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Feedback comments for LD40
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| Timestamp | Since previous | Game | Peredom's comment | |
|---|---|---|---|---|
| Dec 6 19:03:13 | Adventures of Sir Eek O'Nommie And The Invisible Hand Of The Market | ♥ 1 | Game's cool! If you weren't under the effect of any substance when you made it, then I gotta say you're very fucking creative dude! I loved the talk they have at the beggining, and the game mechanics seemed cool, but I kept spawning in the first level so I just saw that one :( | |
| Dec 6 19:30:21 | 27m 08s | Dodge X | ♥ 0 | I had like 1 fps XD |
| Dec 6 19:37:30 | 7m 09s | Gods Fate | ♥ 0 | download doesn't work for some reason :( |
| Dec 10 15:39:55 | 92h 02m | Don't get drunk | ♥ 1 | Cool idea but it's almost impossible when you go fast. Why see half the screen of whats behind the guy? In these games its better to see more what you have in front of you |
| Dec 20 15:58:59 | 240h 19m | Cardhoard | ♥ 1 | It's a grreat game! it is pretty fair and the learning curve is nice. It's one of those games where you learn from every "run", and get better. The only flaw there is is that when you are breaking the tall piles of boxes, it takes quite a long time, so somtimes a box will fall over you and you cant move. It's so unfair cause getting a high pile is hard and when you get it, theres a big reward (2500 ponits! i think) but theres a chance that you will die unfairly. Also controls are fucking weird ahahahha why not make it just the arrows, or maybe spacebar or enter xD Other than thta the game is very fun |
| Dec 20 16:06:54 | 7m 55s | Sofra | ♥ 1 | the first volture level was impossible! xD Loved the art of the game |
| Dec 20 16:22:33 | 15m 39s | you are the coin master | ♥ 0 | I found the distortion very annoying. I think games can be hard in a challenging way, which is fun, or they can be hard in an annoying, unfair way. Games that are hard the second way are very easy to make: you can flip the players controls or put invisible traps or distort their vision or just kill them randomly or simply increase the number of enemies. But a real challenge, I think, is beyond that. A true challenge forces the player to develop skill in a nice learning curve, or to spend some time thinking about a solution,... Other than that, the game without the distortion was very beautiful, the music was cool too. Maybe the slippery movements and low jump were a bit annoying too though |
| Dec 20 16:31:27 | 8m 54s | LD40 - SirPumpy | ♥ 1 | Dude looks dope! The gameplay might be boring but the graphics are awesome! Musics pretty cool too! Vlambeer talk about this: If you don't lose anything when you are not shooting, then why even have a shooting button? If you dont lose bullets, and theres no knockback it could be just shooting all the time nonstop 24/7 |
| Dec 20 17:32:52 | 1h 01m | LDAX: Ludum Dare Asset Exchange | ♥ 1 | some theory on economics and that stuff wouldve been great for noobs like me that dont understand what's going on! But I liked it nonetheless, I think I kinda figured it out after awhile |
| Dec 21 00:20:02 | 6h 47m | OverPowered! | ♥ 1 | Great idea, great game, shitty graphics. I recognised that procedural music in the first 2 seconds! ahahha I used to use that procedural music thinking it was saving me time in ludum dare, but actually you still need a couple hours to make it sound decent, and you probably have spent some more hours learning about that software that makes the music for you. I really think all this time would be better spent trying to improve your real skills in making simple music with FLstudio or some other program. I think a simple track with a couple chiptune chords and some base is much better than the random notes of the procedural music. Not only that, but if you start making your music you will progress, and you will get a skill for the rest of your life. ALso, the tutorial had too many words (you wanna keep tutorials with least words as posible, ideally none). Things that will be instantly seen by the player (like "this powerup even bounces once!", the player will see that), you don't need to say those in the tutorial. I understand you didnt have time to make a super-dope tutorial, but anyway it was so fucking colorful I almost died when I opened it! xD Also the size of the different instructions was different: some lines were bigger than others without any reason. It made it look unprofessional. I really think you could further develop this game and even sell it if you added some better sprites, gamefeel, polished gameplay and a decent tutorial xD |
| Dec 21 10:55:58 | 10h 35m | Sugar Addiction | ♥ 0 | The game is very beautiful and fun, but controls are a bit uncomfortable cause you cant move once you've jumped. Even if it's not "realistic", at the end of the day what matters is that it FEELS good. You should let the player move horizontally when theyre in the air for more control. Restart didnt work for me and I had to close and open the game to play again xD I realy liked the idea of getting fat and therefor losing jump height. Level design was a bit poor. Art was nice. GUI was very technical, too many numbers, these symbols[] and decimals make it not appealing for average people. But we are programmers so its ok XD. I understand theres not much time for that in a 48 hour jam, but GUI should match the game theme. If it was about robots it might have been ok, but if your art is cartoonish and colorful and childish, the gui should match. |
| Dec 21 11:14:05 | 18m 07s | A simple man | ♥ 1 | interesting game! It was very cool the sense of exploration that it gave me at the begining, but then it became kinda boring when I had to find bamboo and cherries and I was in a rocky biome, and then I reached the end of the map and I still hadnt found any bamboo, so I quit cause I didnt wana go back and waste like 2 minutes just to get to a normal biome. So the world limit sucks. And having nothing to do in a specific biome also sucks if you happen to be there. A solution might be being able to run faster so you can get out of those biomes, or giving the player more stuff to do so they can always do something in any biome. I really liked the concept. There arent many real exploration games out there, and this one I think has the potential to become a cool exploration game |
| Dec 21 16:08:37 | 4h 54m | Ice Cream Island | ♥ 1 | Awesome game! Very fun and loved the art! so cute :3 |
| Dec 21 16:21:18 | 12m 41s | Dangle Copter | ♥ 1 | if the controls were wasd it would be more fun! Loved the art and the idea, great game! :) |
| Dec 22 13:47:54 | 21h 26m | Hydronaut | ♥ 0 | Great game dude! Simple but polished! I love how you always make everything fit in style and mood, from the art to the fonts and music |
| Dec 22 17:04:35 | 3h 16m | Pennies Are Gold | ♥ 0 | Great game! It's like age of empires but a bit simplified xD I did get that bug of the red building, but I won anyway hahah |
| Dec 22 17:21:28 | 16m 53s | Corridor | ♥ 0 | Great idea, great game. It is very fun, but the page blocks my controls sometimes. SOmetimes my left or right arrow gets stuck and I lose control till I press that button again. And mouse keeps selecting the text in the page. I dont know how that could be programmed, but in pages like Newgrounds that doesn't happen. Still, great game! |
| Dec 22 17:46:20 | 24m 52s | Just eat just enough | ♥ 1 | I made a big score but I didnt see it cause the score numbers are so small! I realised there actually was a score when I read the comments and ppl saying their score... And also healthbar was very small, and kinda hard to tell how many shots left you had. So I'd say, make GUI bigger and more visible. Other than that, the gameplay could have a bit of polish, or more enemies. I freakin loved the sound effects! How did you make them? |
| Dec 23 12:49:33 | 19h 03m | Jazzy Beats | ♥ 2 | Great game! |