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Peredom

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TimestampSince previousGamePeredom's comment
Jul 31 18:15:57 Recharged ♥ 1 Cool little game. But there's not much to think. Everything is good so the player just goes around picking stuff and doesnt have to think. If there were some bad things, the player would have to think more. To bring it to the next level there should be some stuff that deppending on the situation might play in the player's interest or against it. For that you'd have to think of some other mechanics, but what I mean is that, as someone once said, a good game is a "series of meaningful decisions". The sounds feel good. They give a very cool vibe
Jul 31 18:27:56 11m 59s MotherShip ♥ 3 When you die, make it very easy for the player to try again. If you put the quit button over the main button, youre saying to the player "go ahead, quit". If you put a "quick restart" button on top, the player would uncounciously keep playing for hours and hours, and that's what we developers want. Also, to increase difficutly it's usually better to put more enemies with little hp than few enemies with a lot of hp. Mechanics-wise its the same, but the player feels better cause he feels like a heroor god or something. Also, its very important to have screenshake, particles, flashes and some death animation when an enemy dies. Every time the player kills an enemy, you have to reward him with these little things that will make him feel awesome, unconciously
Jul 31 18:37:29 9m 33s Power Down ♥ 0 I like the mechanics. The fact that moving in the air is cheaper than breaking walls makes you think the best path to get a lot of minerals. But it is very unbalanced, so after 10 seconds or so I stopped caring about making the shortest path because I had too much power. I guess tweaking a couple variables you could balance it more. I really see some potential in the idea, I think it can be improved a little adding more stuff like different minerals so the player has to think hard to guess which mineral should he go for first. Even powerups.
Jul 31 18:45:32 8m 03s Sparkling ♥ 1 Awesome game! Simple but fun. I really like the graphics
Jul 31 19:04:57 19m 25s Hold Back the Night ♥ 1 Cool game! The core mechanics are great but there's lack of "game feel". I sugest you watch a talk on youtube called "the art of screenshake". Basicly, you should add some screenshake particles, sound effects when you kill an enemy or shoot a bullet or basicly when the player does anything. Especially the upgraded guns. The cool weapons should have a lot of particles and screenshake to make them feel good. Other than that, I really liked the game.
Jul 31 19:21:59 17m 02s I hate Snakes! ♥ 1 Great interpretation of the theme! The idea is very cool but I didn't know how to interact with stuff. I found chests, levers and a book thingy, aswell as many doors, but only the chest seemed to give me more damage. I guess you were short of time but it would've been cool to have the lever activate some doors and the book give you some spell attacks or something like that. Other than this, I really liked the feel of the game and the concep ;)
Jul 31 20:25:06 1h 03m Forgetting Things ♥ 3 Awesome game! Most original take on the theme that I've seen xD The concept is very original too, but I think you could have gone a little further level-design-wise. If the square forgets things, maybe make a level where he forgets how to walk (you can just jump and there are moving platforms that move you). Making the levels a little bigger, going deeper into the idea of forgetting an ability. The level design was not bad, though. The learning curve was good, too. The last level was a bit hard. Maybe a level about moving stuff to get used to it before would've made the learning curve even softer. Good job, you're gonna win the "theme" ratings!
Jul 31 20:48:02 22m 56s First Ludum Dare Submit (Hackerman) ♥ 1 cool game! Once I got the feel of it it was very fun. But first it was hard to understand the controls. When you hack the door and it unlocks it, I didn't notice the ball changed from green to grey, so I kept hacking for a little more and was very confused. Try making theese things clear. Making it red when its locked, and very visible, and then changing to green maybe, and a sound that makes you understand that something has happened. And making him stop hacking when theres nothing more to hack. However, it's very impressing for your first Ludum Dare! I know there's no time for perfection in short gamejams, but just try to make everything very clear for the player, and try to avoid text for tutorials. Instead of telling the player right away that he can't go through this door and that he must hack it to go through it, show "Press E" when he gets closer to the wall and then use audio and visual effects to make him see what's happening. This way he feels smart for discovering how to do it. Players want to play, not read. I really liked the stealth mechanics, though sometimes you had to just risk it and run cause the guard wouldn't move out of the way. Maybe making them have defined paths would make would make it more interesting. Overall, good game!
