildings will be in a connected network of components. Since you have 3 plants and 2 wires, there are 5 tiles you can place. But there's no way to connect all the buildings together with 5 tiles! If any one of the buildings were just 1 tile closer to the others, you could do it, but... Oh by the way, I figured out that if you click madly over the board, weird stuff seems to happen. Actually, I think the only thing that's happening is that you fail the level and then restart it without seeing the "You failed!" message, but it's still a bit odd. ;) Anyway, good job creating something playable! |
| Aug 6 06:41:32 | 1h 33m | Plugzzz | ♥ 1 | Pretty fun! I liked the graphics, the 'bots' were cute. The audio was nice. The gameplay was a bit simplistic, but enjoyable. One thing, though; it seemed to use a lot of processing power. My computer's fans switched to a really high gear. I'm guessing that had to keep up with the cord links...I wonder if you could maybe optimize it or something. Good work, though! |
| Aug 11 03:01:11 | 116h 19m | Radrover Snap!! | ♥ 1 | Very nice work! You picked a good idea that didn't need a huge scope, and you executed it well! All the critters looked nicely animated, and the rover was cute. (I like the 'birthday' touch, too!) The movement, looking around, picture taking, it all worked excellently. I'm impressed! |