Jul 31 20:57:00 8m 58s The P.U.R.G.E. Protocol ♥ 1 Love the idea! Very original take on the theme
Jul 31 21:32:31 35m 31s Plasma Arena ♥ 2 It's funny cause now I really wanna play your game but it's for Linux xD I actually think my game can run on Linux but I don't know for sure (You commented in my game you'd play if it was for linux, remember?). Could you help me with this? Could you try if it works for Linux and tell me? just download the windows version and it will detect that you're on Linux, I think. here's the link :D https://pere-dm.itch.io/batter-e hope it works, hope you like it! -thanks in advance <3
Jul 31 21:52:40 20m 09s S.O.S(Spaceship Out of Supplies) ♥ 2 Hey! I recommend you opt out of humor cause you don't really have any jokes in there, this way it won't be taken into account when giving you the score, and you'll score higher! As for the game, it's one of the funnest games I've found in this Ludum Dare! The difficulty curve is very good, at first you can just mess up but then when you start getting comfortable with the controls you have to start being more careful and using the laser! However, there was one level I just couldn't beat! The rocks were spinning too fast and there were too many rocks! I think this game would be even better if the controls were more precise more direct. I see that the drag-y movement is part of the experience, cause you're in space, but the you shouldn't expect very precise and quick movements from the player. Then maybe the laser could be more powerful or the spining rocks could go slower. I really found myself quite addicted to that game! Good job :)
Jul 31 21:58:02 5m 22s Losing Troops ♥ 1 I love the idea of the game and I found it to be quite fun! The controls were a little hard to use, cause you had to deselect every time you wanted to select another group. Nice take on the theme, too ;)
Jul 31 21:59:49 1m 47s Expectations ♥ 0 Didn't work for me for some reason. error when opening the exe ;(
Jul 31 23:15:14 1h 15m Power Insufficient ♥ 1 Awesome game. It's amazing how such simple thing can be so addictive and so fun! really! Nothing bad to say. Awesome game.
Jul 31 23:31:57 16m 43s Escape from Solar Sea Fortress ♥ 1 Graphics and music are amazing. Gameplay seems very fun but I couldn't play much cause it was very buggy, I couldn't pick up the objects easly and it was kinda laggy. This is probably the only flaw. I have watched the gameplay and it really seemed like a good puzzle game.
Jul 31 23:32:37 40s TITAN, Defend Earth before it's too late ♥ 1 Awesome game! the art music and everything fits together very well. The idea is very original
Jul 31 23:46:28 13m 51s Airship Engineer ♥ 4 Cool original game. Controls are a bit hard. EEls sometimes dont get into the eel engine. I really liked the mood of the game. Very silly, funny style. I'm not a big fan of read-a-lot tutorials. Try to keep tutorials as short as possible, and ideally unnexistent (teaching by gamedesign instead of text). For example you could have drawn a cat over the cat engine, etc... But overall its a good game ;)
Jul 31 23:52:49 6m 21s Torch Boy ♥ 1 I really wanna play this but my antivirus doesn't want me to!! Could you please upload it as a zip or rar file? This way more people like me will play it instead of going to the next.
Aug 1 00:03:18 10m 29s Battery Low ♥ 1 I'm really amazed how addicting and fun this game can be! The difficulty is perfect.
Aug 1 00:13:16 9m 58s Crystal Rush ♥ 2 Cool game! The idea is very cool but it's very tiring to go back to suply the cristals. Making it closer to the cave and be like the center of the map would make it more pleasant. As everyone has said already, fist jump was freakin hard xD
Aug 1 00:19:58 6m 42s LaserDefense ♥ 1 You can opt out of humor if your game doesn't have any jokes, so that doesn't effect your final score. Also, about the game, the player should have more control over the game. Just repairing the cannons doesn't require skill nor thinking, so the player might get bored and feel they don't really affect the game. Awesome for your first time, though, keep it up ;)
Aug 1 00:39:48 19m 50s Space Miner ♥ 1 Cool game! It is a very fun game! There were no dangers, it was very hard to die, but that's not necessary a bad thing. You could add some mines or enemies or and then add some laser weapons in your rocket so then there's more things to worry about and gets more interesting. That's just what I'd do, it's pretty good as it is, actually ;) Good job
Aug 1 11:51:42 11h 11m Power Crisis ♥ 2 Controls are a bit uncomfortable. Try the classic Z for jumping and X for attacking. Also, a "bweep" sound when hurt doesn't really work that well. At first I thought the moving spikes were good stuff that made you jump. If you had some camera shake and some "brrrt" sound when hurt, it would be clearer. The enemies just wouldn't make their way to you if there was a wall between you and the enemy. Some more advanced path finding would bring the game to the next level. Try making the bullets bigger and appealing. Even if the damage they do is the same, the player will feel much more powerful if the bullets are big, they make particles when they hit and if theres some little screenshake when you shoot. I recommend watching a talk on that on Youtube called "the art of screenshake" The art is great and the level design is cool too. I liked the fact that there were different levels with different tiles and sprites. Good job!
Aug 1 12:39:38 47m 56s I Once Had Power ♥ 1 Awesome game! The sound when you hit an enemy is very satisfying and the minimalistic style of the game feels really good too. The way the story is told is very cool too. And being able to choose what power to lose is also much better than just losing a bit of everything. It gives you a little of strategy to do and you can choose what style of playing you want. I really liked it. It would be very cool if it had an ending. If you could possibly kill them all at the minimum power, then you could add some ending or something
Aug 1 16:35:01 3h 55m Hive Attack! ♥ 1 Cool game! I love the art, it's very cute! In terms of gameplay it was honestly a little boring, since you don't really have to think much. YOu could add different turrets or showing the bees and make every turret point in a direction so you have to choose what turret to feed first. With things like that you make the player's actions really have an effect on the game, and the player has to make hard choices. Other than that, everything was very good, good job!
Aug 1 16:40:00 4m 59s Escapade ! ♥ 1 Awesome game! Not much criticism to do, it's very fun. THe only thing I could say is that the flamethrougher is too weak. Even if you buy it it's not worth wasting the fuel when you can just jump the enemies and it's less risky than getting close to kill them. If it shot bullets or something like that, even if it was too OP it would be fine since it's pretty hard to get 19 coins
Aug 1 16:53:48 13m 48s Run to Dragsil ♥ 2 Cool game! The idea is very original but it was basicly random if talking to the dog or talking to the magical thing would be the right thing. If there was some kind of logic throughout the game that the player could see and then use it to think every time what action would be better, it would be more interesting. Right now it's pretty much about restarting a lot of times and dieing a lot till you randomly find the best way to go. Other than that, the art was very cool. Good work!
Aug 1 17:01:56 8m 08s May the power be with you ♥ 1 I didn't expect tat! hahaha great game
Aug 1 17:17:42 15m 46s Running Out Of Tiles ♥ 1 Good idea! but kinda short game! SOme more levels playing more and going deeper with these interesting mechanics would be cool. Also the music stopped for some reason at the fist level. Overall, cool game, good job!
Aug 1 17:32:00 14m 18s Power Crystals ♥ 0 At first it was a bit too easy but then it got more challenging when the hooded guys came. I love the art, especially the explosion animation ;)
Aug 1 18:28:39 56m 39s The Breach ♥ 4 The art is amazing and the idea is very original. But it was a bit frustrating and boring to go through all those platforms and waste almost all your energy just to hit an enemy twice and then die and do the same. If the spawner was closest to the action it would be better. Maybe some checkpoints would've been great. Other than that, everything is awesome, especially the music ;). Really, I really liked it a lot once I opened the first gate.
Aug 2 11:40:18 17h 11m Attack on battery ♥ 1 Awesome game! at first I didn't know that you could pick up the batteries with the right click but once I got it it was a lot of fun. I'd recommend putting the controls in the page
Aug 2 11:52:31 12m 13s Static Man ♥ 2 Cool game! I freaked out first time I saw the monster xD As others have said, the normal mode is very hard
Aug 2 12:08:34 16m 03s Console Commander ♥ 2 Great game, but I didn't see any badguys! I followed the red line but never came across andy bad ships
Aug 2 12:30:34 22m 00s Goodnight, Wizardog ♥ 0 Great game! Stopped working for some reason at level 2 though
Aug 2 12:32:59 2m 25s Battery Block: Bypass ♥ 0 The files dont have any exe. couldnt play
Aug 2 12:36:58 3m 59s Running from Power ♥ 1 Great game!
Aug 3 22:47:49 34h 10m Marvin's Message ♥ 1 The art is very cool. Especially the use of colour to make contrast between the bg and foreground. The gameplay was very unfair when (i think its at level 3) there are some rocks that you can press space to make them fall, and right after that you see that they block your path. And you have to restart the level and waste about 15 seconds just for that. When designing games, think about the player's experience. It's not about making the player think "oh, the developer was very genius to make such level" but making him think "oh I'm so smart to figure this level out!". And, in general, making the player feel good. I'm not saying "never make the player fail", but make it fair and close to the checkpoint. If you look at most platformers the first time you die you have a checkpoint right behind you.
Aug 3 23:08:46 20m 57s Delivery To The Underpass ♥ 2 Good game! It was hard to understand that the orange platforms unlock orange doors since you don't really get a chance to interact with the orange door before getting to the orange platform. If the doors and platforms where iconic stuff like keys and doors, it would be intuitive, but since they are not, you have to make sure that the player first sees and tries to interact with the door, then he sees it's closed and then he sees the platform and ideally the door should be visible at the screen when it opens. To make it clearer you should have a happy sound and some satisfiying particles too. That, of course, is only necessary at the first time you show them, to itroduce. Other than that, the level design is pretty good ;) good job!
Aug 3 23:33:07 24m 21s Evelyn ♥ 1 I love this game! The art is obviously amazing. The idea is very original, you chose an original style, world and design rather than make a robot in a robot world that collects batteries to not die. The game didn't have much in terms of gameplay, but the mechanics are there and they're pretty solid and cool, too. Very creative game, overall.